Source: Games Industry
quote: while I have no idea where you are getting your info
quote: I know you are just trying to make something good come out of this article for apple, as that is all you care about.
quote: All the data really shows is the maturity rate of the typical iPhone user....more little children, unemployed, etc that don't have jobs and the time to game all day...
quote: I guess that's why the can afford Apple's 'premium' prices.
quote: So if you are app developer, would you A) Develop apps for iOS B) Develop apps for Android
quote: If you are a restaurant owner, do you make fun of customers who is willing to pay premium for your food and services? I'm puzzled by your logic.
quote: I care because I'm a developer
quote: I don't develop games, so how's that help me?
quote: Like this?
quote: ... the only thing in the data that we can be sure about is that sales of Apple's iPad grew 48.1% year over year -- from 15.1 million to 22.9 million. We and IDC know this because Apple (AAPL) reported those unit sales figures last weekThe rest of IDC's report is almost entirely guesswork. It says that Samsung shipped 7.9 million tablets -- up 263% -- but doesn't say how it got those numbers. Certainly not from Samsung, which hasn't released unit sales figures for any of its devices in years.IDC also says that Amazon (AMZN) shipped 6 million Kindles -- up 26.8%. This despite the fact that Amazon has never once said how many Kindles it sold, a policy that remained conspicuously in force during Tuesday's Q4 2012 earnings call.As for the rest of IDC's findings, they just get more bizarre. The press release says Barnes & Noble (BKS) "gained traction" in the tablet market, but the spreadsheet shows Nook sales falling year over year. Even more startling, the release says Asus lost share, while the spreadsheet shows Asus' market share nearly tripling on sales that grew 402.5%.
quote: You do understand capitalism and the value of competition right?
quote: Tell me why I should develop for Android if I can make 4X more for iOS apps?
quote: For gaming, Android's hardware diversity is a curse, not a blessing. Let's say you have 200 potential devices to support (as a rough example). Of those, only 20 can actually run games at a level you'd be comfortable with. That remaining 20 has 2-3 display resolutions and graphics architectures to support, and only that same amount of phones has enough users to justify development -- but that combined group ends up being considerably smaller than the iOS group you could reach. You end up either giving up sales or building for the lowest common denominator.iOS may have limited selection, but it's much, much, much easier to develop knowing that you'll hit a big swath of users -- including much larger media player and tablet audiences. You can also optimize your code much more effectively. Knowing that fewer people will steal your game just makes it that much easier to justify supporting iOS first or exclusively.
quote: The cost of the port and support are what makes or breaks it. For some it's worth it, for us it makes so little money it's not. Right now we basically use Google Play as a feature test.
quote: I'm not sure what "platform parity" is, much less what's its use.
quote: engagement is not a frivolous platform attribute. It is highly causal to success because it correlates with all cash flows associated with ecosystem value creation. Especially when a platform like Android depends more on engagement than “monetizing hardware.
quote: I don't know if you noticed, but I asked about "platform parity
quote: I have never used an Android device for any length of time
quote: Pirks do you have some developmental disorder?
quote: Android is about generating ad revenue for Google.
quote: What of it? ounds like a winner to me. Make money of your product and make money of your competitor.
quote: Even beyond that, who cares. Its about what you get... Not what Google or Apple gets.
quote: More people use iOS devices, again because most Android devices sold are low end, not proper smartphones.
quote: Samsung shipped more than 60 million smartphones, including the Galaxy S III and Galaxy Note II
quote: No, its just misleading when people talk up Android marketshare but such a large amount comes from low end devices that don't get used the same way that a GS3 would.
quote: Its just a lower number compared to other devices, but who cares? This isn't a contest.
quote: If there are so many high end Android devices out there, why is Google making so much more mobile revenue from a competing platform?
quote: As a result, across its U.S. and Canadian network, 17 percent of Web traffic is coming from Samsung smartphones, 46 percent is coming from iPhones, and 37 percent is coming from other smartphones.Chitika last week said it was impressed by the speed with which iPhone 5 traffic topped that of the Galaxy S III. It hit that milestone after only 18 days on the market, whereas the Galaxy S III has been on the market for several months.
quote: we KNOW the majority is low end
quote: The GS3 alone outsold the 4S in one quarter last year
quote: and that is just one phone out of many
quote: With comparable OS and a few good high end devices it outsold IOS by 5 to 1 in 2012.
quote: Now moving on and back to topic. It is an inevitability, the Play store will out-earn the apps store. If not by the end of this year like some independant companies predict, then in 2014. It could even be sooner, well have to see how this year goes, but it will happen. Sheer volume proves it will happen.
quote: How much more data do you guys need to see that much of Android's expansion hasn't been in the high end?
quote: Also note that there are many more iPhone 4S out there, more than the GS3
quote: but it was to make a point that you can also very easily find a better product for less.
quote: True that 1 to 1, IOS users buy more
quote: The people I know are about 70% Android and 30% iPhone. Majority of the Android people are hardware buffs and enjoy rooting and exploring roms. To that end there is some piracy. Another thing is that my google account is shared with 5 other people so they can access all the games I've paid for over the years. I'm sure this is true with most power users. The iOS people have zero clue about technology and don't use thier phone to it's potentail at all. They are stuck on FB or a social app and that's as far they take their "platform". And like it has been said. Alot of apps are free on android that are not on iOS.