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It fits over the iPhone, allowing the screen to be shown

Apple's much talked-about iOS game controllers didn't appear at its Worldwide Developers Conference (WWDC) last week, but today, one of them gets a face.

Kotaku released a blurry photo of one of the new iOS game controllers. It's made by Logitech, and it fits over the iPhone so that it turns into a portable game console with a gamepad. 

This particular picture shows a gamepad that fits the iPhone 5. 


While Kotaku can't say where it got this image, it said the gamepad seen is definitely authentic, and that we'll likely see it released this fall when iOS 7 launches with third-party controller support. 

Last week, Apple posted guidelines for iOS game controllers on its developer site. The guidelines are vague, with a few drawings that show a standalone game controller with dual analong sticks and another controller that fits over your iPhone, allowing you to see your screen (like the one we see here).

Apple mentioned that any games made for the iPhone with a controller must be capable of being played without it. 

Source: Kotaku



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innovating!
By GulWestfale on 6/17/13, Rating: 0
RE: innovating!
By retrospooty on 6/17/2013 10:52:11 AM , Rating: 2
Now they have a use for the giant Bezel.

Oh, my grandma, what a big bezel you have...
Better to hold the game controller with my dear.


RE: innovating!
By saarek on 6/17/2013 11:00:33 AM , Rating: 4
I think you're missing the real potential here. Millions of Apple TV's have been sold, this along with said Apple TV = full screen console.

Seriously, I really think that controllers like this along with Air Play is going to kill the portable gaming systems and casual gaming systems in one swoop.

Sure it's no Xbox/PS3 killer, well at least not yet. But Nintendo had better be crapping it's pants right about now.


RE: innovating!
By abhaxus on 6/17/2013 11:13:40 AM , Rating: 2
At a training event for the iPad recently, the Apple trainer actually set up an Apple TV on a projector and had people play a few games from the iPad mirrored onto the big screen.

This is definitely something they are going to push.


RE: innovating!
By amelia321 on 6/17/13, Rating: -1
RE: innovating!
By Tony Swash on 6/17/2013 2:39:57 PM , Rating: 1
quote:
I think you're missing the real potential here. Millions of Apple TV's have been sold, this along with said Apple TV = full screen console. Seriously, I really think that controllers like this along with Air Play is going to kill the portable gaming systems and casual gaming systems in one swoop. Sure it's no Xbox/PS3 killer, well at least not yet. But Nintendo had better be crapping it's pants right about now.


Once Apple introduces an Apple TV with a faster processor, probably as part of this autumn's set of product refreshes, it will open it as an App platform and then it's game over for the other consoles.


RE: innovating!
By BRB29 on 6/17/2013 2:45:18 PM , Rating: 2
Apple TV small app games are simply just that. It's not a real game. When I'm sitting in front of my TV and wants to play a game, I don't think I would want to go for the same game made for a phone/tablet. I would want to play a real game if I'm already in the position and have the time to do so.


RE: innovating!
By retrospooty on 6/17/2013 3:28:58 PM , Rating: 2
Exactly... Mobile games are what tehy are... Good games "for being mobile", but when you get home, you dont want cheap assed "mobile" games, you want your gaming system of choice - which for most people is a console, or PC. Android and IOS powered consoles with ARM chips and the mobile GPU's they run on just arent going to cut it.


RE: innovating!
By TakinYourPoints on 6/17/2013 6:16:26 PM , Rating: 1
Depends on the game. Most mobile games are made for bite-sized pieces of gaming a few minutes at a time. Some games like Puzzlejuice and Letterpress are brilliant designs, great games period, not "great for a mobile device". Most others are bad, but the same goes for PC or console games as well. Other tactics and strategy style games like Civ Rev and Frozen Synapse on iOS are as good as their PC/console counterparts. Board games and card games are generally better on iOS. I'm looking forward to playing Hex and Blizzard's Hearthstone on iPad over my PC.

X-Com Enemy Unknown is coming out on iOS this week. It isn't a watered down game either, it is the full Windows/console version ported over: http://youtu.be/uL9ttVBADDA

I'm not saying that iOS will replace consoles completely, that is silly. That said, give an iOS version of a full console game some additional gamepad hooks and there isn't anything to stop more genres from being the same as their console/PC counterparts.

You're already seeing more and more uncompromised ports for iOS in certain genres. Widespread gamepad support opens up the possibilities for other genres that are traditionally not good on touchscreens, things like shooters, etc.


RE: innovating!
By retrospooty on 6/17/2013 6:24:40 PM , Rating: 2
"Some games like Puzzlejuice and Letterpress are brilliant designs, great games period, not "great for a mobile device". ""

I think your threshold for a "great game" is extremely low, but that is my opinion. Games are like art, or food - its different per different peoples taste. I am not aware of a single game made for mobile that has the "staying power" of a good high end PC/Console game. By "staying power" I am referring to large #'s of people playing it again and again and not getting bored and moving on. This is the exact issues from this article linked below from last week... Its a real issue and not one that a "mobile console" will fix. Not from any vendor.

http://www.dailytech.com/Mobile+Game+Developers+Lo...


RE: innovating!
By TakinYourPoints on 6/17/2013 6:37:51 PM , Rating: 1
There is a massive difference between something like Puzzlejuice or Letterpress and some casual Zynga game or Farmville. You putting all indie or mobile games in the same bucket is a very narrow way to look at things. That's like saying that Tetris sucks because it is simple and takes place on one screen.

There is a huge separation between quality games on mobile and a casual bubble bursting.

I'll say straight up that FTL from last year was a better game than any Call Of Duty or Gears Of War, but if your definition of quality is based in scripted mega-budget shooters then you can go ahead and keep believing that.

Either way, you didn't address the release of XCom on iOS, nor did you address the flourishing of strategy games, tactics games, board games, and CCGs and LCGs on mobile devices. Those are far deeper and more rewarding than the majority of big budget titles these days.

Agricola, one of the top rated games on BGG (http://boardgamegeek.com/boardgame/31260/agricola)... just came out on iOS last week and it is brilliant.

My standards for games are insanely high, that's probably why I can't stand the new Battlefield or CoD games for more than a few hours and keep going back to games like DOTA 2, Starcraft 2, or the good indies out there. I like way more challenge and depth in my games.


RE: innovating!
By retrospooty on 6/17/2013 6:51:25 PM , Rating: 2
"There is a massive difference between something like Puzzlejuice or Letterpress and some casual Zynga game or Farmville. You putting all indie or mobile games in the same bucket is a very narrow way to look at things"

I am not doing that. I have some mobile games that I spent a ton of time on and loved. Fieldrunners 1 and 2, Myth Defense, and Great Little War game and sequels- I am still playing Great BIg War Game today and I love it. But none of them have the mass appeal of high end PC/Console games and never will. They are just good for Mobile... and I repeat, I loved them all, and several others.

"I have an i7 Haswell PC with SLI GTX 680, all the consoles, and I have a PS4 preordered"

This is kind of my point above. You seem to play a ton of games and have a low threshold for what you consider a "great game" to me. I forget what game example you gave me just last week, but I was watching it and was just bored to tears watching a demo of it. OMG yawn.


RE: innovating!
By TakinYourPoints on 6/17/2013 7:05:30 PM , Rating: 2
quote:
You seem to play a ton of games and have a low threshold for what you consider a "great game" to me.


"Great games" to me these days have real depth to them and interesting gameplay systems.

My favorite PC games over the last few years have been mostly indies, games like Frozen Synapse, FTL, XCom, The Swapper, Hotline Miami, Gunpoint, etc.

Games I've loved from big PC companies have been DOTA 2 and Starcraft 2, both incredibly deep, hardcore, fiercely competitive, and constantly evolving.

I respect MtG and other CCGs for the same reason, lots of gameplay and competitive depth that I've been missing from big mainstream games.

My standards are super high and I have little patience for mainstream corridor shooters. Even Bioshock Infinite was a bust, gorgeous as it looked. They're little more to me than line-attractions at Disneyland.

The main reason I have lots of hardware is because some system inevitably has some exclusive game I want to play (although I doubt it'll happen with the XBox One), and also because I still can't help upgrading my PC even though most PC games that need high end hardware are dull as a doorknob.

The latter thing is a sickness, I'll be the first to admit that. :)

quote:
I forget what game example you gave me just last week, but I was watching it and was just bored to tears watching a demo of it. OMG yawn.


I know it wasn't an on-rails shooter for babies. Grow an attention span and some competitive balls. :)


RE: innovating!
By retrospooty on 6/17/2013 7:29:21 PM , Rating: 2
okay let me put it this way, and I'm not insulting you here, I'm a gamer too... Just having a conversation. You have all those consoles and your PC, and I know you do a ton of gaming on your iPhone and iPad. I think you're an adult so I assume you have a job too... Where do you get time to do all this gaming? I need to be more selective with my limited game time. I wish I could do all that, but can't.


RE: innovating!
By TakinYourPoints on 6/17/2013 7:53:50 PM , Rating: 2
Between a job and life, it is hard but there's certainly time to fit in games as well. Budgeting the time is the main thing if you have a lot going on, but I've even managed to be in two board game groups where we meet every couple weeks. It is loads of fun and its a different way to be social with your friends.

The main thing for me is being more selective with which games to play, and also budgeting the time to do it with.

Like most people here, I've played games all my life. I've just figured out which games are better worth spending my time on, that's all. DOTA 2 has actually sucked up a ridiculous amount of my gaming time, and I have a lot less time to devote to other games these days because of it.

The thing is that just because I have lots of hardware doesn't mean that I play a corresponding larger quantity of games as well. :) I'd say that I have ended up playing fewer games spread out among a larger variety of hardware. For me the software drives my hardware purchases, not the other way around.


RE: innovating!
By retrospooty on 6/17/2013 8:23:11 PM , Rating: 2
DOTA 2 does look fun. I think I will give it a try. Totally agreed about games on rails... No fun at all. Some games are so scripted, you may as well watch a movie, because its not "playing". Agreed about visual q as well. The Crysis games were all beautiful, and all boring as hell. Tedious repetitive and predictable.

But whatever style game you like, there is usually a better one on PC or console. Mobile is just not there... As outlined in the article from last week linked above. Developers are having a hard time getting mobile gamers to stay on their games. Its because they aren't as good... Just good for being mobile.


RE: innovating!
By TakinYourPoints on 6/18/2013 4:42:06 AM , Rating: 2
There is no "trying" DOTA, you DO or your don't. :)

Deciding to play DOTA is a real decision. The learning curve is a learning cliff, but I'll also say that there is nothing else as deeply rewarding once you get over that hump. Just be prepared to get over that cliff, and once you do you will realize just how much more there is to learn and improve upon.

Starcraft 2 has a similar learning curve and ridiculously high sklill ceiling, but the burden is more on improving physical mechanics rather than all the game knowledge and game-sense in DOTA.

http://www.purgegamers.com/welcome-to-dota-you-suc...

All that said, DOTA 2 (in beta!) is by far the most popular game on Steam despite being one of the most hardcore games in existence. Its a damn good game that keep rewarding players who like to learn. I've been playing since the end of 2011 and I'm loving it more than ever and still learning.

http://www.rockpapershotgun.com/2012/08/21/dota-2-...

Note: Back when the RPS article was written I think it was peaking at about 60k players a day. Now it is peaking at 330k concurrent players a day, more than four times the next game on Steam.

quote:
But whatever style game you like, there is usually a better one on PC or console. Mobile is just not there... As outlined in the article from last week linked above. Developers are having a hard time getting mobile gamers to stay on their games. Its because they aren't as good... Just good for being mobile.


Again, the article was focusing far too much on the casual microtransaction Zynga type game bubble. To say that mobile games are inherently crippled because of the platform is like saying that board games are inherently crippled because it takes place on cardboard and paper. Rules and systems are what really matter, and the best mobile games have excellent ones in place. Others take advantage of things that mobile allows for (asymmetric turn based game play, etc).

There's a lot more to it than Angry Birds, thats an easy and reductive strawman argument. The best mobile games do just as well against games on other platforms, the important thing is that the interface works well for it. This is why shooters are poor on mobile devices while strategy games, card games, and board games work great. Using Frozen Synapse as an example, that was one of the best games of 2011, and it translates perfectly from PC to a tablet touch screen. It can be argued that it plays better on a touchscreen than with a mouse.

Either way, to argue inferior quality simply because it isn't on a console or PC doesn't work for me. There are better games in the physical space with card and board games, and those can also translate to mobile or PC/console. Limiting "good" gameplay to what is unique on PC/console (mainly cinematic on-rails shooters) is something I don't agree with.


RE: innovating!
By retrospooty on 6/18/2013 8:24:02 AM , Rating: 2
"There is no "trying" DOTA, you DO or your don't. "

LOL.

"Again, the article was focusing far too much on the casual microtransaction Zynga type game bubble. To say that mobile games are inherently crippled because of the platform is like saying that board games are inherently crippled because it takes place on cardboard and paper. "

OK, point taken about quality... But no mobile game has reached the same mass appeal. People arent taking their mobile game and staying up all night in an all out game fest on their phones and tablets. Not in any large #'s. There are no LAN parties where people get together and mobile game it up.


RE: innovating!
By TakinYourPoints on 6/19/2013 6:31:32 PM , Rating: 2
Certainly, but that isn't to say that quality is absent either. There is high quality to be found, just of a different kind. Things don't have to be so black and white.


RE: innovating!
By TakinYourPoints on 6/17/2013 6:26:33 PM , Rating: 1
To take it back to the Apple TV example, it could become a low cost option. Aside from buying a $300 360 or PS3 and a $40 copy of X-Com, there could also be an option to buy a $100 Apple TV and the same X-Com game for $20 instead. Its just one example based on what is currently available, but things can obviously grow from there with a slightly faster AppleTV and a gamepad.

I have an i7 Haswell PC with SLI GTX 680, all the consoles, and I have a PS4 preordered, but I can also see the obvious potential with Apple's devices and the massive developer ecosystem they already have in place.


RE: innovating!
By retrospooty on 6/17/2013 6:29:51 PM , Rating: 2
BTW, I just watched your link... What you have with Xcom isnt a great PC/Console game that was ported to mobile and works great. It's a low end PC/Console game (tech wise) that works well on mobile. In the end, its the same = "Good for mobile".


RE: innovating!
By TakinYourPoints on 6/17/2013 6:52:35 PM , Rating: 2
Since when did "low tech" mean "bad gameplay"?

Most of the best games on PC the last few years, Frozen Synapse, FTL, XCom, The Swapper, Hotline Miami, Gunpoint, are "low tech" games. Games like DOTA 2 and Starcraft 2 don't require much hardware to run well at all (Valve is actually working on an iPad spectator client for DOTA), and they blow away everything else on the PC at the moment.

That doesn't mean that their gameplay systems lack complexity or depth, a criticism that some ignorantly lay at all mobile games because they think that Angry Birds and Fruit Ninja represents everything.

Hell, Magic The Gathering, a game played on trading cards where the rules are on the cards themselves remains one of the most brilliant, deep, and complex designs in decades. Same with board games such as Agricola or LCGs like Dominion.

Maybe a big-budget on-rails "game" with no systems or meaningful interaction is your definition of gameplay, I dunno. Hell, I enjoy them sometimes myself, I'm currently making my way through The Last Of Us. I like them when they're executed on a very high level. Naughty Dog is one of the best at that kind of thing, but I don't kid myself that they are little more than interactive movies with very little depth.

CoD and Battlefield are something I have a very hard time with given my old school FPS roots. The competitive depth from Quake and Quake 3 have been completely stripped away in favor of loot/XP grinding and the shallowest gunplay imaginable. Meh.

Either way, gameplay is the most important thing to me. Tech is very secondary, it should work in service of the gameplay, not the other way around. If tech was the most important thing then Crysis 3 would be game of the century rather than the bore that it actually is.

A great game is a great game, period.

Writing all this makes me wonder why I have an i7/SLI rig. :)


RE: innovating!
By tayb on 6/17/2013 11:56:22 AM , Rating: 2
You clowns really are worse than the Apple fanboys. Any chance to have a circle jerk, jump right on it!

This isn't an Apple product. It says right in the article that it is a Logitech game controller.


RE: innovating!
By retrospooty on 6/17/2013 4:04:32 PM , Rating: 2
Did you not even read the article or the link on the very first sentence? This is a new Apple feature that is allowing 3rd party controllers. I know they already exist, but this is the new "Apple approved" spec, as opposed to any "schmoe" company with an unsupported/hacked controller. In a very real sense, Apple just now in 2013 is adding game controller support.


Innovations!
By BRB29 on 6/17/2013 10:44:57 AM , Rating: 5
With our breakthroughs and innovation in technology, we have now converted our iphone5 to be exactly like an old gameboy.




RE: Innovations!
By abhaxus on 6/17/2013 10:56:12 AM , Rating: 2
looks more like an atari lynx or game gear than an old gameboy :)


RE: Innovations!
By BRB29 on 6/17/2013 11:33:17 AM , Rating: 2
Everybody knows gameboys so it's only a better reference by popularity. Otherwise, you're right.


RE: Innovations!
By ilt24 on 6/17/2013 12:20:13 PM , Rating: 2
To me it looks more like a Sony PSP.

There are a bunch of these already on the market, although most only support Android.

https://www.google.com/search?q=android+game+contr...


RE: Innovations!
By theapparition on 6/17/13, Rating: 0
RE: Innovations!
By web2dot0 on 6/17/2013 3:34:44 PM , Rating: 2
Apple didn't make this moron.

Hugging Google/Android nuts isn't the best way to convey your message.


RE: Innovations!
By retrospooty on 6/17/2013 3:59:57 PM , Rating: 2
Apple just published a spec and allowed this type of accessory to be made for IOS. Read the article.

http://www.dailytech.com/Quick+Note+Apple+Posts+Gu...


RE: Innovations!
By theapparition on 6/17/2013 7:04:50 PM , Rating: 2
While devices like this have been available for the Android platform for years, Apple just "allowed" manufacturers to make these types of accessories.

So yes, Apple saw the value of what was being done in Android land and decided it was a good idea. If it was the other way around, fanboys would be screaming that Android "stole" from Apple, so it's fair game.

So who's the nutswinger now?


RE: Innovations!
By TakinYourPoints on 6/17/2013 7:11:38 PM , Rating: 2
Controllers have worked on iOS since before Froyo was out. Developers have been using them via BT for years: http://steelseries.com/us/products/other/steelseri...

There have even been goofy things like this: http://www.thinkgeek.com/product/e762/

The difference is that its official now. Whether or not this means that more games will support them, I don't know. Targeting the touchscreen still seems like it will be far more popular since people like their phones to be small when they're carrying them around.


RE: Innovations!
By ilt24 on 6/17/2013 4:06:32 PM , Rating: 2
quote:
Nothing like Apple taking another idea from Android.


I don't think Apple owns Logitech...the company coming out with this. Also there have been plenty of these devices on the market for Apple's products for years.


Wow guys
By ballist1x on 6/18/2013 6:53:29 AM , Rating: 2
I can now play TETRIS on my Apple Ipad!

Binging back 1989.




Games by Apple
By Scootie on 6/18/2013 7:33:49 AM , Rating: 2
Believe it or not but just the other day I told myself: What if Apple will make a step into the gaming business(making games and what not), they will start to patent everything again and the war of who was first will start again.

While Apple is not yet into the gaming industrie, this controller shows their are approching it with high speed. :(




Oh my!
By Jim_Liquor on 6/18/2013 8:59:09 AM , Rating: 1
Apple stuff! WOW!!!!!! Apple Apple Apple Apple!!!!!!!!




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