Thanks Sony: 40GB PlayStation 3 Uses 65nm Cell Afterall
November 9, 2007 12:32 PM
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Let the truth be known about the 65nm PlayStation 3
While neither Microsoft nor Sony has been upfront about the process technology used in their consoles, enthusiasts have had little trouble identifying the different hardware revisions of the Xbox 360. On the other hand, the 40GB PlayStation 3 has everyone guessing just whether or not it uses 65nm technology, with some saying “
” and others saying “
.” As it turns out, both sides are partially correct.
According to an
interview with Kazuo Hirai, president of SCEI, the Cell Broadband Engine used in the latest PlayStation 3 production is indeed from a 65nm process. This fully explains the reduced power consumption numbers posted by the new 40GB PS3. The 40GB PS3 now consumes around 100 Watts less during maximum load when compared 90nm Cell/B.E. consoles.
While the PS3’s CPU made the jump to the 65nm process, the GPU is unchanged. Hirai said that the RSX chip is still at the 90nm process, but did not indicate if the GPU would be moved to the 65nm.
As reported by owners of the 40GB PlayStation 3, the newest hardware is the quietest yet. The new PS3 supposedly outputs a noise level of 30 dB, about 6 dB less than the previous model. This improvement is will be greatly appreciated by home theatre enthusiasts using the PlayStation 3 as a Blu-ray Disc player.
At the expense of having a more power efficient and quieter machine, the latest PS3 hardware gives up all PS2 backwards compatibility and the ability to play Super Audio CDs (SACD).
Hirai also revealed that the attributes of the 40GB SKU will soon apply to the entire line family of PlayStation 3 consoles, as the 20GB and 60GB models – the ones with full backwards compatibility –- are no longer in production for any market in the world.
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RE: What's the lasting appeal of the PS2?
11/9/2007 4:19:43 PM
That's true that the Wii supports the last generation of games. My only point was that it's hard to consider the VC a form of backwards compatibility, just like I don't consider the PS1 games offered in the Playstation store to be a form of backwards compatibility. Even if you're paying a discounted price, the fact is that you're still paying for old games, some of which you may already own in cartridge form.
And the last generation is covered by Sony too...in the higher end systems. Correct me if I'm wrong, but the 360's without a HD don't support any form of backwards compatibility either, right? I'm pretty sure that the old 360 games required a HD. Now you can upgrade those at a later time, but that's still money into the console, and Microsoft's HD upgrades aren't cheap.
Sony is offering a choice to consumers. You can pay less and get a stripped down model that only plays PS3 games or you can pay more for a PS3/PS2/PS1. With the latest PS2 price cuts, it costs the same for a 40GB PS3 and a slim PS2 as it does to get one of the upper tier PS3's.
RE: What's the lasting appeal of the PS2?
11/10/2007 1:43:37 PM
BC on the 360 requires some sort of perminent storage, I'm pretty sure flash cards will do in a pinch (though I have a premium so I can't say for sure). Though again, I never have and never will say that the 360 has "excellent" BC, though at least it has *some* BC for the most popular titles which is better than what you can say for the low end PS3. At anyrate, the only reason I have a 360 is for Halo and Gears, other than that I'd still be playing an original x-box (expense!).
"Nowadays you can buy a CPU cheaper than the CPU fan." -- Unnamed AMD executive
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