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Sony XEL-1 OLED HDTV  (Source: Sony)
Sony says OLED HDTVs could see America stores this year depending on Japanese demand

Many home theater enthusiasts have high hopes for OLED technology -- hopes that not only will OLED HDTV sets require less power but that they also will be significantly thinner and provide better color reproduction and image quality.

Engadget is reporting that Sony Electronics President Stan Glasgow revealed in talks this morning with journalists at the Sony Club in New York that, “OLED could come (to the U.S.) before the end of the year." The catch is that OLED HDTVs coming to America is dependent on the demand in Japan and panel supply. In other words if Sony’s OLED XEL-1 is a big hit in Japan, we won’t be seeing them this year in America.

Sony announced its 3mm thick XEL-1 OLED HDTV almost exactly one month ago to lustful stares from home theater fans around the world. The screen size was small at 11-inches and the price was high at about $1744 USD. The Sony XEL-1 OLED TV left many outside Japan reaching for their wallets only to be told the TV wasn’t available outside Japan.

There have been several other announcements in the OLED arena recently with Toshiba announcing that it would have 30-inch OLED HDTVs on the market by 2009. Toshiba, however, stated that the problem with OLED technology was that the method for producing the OLED panels was immature accounting for the increased cost and longer lead times before panels were available.

Just last week Samsung’s Executive Vice President and CTO, Ho Kyoon Chung, unveiled its roadmap for OLED products. Samsung expects to have 40 to 42-inch OLED panels on the market by 2010.

While Toshiba and Samsung make promises to get OLED HDTVs into the hands of consumers, Sony is actually doing it.

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RE: very cool
By barjebus on 11/2/2007 12:52:08 PM , Rating: -1
Right, like putting R&D into building a game console that contains 8 separate cores, each with different functionality, requiring intimate knowledge of each core so as to develop functions unique to each one...riiiight, I wonder who thought that one up? Since when has the hardware mantra been to increase complexity by creating diversity among the dependent components of your tightly coupled hardware???

Now, I'll throw Sony a bone and say that you can't get it right every time. I like Sony as a company (I don't actually know why...PSP's were a gong show with their LCD's losing pixels, PS3 was designed so bizzarely that no developer wanted to make games for them, and they led the charge in their attempts to kill off their faithful with exploding batteries) and because they are championing Blu-Ray and OLED, I will like them for years to come.

RE: very cool
By deeznuts on 11/2/2007 1:16:25 PM , Rating: 1
Right, like putting R&D into building a game console that contains 8 separate cores, each with different functionality, requiring intimate knowledge of each core so as to develop functions unique to each one...riiiight, I wonder who thought that one up?

Umm, Sony, Toshiba and IBM. You think you are smarter than them, collectively? Notice the complaints regarding programming the PS3 are that it's hard. Boofuckinghoo. There are programmers who complain, and then there are those who just do it.

NG: Sigma was beautiful, and ran pretty dang fast. Any complaints? R&C looks awesome. Resistance:FOM was pretty dang good for a launch title. EPIC's Mark Reign won't stop gushing. Infinity Ward seems to be doing ok, saying COD4 looks essentially identical. Lair, while a horrible game, had good graphics. Naughty Dog seems to be doing pretty good with Uncharted. Should I go on?

You want simple go play Cooking Mama on your Wii. This is grown people stuff here. Developers that are hunkering down are getting it done, even multiplat devs. Whiners and lazy devs are the ones you hear about on the internet.

RE: very cool
By barjebus on 11/2/07, Rating: 0
RE: very cool
By Tuor on 11/2/07, Rating: 0
RE: very cool
By BansheeX on 11/3/2007 11:03:17 PM , Rating: 1
Most of the 360 praise comes from PC developers who, unsurprisingly, are partial to the 360 because it's easier to port a PC title to the 360. For developers like Naughty Dog or the R&C guys who are developing a game for the PS3 from the get go, the architecture differences are much less of an issue and they are oftentimes are very complimentary of what the PS3 is allowing them to do. So it's funny, you see these guys who learned DirectX, don't see the equal initial difficulty and proprietary-ness of it, looking at a different system and coming up with all kinds of complaints, and essentially their argument becomes "why does Sony get to dictate their own platform when I already learned Microsoft's?"

RE: very cool
By Treckin on 11/2/07, Rating: 0
"It's okay. The scenarios aren't that clear. But it's good looking. [Steve Jobs] does good design, and [the iPad] is absolutely a good example of that." -- Bill Gates on the Apple iPad
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