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Sony XEL-1 OLED HDTV  (Source: Sony)
Sony says OLED HDTVs could see America stores this year depending on Japanese demand

Many home theater enthusiasts have high hopes for OLED technology -- hopes that not only will OLED HDTV sets require less power but that they also will be significantly thinner and provide better color reproduction and image quality.

Engadget is reporting that Sony Electronics President Stan Glasgow revealed in talks this morning with journalists at the Sony Club in New York that, “OLED could come (to the U.S.) before the end of the year." The catch is that OLED HDTVs coming to America is dependent on the demand in Japan and panel supply. In other words if Sony’s OLED XEL-1 is a big hit in Japan, we won’t be seeing them this year in America.

Sony announced its 3mm thick XEL-1 OLED HDTV almost exactly one month ago to lustful stares from home theater fans around the world. The screen size was small at 11-inches and the price was high at about $1744 USD. The Sony XEL-1 OLED TV left many outside Japan reaching for their wallets only to be told the TV wasn’t available outside Japan.

There have been several other announcements in the OLED arena recently with Toshiba announcing that it would have 30-inch OLED HDTVs on the market by 2009. Toshiba, however, stated that the problem with OLED technology was that the method for producing the OLED panels was immature accounting for the increased cost and longer lead times before panels were available.

Just last week Samsung’s Executive Vice President and CTO, Ho Kyoon Chung, unveiled its roadmap for OLED products. Samsung expects to have 40 to 42-inch OLED panels on the market by 2010.

While Toshiba and Samsung make promises to get OLED HDTVs into the hands of consumers, Sony is actually doing it.


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RE: very cool
By barjebus on 11/2/2007 1:39:46 PM , Rating: 0
I'm not saying that separating tasks onto separate cores is a foolish idea, it seems to be the current trend for most technologies. What I am saying is that the development tools and the skills required to work on the PS3 were on the far side of idiotic. Just because something is hard doesn't mean it's good or that it's bad. For example, handling strings in C is one of the stupidest most redundant processes known to man. Does that make C awesome? Not at all.

On the other side of the equation we have Perl. Perl is a wet dream when it comes to handling strings. Lets assume that the technology and code that drove Perl was around when C was developed all those years back, and the people who created C decided to not use pattern matching and regular expressions for string searches, in addition to handling strings as arrays of characters instead of just making them a homogeneous unit. Would tell them they're moronic? I surely would. PS3 doesn't HAVE to be difficult to develop on, they just didn't lay it out or put enough forethought into making it easy to use and friendly to developers.

Xbox360 has decent graphics too, and yet everyone praises that platform for it's ease of use when developing. Just because developers complain something sucks doesn't mean they're just lazy. Some of us enjoy a challenge, so long as we're not wasting our time counting through arrays of characters instead of doing real code with proper tools.


"Game reviewers fought each other to write the most glowing coverage possible for the powerhouse Sony, MS systems. Reviewers flipped coins to see who would review the Nintendo Wii. The losers got stuck with the job." -- Andy Marken

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