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Subscriber loss surprised some

There a lot of people in the gaming and Star Wars communities, and they were really excited when EA announced about a year ago that it was investing $80 million into a Star Wars themed MMORPG. That game launched as Star Wars: The Old Republic and racked up a large number of users very quickly. It appears that the popularity of the game may be cooling.
 
According to EA, the game had 1.3 million subscribers at the end of April. At the end of February, the game had 1.7 million subscribers. The reduction coincides with the game's launch in the Asia-Pacific region. Star Wars: TOR comes with a free month subscription so some subscriber fall off was expected shortly after the launch, but the number of losses has surprised many.
 
EA maintains that the subscriber drop-off is consistent with its projections. Subscriber losses being consistent still didn't prevent EA's shares from dropping as much as 10% in after-hours trading. According to EA interim CFO Peter Moore, "a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers."
 
Casual gamers tend to drop out and stop playing when their free month subscription is over. EA is talking about plans to keep paying customers paying with character expansions and more. EA CEO John Riccitiello counters that the MMORPG is one of the company's top 10 profitable titles. 
 
"It's a business contributor, while important, is not as important as Medal of Honour or Battlefield or FIFA or Madden or The Sims or SimCity," he said.
 
Many think competition in the MMORPG sector will only get more intense with the announcement that The Elder Scrolls Online is coming next year. 

Source: BBC



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Not Just Casual
By Flunk on 5/11/2012 10:04:20 AM , Rating: 5
I think the biggest issue with SWTOR has nothing to do with casual players. I think they've failed to engage the hardcore players. So far the longest I have ever played one MMO was 8 years (not continuously but spread out over 11 years) so I consider myself fairly hardcore.

I quit last month, along with everyone else I was playing who hadn't already quit in the preceding months all of whom have played many MMOs for a very long time.

Once you get to 50 the game is essentially over, there are a few high end instances that get old really fast and PvP is a really repetitive minigame.

Well, that's my rant. I don't expect I will ever go back.




RE: Not Just Casual
By Etsp on 5/11/2012 10:25:36 AM , Rating: 2
WoW at least had MC at launch, that and UBRS. Not really a lot of different content, but it was something. MC took a long time to get old because it took a long time to do. I haven't played SW:TOR, as it is an EA game, but if it doesn't even have anything for end-game players, I'm even more happy that I didn't buy it.


RE: Not Just Casual
By Blight AC on 5/11/2012 11:13:43 AM , Rating: 3
There are end game Raids, they're called Operations. There are 3 of them I believe currently. I think one of the problems is that it copied WoW a little too closely. So, people who were burnt out on WoW that tried SWTOR, found it easy to get burnt out on SWTOR.

For me, the PvP was what I was enjoying the most, and that just became frustrating. I hate the Voidstar map, but seemed to be dropped in it too often. There were also other frustrations with PvP.

Guild Wars 2 is going to have persistent (for 2 weeks at a time at least) PvP that I'm looking forward to. So, that's my next great hope, and I think of lot of people frustrated with SWTOR seem to be looking forward to GW2 as well.

Overall though, over a million subscribers for SWTOR isn't bad and the game has potential. The Single player stuff is solid the first time through, but can get repetitive.

They just released it too early, and need more development time. After a year it might be a great game, but they may of also already lost a lot of hard core gamers that won't come back to it.


RE: Not Just Casual
By Reclaimer77 on 5/11/2012 12:27:43 PM , Rating: 2
quote:
There are end game Raids, they're called Operations. There are 3 of them I believe currently. I think one of the problems is that it copied WoW a little too closely. So, people who were burnt out on WoW that tried SWTOR, found it easy to get burnt out on SWTOR.


This happened to me. I was really tired of WOW and quit it to play SWtor. I was REALLY into the game for a few months but it just failed to capture my interest. I wanted it to be less like WoW, and more like Star Wars Galaxies . After playing WoW for so long, the idea of having to do the exact same things all over again was just really unappealing.

Also, it must be said, they utterly failed to balance Force using classes against non Force users. Or even make them half as interesting. Non Force users feel more like an afterthought. It's a REALLY common misconception to assume everyone associates Star Wars with lightsaberes and Jedi or craves that play-style.


RE: Not Just Casual
By FITCamaro on 5/12/2012 12:42:48 AM , Rating: 2
Non-Force classes are just as powerful as force using classes in the game.


RE: Not Just Casual
By abhaxus on 5/12/2012 8:49:19 AM , Rating: 2
My operative will dominate any class in the game much more easily than my sorc 1v1. Saying force users have the advantage is definitely not true. Now with gear force users have more choices for a custom look because they get to change the color of their sabers.

The loss of subscribers is much worse than 25% on my server. They gave away a free month and we are still down to about 25% of what we had a month ago.


RE: Not Just Casual
By Reclaimer77 on 5/12/2012 1:18:41 PM , Rating: 2
They must have nerfed Sorcerer then. Because when I was playing literally 8 out of every 10 Imperials rolled a Sorcerer and for damn good reason. An Operative wasn't "dominating" jack.

But I'm not just talking about class balance. The entire game is just WAY focused and centered around Jedi/Sith. There's way too many of them in the game, it's just absurd. Star Wars is just better when Jedi and Sith are rare, like SWG. When they are everywhere at all times like in the Star Wars Prequels, the allure of them being special and nearly mystical gets destroyed.

My first raid in SWtor I'll never forget the sound of dozens of lightsabers waving around. That's literally all you can hear because nearly EVERYONE is a Sith or Jedi. It made for just a silly experience and nowhere near as "epic" as boss fights in WoW.

Mediocre. That's the best word for SWtor. It does some things really good, but most of those were just cloned from WoW. The things it does really GREAT, feels more like a single player KOTOR style game.

SWtor feels like a mix between a really great single player RPG, and a really mediocre MMO with not nearly enough content and diversity.


RE: Not Just Casual
By Theoz on 5/11/2012 1:33:24 PM , Rating: 2
I couldn't agree more. I was off of WoW for 2 years at the SWTOR launch and got burned out pretty quickly with SWTOR due to the similarities and the unfinished state. I liked the PVP a lot, but there wasn't enough depth to the gameplay to keep me around. Just put in my preorder for GW2 the other day and am looking foward to the PVP.


RE: Not Just Casual
By TSS on 5/11/2012 6:23:15 PM , Rating: 2
Heh, Everquest had 1 million subscribers, which was the biggest MMO by far before WoW came along. Enough MMO's of yore could persist on 50,000 subscribers or less (don't know if SWTOR's server architecture is efficient enough for that though). So it aint so bad. Even as a WoW clone.

I don't like GW2 either. I'm sorry but it looks and feels like WoW to me, with "manual" aiming as a gimmick (i say gimmick because the AoE's will nuffify the effect). Levels on gear just means gear will be more important then the character (= stats, not skill), which means people will still focus on gearscore instead of getting better.

The characters are far too hard to kill (punching bags), and the fallen down mechanic's ridicolous. Know how we used to save teammates? By not letting them get killed in the first place. All you're doing is denying fair kills. Which mind you is indicative of the casual player mindset, or, having a correcting mechanic for the inevitable death casual players will incur, since those have no desire to get better and avoid death what so ever (one of the few things WoW taught me). This gives the experienced player a chance to save their asses, or they can save their own ass by, guess what, button mashing (derp).

Aside from planetside 2, just talking RPG wise, i'd pay for a baldurs gate type RPG in MMO form. Something that takes some damn adaptability instead of just pushing buttons. Even if you ignore AoE and go with the manual aiming arguement for GW2, So far i've seen no footage that has anybody doing anything else then whacking away and using abilities on cooldown, after an initial rotation. Atleast in neverwinter nights, when all else failed, i could transform into a huge dragon.

Oh, and the upcomming "Neverwinter" by cryptic doesn't count. They've been flagshipping games ever since champions online and even allow gambling (in STO, cardassian lockboxes, drop from mobs, key costs 100 cryptic points, officer duty pack which costs 220 cryptic points can drop from those lockboxes, as well as a rare ship to incentivise the gambling) so i'm NEVER buying games from them again. I have full faith they will screw up the neverwinter legacy as well.


RE: Not Just Casual
By rburnham on 5/11/2012 10:46:39 AM , Rating: 2
SWTOR failed to capture the sense of exploring a living world that we had in SWG, EQ, WoW and most other MMOs. SWTOR felt more like a game that was meant for single players with the MMO element tacked on. I really wanted to love this game, but it got boring. Maybe they should have just given us KOTOR3 like we wanted in the first place.


RE: Not Just Casual
By JediJeb on 5/11/2012 11:03:35 AM , Rating: 1
I played Star Wars Galaxies and when reading up on SWTOR decided it would not be for me. After having friends who did try it tell me more about it I was glad I never even started it. The sandbox of Galaxies was the best, you could do something different almost every time you logged on and the content was pretty much made up by the players instead of just walking through some short story and repeating. I switched to playing the SWG Emulator that is based on the very first version which had the most players in the beginning and is so much better than anything I have ever tried before or since. All professions allow you to mix and match what you want from any class, you can be a medic/rifleman or an entertainer/scout or any combination you wish. I just hope the get the space portion finished soon, that was the best part ever.


RE: Not Just Casual
By Reclaimer77 on 5/13/12, Rating: 0
RE: Not Just Casual
By frozentundra123456 on 5/11/2012 12:31:54 PM , Rating: 2
My vote for KOTOR 3 too. A real shame that the franchise died. (No, I dont consider TOR really related to the true KOTOR single player games. It is an MMO, set in a different time period, and cannot possible bring closure to the questions left open at the end of KOTOR 2).

Sad really. Seems like Bioware hasn't had a game with a good ending since KOTOR 1 actually. They just seem to have to have some morally ambiguous ending that leaves everything up in the air.


RE: Not Just Casual
By masamasa on 5/11/2012 11:24:29 AM , Rating: 2
I would agree. Unfortunately, the game is simply too boring, too much of the same old same old.


RE: Not Just Casual
By Sazabi19 on 5/11/2012 11:53:06 AM , Rating: 2
Yes, the PVP was worthless to the best. I played it to get away from the closed environments I was in and found that after an instance I wanted nothing more than turn off my game and play something else. I really tried to like it and played for 2 months, but there was just such a lack of anything holding me there that I cancelled and won't be going back. The new "expansion" is not worth it, nor would new classes or even a new system you could explore. For me at least.


RE: Not Just Casual
By Sazabi19 on 5/11/2012 11:36:58 AM , Rating: 2
I thought it looked nice and I always liked SW, not a HUGE diehard or anything but I liked the movies and most of the games. I got this and thought, well I can try it for a month for free and if I don't like it I will stop. Honestly I think $60 just to try is a bit too much money, I think it should have a free month then you can buy it (trial period). Also, there is a "free" month, but you HAVE to buy at least 1 month in order to use that month (you have to have your CC on file and charged for 1 month, then you play that and THEN play your free month, no matter what you are paying $75 for this, no other option). I found the game so incredibly repetitive that I got tired of it within the 1st month but decided to try to stick it out and see if it got better, not for me; The game somehow seems... oddly primitive. I played (don't laugh) Runecape for about 6 years, 9 off and on (still go on for nostalgia) and that is by no means an awesome game (graphically, mechanically, almost anything) but I personally find it more fun and engaging. I would love for more games to have an actual demo/trial before you had to pay, like WoW. I don't play Wow, but I like the fact that there is an option to where I can try it and see if I like it. I don't honestly see this game lasting very long.


RE: Not Just Casual
By TSS on 5/11/2012 5:48:55 PM , Rating: 2
That's because even WoW was designed for hardcore players, the hardcore Diablo 2/warcraft lore player base, as well as hardcore players from other MMO's like everquest. It was blizzard's fanbase that pulled in more casual gamers which pulled in more casual gamers which made WoW what it is today.

Just consider this: Vanilla WoW, took 3 weeks to level to max level from scratch. I did it in TBC in ~2 weeks. In wrath, i leveled a char to 80 under a week. Casual players don't have alot of time to spend, so the feeling of progression has to happen faster to retain attention.

Because of the casual gamer market being so much larger then the hardcore gamer's market (by atleast 6 fold at this point), everybody started designing for this market and trying to copy WoW's succes. This has lead to an oversaturation of the market. Now with the free to play model being accepted, subscription MMO's will simply die out or return to everquest proportions (<1 million), since that is the size of the hardcore gamer market. If they aren't designed for this market, they will simply die out. SWTOR went for this model too late, had they launched 5 years ago it would've been a roaring succes.

The negative of this is the hardcore gamer market has been fragmented to such a degree that it's hard to count on anything above 100,000 hardcore players, and thus for me to have a good game in any game. Though planetside 2 is a small beacon of light in the future. I can still remember the 250vs250vs200 battle i once fought in 1, and that's a decade ago now (go try that in WoW. Exactly. That's why i bitch).


RE: Not Just Casual
By Mogster on 5/12/2012 4:32:55 PM , Rating: 2
I get the impression that the game wasn't really designed for hardcore players, and they didn't expect so many people to rush to 50 and expect a strong endgame so soon. The main focus of the game seems to be the class stories (which are amazing for the most part.) It has strong roots in KotOR, and it really shows in the quest design.

It may sound backwards, but I think Bioware needs to do something to encourage people to slow down and go thru more of the planetary questlines and sidequests. We all love to ding, but players who just rush to 50 and skip all this stuff are really doing themselves a disservice. It's just not that kind of game.


RE: Not Just Casual
By mulethree on 5/14/2012 7:56:50 PM , Rating: 2
"According to EA, the game had 1.3 million subscribers at the end of April. At the end of February, the game had 1.7 million subscribers. The reduction coincides with the game's launch in the Asia-Pacific region. "

So they dropped > -400K subscriptions +addition of Asias = -400k

Maybe thats accurate since they don't post how many were added in asia.

Players online was way-WAY down by March to the point that you had less than 10 players per planet and couldn't make a PVP warzone except during prime-time.

The number of on-line players in March was off at least 50% vs early January - tho presumably they didn't all cancel their subscriptions and some of them are still being charged despite not playing any more.

I knew something was wrong the minute the game - which included 30 days in its purchase - wouldn't let me play until I provided a way to charge me for the 31st day.

I played EQ for many years - alts, raiding guilds, pvp guilds and it takes a lot of content to carry users thru a year and most of it is max-level content. This game had been hyped for 4+ years yet was still missing vital systems like voice-comms, guild tools, charachter-look customization and LFG tools. Stuff other games have had for years and years. Its 16-players-at a time engine limit and lack of a combat logfile are very revealing that they never intended to have end-game content or support hard-core players.

These guys put 80% into the first 49 levels and 20% to level 50 stuff - they needed 4x the level50 content - or better repeatability of the 1-49 stuff. More locations to go at level 20? Some way to bypass the grind (repeated questlines) when you level an alt?

There are like 8 main questlines which were the best part of the game. I only saw 2.5 of them because the quests outside the class questlines were so terribly boring. I leveled one Imperial to 50, then one Republican, but subsequent attempts ended up with needing 4 more levels before I could continue the class quest but the available questlines and broken PVP just made me want to logoff instead of grind out the levels.

And of course the first Imperial toon put a lot into his crafting but then couldn't make stuff for the republican 2nd character? The 2 sides can't mail or message each other or belong to the same guild - bad.


I boycott EA
By tayb on 5/11/2012 10:01:13 AM , Rating: 4
The game looked really fun but I have boycott all EA games and will continue to do so until they end their crusade against used games and end their DRM practices. Vote with my wallet.




RE: I boycott EA
By formulav8 on 5/11/2012 11:30:44 AM , Rating: 2
Instead of some stupid SW mmo they should have done KOTOR 3. Man I was disappointed when I found out a few years ago the secret SW project was this stupid mmo.

KOTOR 3 or bust :P


RE: I boycott EA
By ClownPuncher on 5/11/2012 12:33:36 PM , Rating: 3
I don't really want BiowarEA to make KotOR 3. Give it back to Obsidian and let them finish the game this time.


RE: I boycott EA
By formulav8 on 5/12/2012 12:05:04 PM , Rating: 2
For real. KOTOR2 was a fine game. Just not finished. Was not Obsidians fault. It was greedy gut Lucas Arts. They wanted the game to be for sale by XMas time. So Obsidian did not get to finish all of the levels and features. The droid planet and such being one.

There have been some modders who have been able to 'unlock' content that Obsidian had to disable and it really showed how great the game could have really been!


RE: I boycott EA
By Sazabi19 on 5/11/2012 11:46:27 AM , Rating: 2
I would love to as well... but I LOVE my BF series. I pretend in my head that it is all DICE that created BF and that EA doesn't have it's dirty paws on it. *fantasy* :D


RE: I boycott EA
By tayb on 5/11/2012 1:32:57 PM , Rating: 2
I loved Battlefield as well but I will not buy EA titles. Not one. I wanted to play Mass Effect 3 very badly but I did not buy it and I will not buy it.


RE: I boycott EA
By NullSubroutine on 5/11/2012 11:40:16 AM , Rating: 2
I pretty much feel the same way, but the reason it isn't doing that well is because EA forced the game early. As a beta tester we told them first act of the game was pretty solid, 2nd act was so-so, the 3rd act was horrifically buggy and incomplete. There was issues with the game, quests, and features that needed another 6-12 months of development time to be addressed prior to launch, however, EA wanting to make quarterly results, launched Dec'11 and have since paid the price for it.

There was alot of content for the first 50 levels of the game (especially every classes story quests) but once level 50 there wasn't anything to do and you have people who was level 50 within days to a week of the game launching. Many people rushed to 50 like they do in every other MMO then wine there is no content, after bypassing 95% of it to rush to the top level.


I tried it
By mattclary on 5/11/2012 10:03:07 AM , Rating: 3
I played for 2-3 days, then went back to WoW. TOR felt very boxed in and confined. In WoW, I can roll a blood elf, then travel to Mulgore and run quests there, you can't do that in TOR.

I REALLY did not like how each class had it's own unique story line. I liked the Inquisitor story line, but really did not care for the class. It really put me off the game.




RE: I tried it
By bah12 on 5/11/2012 11:00:05 AM , Rating: 2
You've basically nailed down the problem. The real issue is that the MMO world consists of a fair number of wowers. Problem is WOW is not really a strict RPG. It sort of is, but it leans heavily toward an action RPG vs a true story based role-playing game.

The fact that you don't like that each class has a story tells me that you don't really like the role-playing aspect of the game. In short you could care less about the story, and it is all about the action and endgame. Endgame and action are really NOT what a RPG should be. They are components for sure, but the focus should be playing the role of your character (hence the acronym RPG).

Here in lies the problem. A story based RPG should end or at least to be continued, and that doesn't fit the monthly subscription model that EA wants to milk.

The goal of a true RPG should not be to play after the story ends. Endless play is really more of an action game concept. Stories complete. Taken from that perspective, I think SWTOR nailed it. Great cut scenes for each quest, and a plethora of story lines. However if you want endgame it really isn't the goal, IMO. Hit 50 and start another story, that is the essence of a true RPG.

FYI i was a wower for 8 years as well.


RE: I tried it
By bah12 on 5/11/2012 11:03:22 AM , Rating: 2
Before I get blasted, I should be clear.

Both have their merits, and both can be fun. But just because we call them both MMORPG, doesn't mean they are really comparable. We really should categorize them further and call them either Story based or Action based MMORPG.


RE: I tried it
By JediJeb on 5/11/2012 1:51:12 PM , Rating: 3
That is why I like Star Wars Galaxies so much, even once you played through the story lines what little there was, it was a totally open sandbox system where you could create as much RPG story as you wanted. It was almost as if you took the pen and paper RPG and made a virtual world for it. Then after a good two year run Sony decided to completely change it and try to entice the FPS crowd into playing it and catered to the ones that wanted every class/profession to be completely equal and it got to the point it didn't matter what class you played you did the exact same things to level up. Only crafter and entertainer had different xp systems, and by the end entertainers had morphed into somewhat of a combat class. In the original if you were medic you gained xp by healing or crafting medicine, in the end you gained xp by shooting things :( Jedi, in the end all xp came from killing things, not a very Jedi like way to do things.


RE: I tried it
By chrispyski on 5/12/2012 1:03:38 PM , Rating: 2
Wow, someone who actually liked Galaxies. It's like finding a unicorn!


RE: I tried it
By mattclary on 5/11/2012 2:19:42 PM , Rating: 2
I'm not big on storyline, but actually REALLY like the story line of the Inquisitor, it was thee CLASS I didn't care for. None of the other stories really appealed to me (I tried 4-5 different toons).

IMO, they could make the game 50% better if you could choose your background in addition to your class so you can have more control over your character's personality.


EA has Borged Bioware
By LBID on 5/11/2012 11:03:53 AM , Rating: 5
I've been a patron of Bioware games for about twelve years now, and had come to expect such greatness from them that I would plunk money down, sight unseen, for any of their games. They were that good.

This last year has been an unmitigated disaster for them. Dragon Age 2 had so few areas as to be claustrophobic. Mass Effect 3 had the worst ending in the history of video games (no exaggeration). Star Wars TOR has suffered from a plethora of bugs that never seem to get fixed, plus absolutely the worst customer service I've seen in many years.

I honestly don't know if this is Bioware's fault, EA's fault, or what have you. Point is though, Bioware's people chose to sell their soul to the Devil, and it's obviously taken its toll on their quality. Twelve years of accumulated good will have quickly evaporated, and I don't know if anything could ever restore my faith in the company. I'm not encouraged when I'm told that the ME3 ending didn't suck, I simply "didn't understand their artistic vision". Hm....




RE: EA has Borged Bioware
By tamalero on 5/11/2012 12:05:41 PM , Rating: 2
Fully agree in most of your points, specially in the support.

Ea as to have the WORST SUPPORT EVER.
having all their crew chinese and asian.. these people BARELY speak English..
And you cannot call that support! they only read from a goddamn recipe list answer book!.
If they do not have the answer (which is MOST of the time) they will hang out.. and send you to the forums to ask TO THE OTHER PLAYERS.. which is completely utter retarded.

let's not forget their constant server crashes in both BF3 and ME3.. that affects the DLCs (you cannot play offline) and other glitches...
EA is seriously being scrooge McDuck in therms of support and reliability on the ORIGIN side.


RE: EA has Borged Bioware
By FITCamaro on 5/12/2012 12:47:25 AM , Rating: 2
I've seen support in TOR to be hit and miss. A buddy in my guild put in a ticket because he bought the wrong thing with his commendations. They refunded them to him and took away the wrong item. Pretty great service.

Same guy though said he sent me something and I never got it. Put in a ticket and it ended with them saying they couldn't verify it. Now maybe he sent it to the wrong guy. I dunno.

But so far I haven't heard too many complaints from the people I play with.


Not a surprise
By borismkv on 5/11/2012 12:34:28 PM , Rating: 2
I really quite enjoyed SWTOR for the first month or so while I was getting used to it. The storytelling element is significantly better than any other MMO. Unfortunately, there wasn't much to the game beyond that. They were missing some truly critical features that other MMOs have had for quite a while. In particular, dungeon queuing. Trying to get a group together for flash points was an exercise in futility. I got into a really good guild as well, but everyone in it kinda ditched after a month and a half and even when there were a lot of people, there were few people at the same level as me, so the multiplayer aspect just kind of didn't ever show up. The game has a lot of potential, but they are just missing the right ingredients to make it a great game.




RE: Not a surprise
By Reclaimer77 on 5/11/2012 12:49:56 PM , Rating: 2
quote:
They were missing some truly critical features that other MMOs have had for quite a while.


Like macro's and UI mods. When my Bounty Hunter hit 50, I seriously had more specials and equipment keybinds than one could reasonably execute on a keyboard and mouse alone.

I honestly don't know what they could have been thinking. Didn't they know billions of people playing WoW were going to try their game? What did they think would happen when we all discovered there was NO WAY to customize the UI, have even basic macros, or crucial mods of any kind? These things are just essential to any WoW-style MMO. And SWtor is most certainly in the WoW-eque style, but without the basic tools to execute it properly.


RE: Not a surprise
By FITCamaro on 5/11/2012 3:16:28 PM , Rating: 2
The UI can be customized now. I fully support NO macros because it will be exploited.


RE: Not a surprise
By Reclaimer77 on 5/11/2012 3:21:19 PM , Rating: 2
There haven't been macro exploits in WoW for years now. You can design a tightly restrictive macro system no problem.

Exploits are always going to happen in MMO's, the key is how fast you identify and patch them. But judging by the snails pace that was Bioware's bug fixing and customer support, that's not very reassuring I guess.


I just cancelled
By Jebzilla on 5/11/2012 10:21:22 AM , Rating: 2
I just cancelled, I was playing only my 2nd character and found it to repetitive. As a republic character I got to fifty, tried pvp but after repeating essentially the same quests on the empire side my desire to play has gone down to the point that I don't care any more. The story aspect is really nice but there just isn't enough variety outside of that to keep me engaged.




RE: I just cancelled
By Arsynic on 5/11/2012 2:21:07 PM , Rating: 1
I fucking hate Hutt Ball. Then the fact that some servers are virtually abandoned really pisses me off as well as I have one character languishing on a server. I'm a level or two below my quest level because I had to skip Flashpoints and Heroic quests due to not being able to find a group.

Spamming the General chat with "LFG" for two hours isn't fun.


RE: I just cancelled
By abhaxus on 5/12/2012 12:47:35 PM , Rating: 2
Im leveling an op just fine skipping the heroics. I do 2 or 3 warzones per level. At 44 now and don't have any problems with class quests. One thing I have seen from other players is that gear makes quite a difference. If you use custom 3 slot gear and use your planet commendations to mod and stay within 2 or 3 levels you will be able to handle most content up a level or 2. I have seen people relying on green gear drops and that is much more difficult.


I Don't Buy It
By Arsynic on 5/11/2012 12:46:49 PM , Rating: 3
If the game was a free download I could see this being a fact, but who buys a $60 MMO just for the "free" month.




the same old problem
By DaveAnderson on 5/11/2012 6:50:11 PM , Rating: 3
I have seen this in so many games. It is just like the ceo has the wide market in mind. Then forgets that it are the die hards that truely keep it going. The need for high end game is so important.




... And I still want KOTOR 3
By WoWCow on 5/11/2012 9:53:16 AM , Rating: 2
Sorry Bioware,

SW:TOR was a fine MMO, but in the end I couldn't find it to be better than WoW.

I suppose my experience with the game after 2~3 months is summed up just like that.

Its a fine game, just doesn't really distinguish itself uniquely. Other than the fact its a "Star Wars" and a new player in a heavily crowded market.

Frankly, I think SWTOR will need some Free to Play elements if they wish to expand the player base. Probably up to level 25~30 and allow newcomers finish Act 1 of a character.

... But if you guys go back to making great single player games, I'll still buy KOTOR 3.




Diablo 3
By xxsk8er101xx on 5/11/2012 1:29:07 PM , Rating: 2
That's all that needs to be said. You'll see a sharp spike after people get bored of Diablo 3.

I love the game starwars but I'm taking a break until diablo 3 and going to play that until I get bored. Then back to starwars!




The rumor is the problem.
By Smilin on 5/11/2012 1:48:53 PM , Rating: 2
Just cancelled my account.

The fact this loss of players is a rumor is part of the problem. They don't want to admit publicly that they've lost people so they keep it hush-hush.

One of the ways they keep it hush-hush is by NOT consolidating servers as population decreases. I'm on a server where I'm lucky to see double digit players on a given planet.

It's been a great game. It's very fun, very polished, and I think it has real potential. Unfortunately it's become basically a single player game for me. I've grouped like 5 times total while soloing all the way to level 43. Cutting my losses now..




No Space Combat
By Ryestag on 5/11/2012 5:30:08 PM , Rating: 2
What was the biggest disappointment for me was the lack of a 'real' space combat system. I was really hoping SWTOR would bring in MUCH MORE than what is currently implemented in this respect.

The Star Fox like space mission are a complete joke and extremely repetitive. Your shuttle serves really no purpose aside from traveling to planets which again, you don't even get to pilot it!

SWTOR's leveling was very good though and I really enjoyed it.

I really wished I could get into EVE Online but that game has a learning curve that closer resembles a cliff.




SWTOR fails.
By ironmb on 5/12/2012 9:12:08 PM , Rating: 2
I was an avid WOW player for 4 years, got glad every season, loved to do raids. Up until cata, after cata i just left it. I anticipated SWTOR to be a very good game considering the time it was being released. SWTOR felt like a single player game with MMO side areas. After 50 you grind 24/7 in crap warzones with no real reason to win them, because if you lose you almost reap the same reward for winning.

SWTOR is a bore, the game is dedicated to star wars fans. Which is fine, i can see the customers they target. But no rated warzones after they lied about 1.2 saying ranked warzones were being implemented then the day before 1.2 releases they removed ranked warzones out of the patch.. My entire guild quit within 1 day. Ability delay, where the animation takes precedence over the actual ability is terrible. Bugs in every patch, bugs in end-game PVE. Bosses despawning for no reason.

Diablo 3 is the shining light, bioware failed horribly. Their statement of "casuals leave after their 30 day mark" is pure ignorance. Casuals are what fed the game to 1.7 mill subs, the hardcore players are going back to WOW or awaiting d3.




EA sucks
By andromeda05 on 5/13/2012 3:10:02 AM , Rating: 2
EA monitises companies, they dont make good games often




swtor is a pos
By wewter on 5/14/2012 7:11:05 PM , Rating: 2
swtor = pos

tera ftw ^_^




Elder Scrolls Online
By kattanna on 5/11/2012 10:10:55 AM , Rating: 1
now this is something I simply dont get. its a great single player game, but the elements that make it so will not translate over into an MMO. In a single player game YOU and YOU alone are the hero.. you get to have epic battles and stories and the world can literally change according to your actions. That simple is not so in an MMO.

you might be able to use the back story and worlds of the elder scrolls games, and you can give it an elder scrolls name, but thats it.

as for this star wars game.. after the mess that was star wars galaxies I thought I would wait to see how it went and am glad I did. When I really want to play a space MMO i reactivate my 3 EVE accounts




aaaaasss
By Ashley001 on 5/15/2012 4:07:36 AM , Rating: 1
w w w . b u l l j o r d a n . c o m

I tide fashion

wander on the beach with fashion

Good-looking, not expensive

F r e e t r a n s p o r t




For all the haters
By FITCamaro on 5/11/12, Rating: -1
RE: For all the haters
By stm1185 on 5/11/2012 1:00:32 PM , Rating: 4
quote:
How great was WoW when it first came out?

Why is that the go to argument for every SWTOR fan? It's not 2005. It's like Windows Phone fans comparing it to the first generation iPhone. It does not matter. It has to compete now.

And in this generation of MMO they have things like Rated PVP, and a Dungeon finder, and fast travel (THE OPPOSITE OF THOSE F$%&KING POINTLESS ORBITAL STATIONS!), responsive combat, mods, custom UI... as so on and so forth which Bioware decided that they either didnt want to do or could not do.

Bioware's story telling setup is great, I loved it in SWTOR as I loved it in Mass Effect, but people don't pay subscription fees to replay the same story content over and over; they pay it for the end game, and SWTOR's is 7 years behind.

Which leads me to believe that EA and Bioware really screwed the pooch on this one by making is a subscription based MMO in the first place. If the story angle is the one you want to promote, then drop the subscription fee, and do paid story dlc every quarter to keep the game community alive and milk more cash out of it.


RE: For all the haters
By FITCamaro on 5/11/2012 3:20:07 PM , Rating: 1
Expecting any brand new MMO to have the content of WoW at launch is not only unreasonable, its laughable.

Rated PVP is coming soon. Dungeon finder, meh. That's what guilds are for. And as far as the orbital stations, I agree they're pointless. But an extra 30 seconds to start out on some planets doesn't ruin a game for me.

As far as the combat, how is it not responsive unless you're lagging? I rarely do.


"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan

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