Print 70 comment(s) - last by Reclaimer77.. on May 15 at 6:20 PM

id Software going back to its roots with new Doom game

The Doom series is undeniably id Software’s most famous franchise. While Wolfenstein and Quake have their place in the history of first-person shooters, it’s Doom that set the shareware scene ablaze.

When I first saw Doom 3 behind closed doors years ago at its first unveiling at E3, I was stunned at much of a step forward the engine was beyond everything else at the time. (Starbreeze’s The Chronicles of Riddick: Escape From Butcher Bay was also very impressive.)

It should be no surprise, then id Software would want to do Doom 4. After the somewhat underperforming two recent entries of the Quake franchise, the developer may be looking to go back to their roots.

“Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,” said Todd Hollenshead, CEO, id Software. “It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.”

id Software didn’t have much else to say on its front page other than it’s now hiring more talent to work on its games.

The developer’s other publically known project is Rage, which is being made alongside a brand new engine which shares the name. The Rage engine is being made to be completely flexible cross platform over PC, PlayStation 3 and Xbox 360.

Given the recent comments regarding PC game industry losses to piracy, it would be logical to expect that Doom 4 is being developed on the Rage engine for consoles as well as PC.

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By HighWing on 5/8/2008 4:43:54 AM , Rating: 3
Personally I always thought one of the major problems of Doom 3 was the limit of 4 players in Multiplayer mode. In an age where all FPS games are played online against more then 4 players, that limit was a reason why my friends and I never played it at lan parties.

RE: Oops
By MrBlastman on 5/8/2008 9:57:23 AM , Rating: 2
Did you play much Doom 3 multiplayer? The maps that came with the game are _very_ small. They are good maps - quite fun to play, but they are not large in the sense of some of the non-dm levels in Quake 2 or even Doom 1/2.

The limit for 4 players was resolved quite a while ago, you can now have up to 8 players. Not many people play it online anymore, heck, 9 months ago not many people did but there was a rather dedicated small crowd of guys who would regularly play - none of them being utter noobs either. It was sorta similar to the group of Rocket Arena 3 players. The quality of gameplay was there.

But back to my original point, due to the size of the maps, it really is not conductive to more than 8 players per level. I wouldn't scoff on it because of that, there is still lots of fun to be had.

RE: Oops
By HighWing on 5/8/2008 4:45:59 PM , Rating: 2
Well map size or not, I still didn't like playing with only 3 people. With only 4 people it's easy for one to dominate if they are a much better player. At least when you have multiple players attacking the same player, you have a better chance of taking them down.

RE: Oops
By kenji4life on 5/9/2008 11:35:36 AM , Rating: 2
The original Doom was a blast to play with 4 players.
I agree that with most FPS games, it's more fun to play with more than that, however that doesn't mean that it's not possible to make a game that plays well with less. If they really did "revisit the roots" in the sense of a remake, they would be wise to have the ability to play small team vs the computer (with some really good AI) in addition to standard DM/RA/TDM/CTF/TF. If they did it properly and made the game difficult to conquer, I would love one that pits 4 players vs 4 players or 2 players vs thousands of monsters.

The thing that made the original doom great was that it was fun to play on single player. You could put it on Nightmare and try and beat the game without using automatic aim, IDDQD or IDKFA etc, and it wasn't exactly "easy". Of course with todays game engines (and years of practice) I still haven't found AI that rivals human intelligence. Even the most skilled players with "hacks" like the speed hack + AA on CS are beatable, if you figure out how.

Of course the day they build AA in a FPS that can beat humans to no fail, they'll nuke us and attempt to take over the world anyways (Terminator), so we won't have much time to play video games anymore.

Personally I think the most revolutionary gameplay I've seen since Wolfenstein->DOOM->Quake, has been TF2.

RE: Oops
By MrBlastman on 5/9/2008 4:49:33 PM , Rating: 2
You're on the target with TF 2. TF 2 is amazing and full of fun. Best FPS to come out in years easy.

RE: Oops
By Strunf on 5/10/2008 6:25:40 PM , Rating: 2
No way COD 4 is ten times better than TF2 !!

RE: Oops
By afkrotch on 5/12/2008 12:05:47 PM , Rating: 5
You're crazy. Barbie Bikini Hunt Dreamhouse was so much better than either.

RE: Oops
By djc208 on 5/12/2008 2:11:12 PM , Rating: 2
Personally I think the most revolutionary gameplay I've seen since Wolfenstein->DOOM->Quake, has been TF2.

I'll second that vote.

I'm not a big FPS player, I only started playing HL2 because it came free with my Radeon years ago. Liked the story so I got EP1 and the Orange box. Portal was fun but I've been hooked on TF2 for months now. I totally suck at the game but that doesn't keep me from playing daily.

No duct tape on mars!
By the goat on 5/8/2008 7:37:01 AM , Rating: 5
If doom 4 takes place on Earth the player should be able to find a role of duct tape this time.

RE: No duct tape on mars!
By Akazar on 5/9/2008 12:52:05 PM , Rating: 5
And beable to use that duct tape to attach a flash light to weapon..or atleast have some flashlight mounted helmets that don't have a battery life of 20secs.

RE: No duct tape on mars!
By Aquila76 on 5/10/2008 9:13:41 AM , Rating: 5
Yeah, I always wondered how they forgot LED and lithium-ion technology on Mars. My $10 strap-on 'head'light lasted about a month on regular batteries.

RE: No duct tape on mars!
By Belard on 5/11/2008 12:51:09 AM , Rating: 3
Its details like that, which hurt DOOM3.... its was the "cheap" way I guess to get that "SCARE" factor, but it was stupid. Wait... in the future, mankind forgets how to attach a flashlight to their weapon, helment or body armor? I liked someone's game play statement of Doom3.

Hear monster, pull out flash light - see monster. Switch to a weapon, shoot in general direction of the monster. Then switch to flash light, is monster dead? No - then switch back to gun and shoot again. Repeat until monster is dead.

At least a few programmers made flash-light mods that allowed it to work while shooting.

Otherwise, Doom3 wasn't a bad game... not perfect. A BAD game was Daikatana... ;) Quake4 was pretty good improvement.

The 4player multiplayer is weak, considering that UT99 had 16player support, UT2004 and UT3 has 32player support.

Doom the movie
By pxavierperez on 5/8/2008 10:57:48 AM , Rating: 2
I am probably in the minority but i actually enjoyed Doom the movie immensely. Even better than any of the Spiderman movies which the first and the last were horrible in my opinion. And the Rock willing to lower himself to play the psychotic villain rather than the hero gained some respect point from me. His acting could be improved but still. Wish they did a sequel.

RE: Doom the movie
By StevoLincolnite on 5/8/2008 11:55:09 AM , Rating: 3
Is this the same Doom movie as I watched?

RE: Doom the movie
By pxavierperez on 5/8/2008 5:52:41 PM , Rating: 2
like i said. i'm probably in the minority.

RE: Doom the movie
By Visual on 5/10/2008 9:21:13 AM , Rating: 2
i liked it too, nice movie.
except for the part where they claimed it was based on the computer game "doom".
hell, they could've called it "resident evil" and scored a closer hit...

RE: Doom the movie
By B3an on 5/11/2008 8:15:38 AM , Rating: 1
People actually exist that think that film was good? ... thats... beyond crazy.

It's not even Doom. I heard they got rid of all the demon/satanic stuff because of religious freaks. Theres too many of them in the US.

RE: Doom the movie
By mapesdhs on 5/14/2008 3:22:12 PM , Rating: 2
If id Software try to make Doom4 more like the
original in style, I wouldn't be surprised if
they come up against the religious/PC pressures
that are so prevalent today.

I was initially disappointed when I first saw
the movie precisely because I had been expecting
something closely based on the game and was thus
looking out for familiar things, especially
anything that echoed my playing experiences
(like the first time I saw a Cacodemon, ie. run
like hell! :D)

By contrast, knowing nothing about the game
legacy (never played them), I enjoyed the
Resident Evil movie much more, though perhaps
an avid fan of the R.Evil game(s) would have
similar moans about the movie vs. the game. We
all have our own unique mental baggage when
watching a spin-off movie.

However, over time (my gf likes the Doom movie,
so I did buy it), I've come to appreciate the
film just for what it is, ie. pretty decent scifi
monster romp, with some nice touches like the
molecular doors, and the 1st person nod-to-
the-game-fans sequence.

I agree with ToeCutter, the atmosphere and
nerve-rattling style of the original Doom is
what appealed to me. As such, after seeing Doom3
on other peoples' systems, I never bought it and
have never played it, which is ironic given how
much Doom dominated my entire life after it came
out re my Doom Help Service (,
creating, getting 400+
emails a day about the game, doing my final
year dissertation partly on Doom side effects,
sending out thousands of copies of my cheats
file (you'd be amazed who some of the people
were that asked for a copy, I mean like military
types, a member of the Israeli govt cabinet
who wanted it for his son (Doom on his laptop),
70yr old grannie, etc.), even for a while being
responsible for 50% of the web accesses to the
University I was attending at the time (the DHS
info was on my Uni account until I left in '95;
caused one hell of a stink, hehe!), and
eventually being lucky enough to visit id on
my 1st ever trip outside the UK (and also
NOA/Paradigm) just before my proverbial post-Uni
career got going (less time for gaming fun after
that). Alas, in later years I never had the time
to stay up to date with things Doom-related, or
add any Doom3 info to the DHS (atm my site
access is messed up anyway, so the page hasn't
been changed for ages - major sincere apologies
if it ever inconvenienced anyone that my DHS
site never had any Doom3 info).

It was a special time back then; would be great
if id could make Doom4 more like the original in
style. Change anything? Yeah, scenery damage! I
would love to see the original Doom kind of
gameplay/style/atmosphere combined with the way
the environment could be mangled up in Red
Faction - Imp coming through a door? Nah, it
just breaks through the wall instead! 8) Or
the floor collapses after a throwing a grenade
and ya land in a room full of the suckers...

I bought Doom2 of course, and Ultimate Doom (er,
plus an extra never-opened Replay-branded edition
since the PR quote on the back of the box is
mine), but Doom3 just didn't appeal. Maybe some day.

I did buy Quake & Quake2 (played on SGIs), but
they were very different games compared to Doom.
Never bothered with Quake3. After that I left
such games somewhat alone for a while as wrt
multiplayer I always had more fun from the co-op
experience in games like Doom, whereas the
mainstream multiplayer world was all about

Went through an N64 and numerous shooter games,
including Doom64 of course, then bought a PS2
and more 1st person games such as CoD, Killzone,
etc., but these days (with a PC setup) the only
game that gives me anything like the same kind
of feeling as I used to get when playing Doom,
is Stalker, which I enjoy a lot (not the same
manic monster splatting, but definitely some
serious paranoia, etc.), though oddly enough one
other game that really is downright creepy to
play in the same way (lights out, etc.) is,
"The Suffering" on PS2. :}

I hope id are able to make something that does
hark back to what made the original so popular,
without modern political correctness and
religious nonsense messing it up; always amazed
me that such people didn't support the game
given the whole point was to get rid of the
nasties from hell. :D

And you never know, even if Doom4 isn't quite
what the original was in style, perhaps the mod
scene can allow people to customise it to match
their desires?

Here's hoping!

Ian. /
SGI/Future Technology/N64:

RE: Doom the movie
By BadAcid on 5/15/2008 12:27:20 PM , Rating: 2
It's a fun movie if you have friends with you to watch it and make fun of it. It keeps your attention all the way through, while still poking fun at itself, something I wish other movies nowadays were capable of.

"I'm not supposed to die!"

RE: Doom the movie
By emboss on 5/15/2008 11:13:06 AM , Rating: 2
"There's something behind me, isn't there?" - that's the only thing I can remember from the movie.

By yacoub on 5/8/2008 11:12:53 AM , Rating: 5
The best way they could make a successful DOOM game is to make it more along the lines of the first DOOM games and Serious Sam where there are tons of baddies and cool armor power-ups and badass weapons and lots of explosions and secret rooms and some jawesome midi music that steals its riffs from popular metal tunes from the 80s & 90s. And hide the Dopefish image in a couple of the secret rooms for some Quake 1 homage.

RE: Troof
By Missing Ghost on 5/8/2008 10:27:50 PM , Rating: 2
I totally agree, it needs to be like serious sam or Painkiller. With cartoonish monsters and a fast pace, and some fast music too.

RE: Troof
By jtesoro on 5/9/2008 12:02:29 PM , Rating: 2
What I don't like about having secret areas a la DOOM or Painkiller with it's collect the gold (?) routine is that doing all the searching kind of messes up the pace of the game. After clearing an area in DOOM, I feel obligated to click all around to stumble upon the secret areas. In Painkiller, I have to smash everything to make sure I get every gold piece. I know you don't HAVE to do it, but somehow I feel that I'm missing out on the benefits if I skip that part. And that's what messes up the pacing for me.

RE: Troof
By AlphaVirus on 5/15/2008 5:53:38 PM , Rating: 2
I agree 100%, games that allow pots/crates/barrels/boxes/etc to be broken open for gold cause you to spend countless hours making sure every wooden look-a-like is blown to bits. Any door or wall that even looks like it has a slim chance of opening. And I think it comes from the semi-perfectionist attitude most gamers have, that want to squeeze all the life out of the games bought.

This does not translate into a bad thing because some games do reward you for such things, but it becomes a 2nd job going through an entire level making sure 'you did not forget anything'.

Games like Dungeons and Dragons are notoreous for this style of masquerade-gaming.
(I never played DnD but I did play Neverwinter Nights which is exactly the same)

RE: Troof
By afkrotch on 5/12/2008 12:09:00 PM , Rating: 2
Painkiller was a horrible game. With the sheer amount of enemies it just becomes to damn repetitive within the first minute.

RE: Troof
By martinrichards23 on 5/12/2008 8:38:08 AM , Rating: 3
...tons of baddies and cool armor power-ups and badass weapons...

Just give a me a shotgun and a room full of barrels that explode somewhat unrealistically.

Doom 4 Screenshot LEAKED!!
RE: Doom 4 Screenshot LEAKED!!
By jtesoro on 5/9/2008 12:09:19 PM , Rating: 3
Wow, that's super realistic! Amazing what technology can do these days.

By martinrichards23 on 5/12/2008 8:34:35 AM , Rating: 3
Wow, that shadow is amazing. There could be monsters and everything but I can't see it, so it is so scary.

RE: Doom 4 Screenshot LEAKED!!
By cherrycoke on 5/12/2008 9:42:12 PM , Rating: 3
Just imagine what that would look like on 2560x1600 and 24xAnti Aliasing. Time to fire up the Samsung SyncMaster 305T 30"

DOOM3: DOOM without the doom...
By ToeCutter on 5/9/2008 10:24:18 AM , Rating: 2
The DOOM series has lost its magic. DOOM was all about rattling the nerves of the player throughout entire levels. I can remember playing DOOM on PS1 (Which at the time was the most graphically advanced version of the game).

At about 2:00 AM, I was making my way through an advanced level that included the sound of a crying baby, yes a crying baby, looped along with the distant roar of a Baron of Hell. The psychological effect was literally one of impending doom, which defined the very nature of the game.

DOOM3 never came close to rising player anxiety to the level of the older DOOM titles. I'm sure that watering down the hell theme with sci-fi action nonsense contributed to the loss in player apprehension.

Monster closets might startled you, but slowly progressing through a level, kept company only by the sound of a crying baby, towards some terrible, unseen evil demon produced the entirely different effect of convincing you that you were going to die.

By DeathSniper on 5/9/2008 11:27:14 AM , Rating: 2
In retrospect, I think in today's day and age it takes much more for the "shock factor" to rise to give us the same feeling. As well, I do believe that unfortunately some of them have their hands tied as nowadays they have to be careful not to "step on anyones toes" (ie it'd be hard to get away with having a pentagram, swastika, crying baby soundtrack, etc...there'd be plenty of people lining up in "outrage"). Too bad. The original DOOM was freaking amazing.

RE: DOOM3: DOOM without the doom...
By afkrotch on 5/12/2008 12:14:26 PM , Rating: 2
Doom 3 was a terrible game. By the middle of the game, I would shot a round at each door I opened, as that's when all the enemies seemed to pop out at.

If I was sitting alone, in a dark room, playing Elmo's Kiddy adventure and a naked hot blonde snuck into my room and yelled Boo!!! into my ear. It would give the same effect as majority of the Doom 3 game.

Now F.E.A.R., while not being the greatest game, had more of a scare feel to it.

RE: DOOM3: DOOM without the doom...
By SlyNine on 5/15/2008 4:23:47 AM , Rating: 2
Stalker scared the hell out of me.

By mapesdhs on 5/15/2008 8:06:46 AM , Rating: 2
Stalker is the main game I'm playing atm. Love
it to bits. 8) It conveys a really effective
sense of menace as one wanders around; even the
environment feels threatening. See my longer
post in the "Doom the movie" thread above.

Btw, if you want to see some pictures of the id
guys as they were when I visited them in 1995,
then see:

The only person I didn't get to meet was Carmack
as apparently he's never been that keen on
visitors, but Romero was a hoot! And I'll never
forget seeing Dave Taylor's car with his email
address on the number plate - talk about being
ahead of the curve. :D

I expect the staffing has changed a lot since
those days. Who's still there? I've not had a
look at the company web site in ages.


By MrPoletski on 5/15/2008 9:12:15 AM , Rating: 2
When I first saw the hell knight in doom 3, I immediately shat my pants turned to run and fell off the edge of something firing the BFG into a wall.

I was dissapointed that they didn't use the big monsters so much. Hell knights only a couple of times and mancubus only once. Where was the cacodemon? the pain elemental? the ARCH-VILE (now they were scary) the skeleton things? And the cyber demon is the big bad guy? since when? plus he's a little oversized don't you think? last level on doom 3 was easy too. Was still a fantastic and very scary game, I did have more fun with HL2 though, more of a thinking game.

By mahax on 5/8/2008 8:40:28 AM , Rating: 4
It's subjective comparing D3, HL2 or Gears (different generation altogether). There's just no point doing it, so can we stop it already?

RE: subjective
By vapore0n on 5/8/2008 9:38:11 AM , Rating: 2
you know, HL2 E1 and D3 were released on the same year.
And still HL2 was way better.

GOW is the new generation one.

RE: subjective
By Tanclearas on 5/14/2008 9:51:53 AM , Rating: 2
Thanks for sharing your opinion, but in mine, HL2 was horrible. I enjoyed D3 much more.

RE: subjective
By cherrycoke on 5/12/2008 9:47:12 PM , Rating: 2
The problem is the lines between videogame generations are fuzzy at best and there will always be comparisons. You will have release dates, and software/technology updates that are going to come into play. What determines the generation?

By kattanna on 5/8/2008 10:01:58 AM , Rating: 5
they will never be able to recapture that feeling i got the first time I was on my command line and i typed


and hit enter.

just isnt possible.

but they are welcome to try

Doom 3 wasn't THAT bad
By Avatar28 on 5/9/2008 6:24:22 PM , Rating: 3
While I will agree that HL2 was better, it was a completely different experience from Doom 3. Doom's thing was in scaring the crap out of you and playing it in a dark room with 5.1 surround sound made it a MUCH better experience. When you're moving around the corridors and constantly hearing monsters behind you in the dark, you tend to get really jumpy after awhile. I've tried replaying it since then (having lost my save games in a HDD crash near the end) but no longer have the ability to connect it to my HT system. In stereo it just doesn't have the same effect.

RE: Doom 3 wasn't THAT bad
By kyleb2112 on 5/13/2008 2:06:47 AM , Rating: 2
Yeah, I thought Doom 3 did what it was designed to do very well. The way the story unfolded with sound bites from dead people's PDAs was really cool. The art direction was also incredibly detailed. I remember pausing quite a bit to gawk at the scenery. There was a lot of comparison at the time with Fear and while Fear was a better shooter, it's environments were dead boring; yay, another office the one I just left at work.

By Hydrofirex on 5/7/2008 10:55:27 PM , Rating: 3
I'm just hoping they don't frak this one up as badly as Doom 3...


By ioKain on 5/8/2008 9:23:38 AM , Rating: 2
Screw doom, where the hell is Wolfenstein 2?

RE: Ugh......
By FITCamaro on 5/8/2008 9:34:36 AM , Rating: 2
They made it already. Was called Return to Castle Wolfenstein. Then they had a sequel (more of an expansion) to that as well.

RE: Ugh......
By ioKain on 5/8/08, Rating: -1
*Yawn* no thanks.
By Reclaimer77 on 5/15/2008 6:20:48 PM , Rating: 2
I'll keep waiting for Duke Nukem Forever. Doom has lost its roots, and its luster.

Not Again!
By s1kb0y on 5/8/08, Rating: -1
RE: Not Again!
By gramboh on 5/8/2008 2:12:28 AM , Rating: 5
I wonder if Doom 3 had been released under another name if people would've hated on it so much. I played through the single player and thought it was pretty entertaining and had great graphics/sound, the story was typical DOOM but I thought it had decent atmoshpere (if you played it properly and didn't use the flashlight cheat). Same for Quake 4. Overall I'd say HL2 is a superior single player experience, but I don't think DOOM 3 was terrible.

RE: Not Again!
By spluurfg on 5/8/2008 3:07:52 AM , Rating: 5
I think Valve has a better concept of pacing than the iD people... The Doom series is famous for subjecting the player to monster-closet fatigue, and Doom 3 did suffer from this somewhat as well.

RE: Not Again!
By Blight AC on 5/8/2008 9:46:10 AM , Rating: 2
Yep, that's what ruined it for me, and why it took me at least a year to get through the single player campaign. At which point, I only played it to get through it, and left the expansion on the store shelves. I could only play the game for an hour or two before I just didn't want to play anymore.

If it goes back to the shoot-em up fun of previous versions I'd be interested... but Doom 3 just screwed up big time.. "hey look at these hot 3D graphics, well, the stuff lit up by your flashlight at least". There was some coolness to it, but it seems that was suppressed for the annoying content.

RE: Not Again!
By MrBlastman on 5/8/2008 10:04:58 AM , Rating: 2
Half-Life 2 had incredible single player - it was quite gripping and Valve did a tremendous job with sucking you in and keeping you in the world.

The only problem with their approach though, is Valve was very reliant on the "haunted house" approach to delivering the experience. Basically you entered the world in one door, followed a set path to the exit door and never could deviate from this path. The levels were very linear and you couldn't exactly do something from multiple directions or in multiple ways.

This is really the only flaw I can find to their method though, the rest of it they have mastered. If only we could have both - maybe we will some day - something a la Hero's Quest where you could have total freedom without the extreme sandbox feel of GTA or Oblivion (or even Ultima 6 or 7).

RE: Not Again!
By Regs on 5/8/2008 10:23:31 AM , Rating: 2
I don't think HL2 is worth a comparison. D3 is in its own lague and has its own flaws.

If they want to make D4 a success then they need more architecture in their maps. It also has to be more character-story driven (kind of like GTAIV). Maybe add more survival to it.

I know most of you just want classic shoot 'em up, but why? 10 years of technological advances, and all you want is more linear maps with a chain gun with AI that takes the same damage hitting them on their feet as to their heads.

RE: Not Again!
By littlebitstrouds on 5/8/2008 10:40:43 AM , Rating: 1
I know most of you just want classic shoot 'em up, but why? 10 years of technological advances, and all you want is more linear maps with a chain gun with AI that takes the same damage hitting them on their feet as to their heads.

Actually, yes. If a game is known for something, and it doesn't make a perfect leap into another type of gameplay, I'm going to wish for it to return to it's orginal style. Besides the fact, that sometimes everyone wants a game they can go through and just crush with a rail gun. IDKFA

RE: Not Again!
By MrBlastman on 5/8/2008 11:22:42 AM , Rating: 3
Give me super shotgun, lots of ammo, tons of bodies to shoot and ingenious level design (i.e. not big open areas with spam running my way) and I have a winner.

Not all of us like the GTA-style approach. I haven't played GTA 4, but 3 and Vice City (even Scarface) felt hollow, kind of like cardboard props that hollywood uses to give the game atmosphere.

Sometimes, it is good to just blaze through a level with guns blazing, carnage everywhere and seeing that meanacing grin on your characters face as he picks up the Ultra Chainsaw 5000 with Spinning Scissor blade attachment - on a chain, only to fill your eyes with glee as it launches forth in visceral carnage spattering the air with glittering ruby-misted glory.

Ahh yes, some of us like that. Why change a great formula that already is proven to work?

RE: Not Again!
By Missing Ghost on 5/8/2008 10:21:29 PM , Rating: 3
The way you make it sound, they should add grindcore music in the background!

RE: Not Again!
By AnnihilatorX on 5/9/2008 9:06:38 AM , Rating: 2
Give me super shotgun, lots of ammo, tons of bodies to shoot and ingenious level design (i.e. not big open areas with spam running my way) and I have a winner.

Well Serious sam has open areas with spam running your way and frankly that was quite fun

RE: Not Again!
By gtrinku on 5/8/2008 2:16:25 PM , Rating: 2
lol IDDQD & IDKFA FTW!!! Those were good times indeed.

RE: Not Again!
By Spivonious on 5/8/2008 3:37:26 PM , Rating: 2
Serious Sam, anyone? :D

RE: Not Again!
By littlebitstrouds on 5/12/2008 11:16:47 AM , Rating: 2
Wow, wtf is wrong with some of you people, how did I get rated up to a 5, and all the way back down to a 1? Seriously this place needs to do away with the rating crap and just let moderators delete the offensive posts.

RE: Not Again!
By spluurfg on 5/9/2008 2:33:50 AM , Rating: 2
I don't think HL2 is worth a comparison. D3 is in its own lague and has its own flaws.

But what you suggest that D4 needs to be a success makes it much more HL2-like...

RE: Not Again!
By nugundam93 on 5/8/2008 8:39:21 AM , Rating: 2
i wonder where will they set doom 4 this time? one of jupiter's moons?

i agree, doom3 wasn't that bad, it could've been better if it taped the darn flashlight onto your weapon. or maybe duct tape is a banned substance on mars? hahaha!

RE: Not Again!
By mmntech on 5/8/2008 12:37:55 PM , Rating: 2
Doom 4 might be a remake ... er sorry, reimagining of Doom 2. Doom 3 was essentially a remake of the original Doom.

Doom 3 was pretty decent and the expansion was a little better. I remember thinking how amazing it looked when I first bought it, though it looks dated now. Still, I think the Doom 3's biggest flaw is that it gets repetitive fast, especially given how long the game was. It could have used more puzzles. The shooting gameplay is basically just "spray and prey". Hopefully Doom 4 will be a little more in depth that the previous titles.

RE: Not Again!
By murphyslabrat on 5/8/2008 5:30:28 PM , Rating: 2
The shooting gameplay is basically just "spray and prey".

Not anymore than any other game. I had a consistent accuracy of something like 75%. I know 3 assault rifle shots killed the spiders, between 8 and 13 shots took down those leaping/plasma spitting things. 3 to the head killed the bee-baby thingers...Those rocket spitters were really anoying, but whatever.

One shotgun blast in the face usually killed most things, though.

The only "pray" party, was in praying that your ammo lasted, and that no one hit you in the they often liked to do.

RE: Not Again!
By FITCamaro on 5/8/2008 8:42:56 AM , Rating: 2
Perhaps it will be like the movie. Decent for the majority and then at the end they'll say "f*ck the plot" and go into hyper, kill everything with one shot mode ending with a relatively weak fight scene.

RE: Not Again!
By bighairycamel on 5/8/2008 9:48:30 AM , Rating: 2
Doom3 needed more Impse.

RE: Not Again!
By tallcool1 on 5/8/2008 1:19:36 PM , Rating: 3
I thought Doom 3 was an enjoyable game and played it through to the end. Half Life 2 was better, but that doesn't mean that Doom 3 was a failure either.

Sure the dark enviroment made it more difficult, but it also made it more interesting. If the monsters where in broad daylight all the time it wouldn't add as much to the atmosphere of the game.

RE: Not Again!
By PWNettle on 5/8/2008 5:22:40 PM , Rating: 2
Doom3 was a pitiful game - but a decent engine, I guess.

I think Id is a wee bit overrated (and Carmack is overrated). Yes, they were pioneers. Yes, at one point they were top dogs. But those days are long, long gone.

Valve and even Epic and Crytek crush them these days.

RE: Not Again!
By Digimonkey on 5/11/2008 1:30:26 AM , Rating: 2
Doom 3 wasn't pitiful. It just didn't have the interactivity the other competing games had when released. In other words I'd say it was a shallow game. Mainly concentrating on graphics and over used dark and close quarters skirmishes.

ID definitely popularized the FPS, but It doesn't seem they have any true direction since after Quake 3. Hopefully we see more imagination and inspirations put into Rage, and hopefully Duke Nukem Forever comes out...sometime this decade.

"You can bet that Sony built a long-term business plan about being successful in Japan and that business plan is crumbling." -- Peter Moore, 24 hours before his Microsoft resignation
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