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The Eee PC will be priced at $199 for bulk customers; retail prices start at $299

Ultra Mobile PCs (UMPCs) should be nothing new to readers of this site. Over the past year, DailyTech detailed the Samsung Q1 along with Sony's Vaio UX series -- more recently, we've seen new offerings in the form of the Samsung Q1 Ultra and Fujitsu LifeBook U810.

While the UMPC platform has sparked some interest from consumers, the high price of entry -- around $1,000 for entry-level models -- has stalled significant growth of the sector. Asustek hopes to change that with its new Eee PC.

According to Reuters, the Eee PC will be priced from $199 for its bulk customers. Asustek's Eee PC will be available at brick-and-mortar stores like Best Buy and online retailers like Newegg within the next few weeks. The UMPC will later make an appearance in Europe.

"If we can sell a couple million [Eee PCs], we'll be confident," remarked Jonathan Tsang, Asustek's president of sales and marketing.

The Eee PC features a 7" display (800x480), 10/100 NIC, 56k modem, WiFi, 256MB to 1GB of DDR2 memory and solid-state memory for storage (2GB to 8GB). To keep prices low, the device runs a Linux-based operating system although it is compatible with Windows XP.

The range-topping Eee PC 8G features 1GB of memory and 8GB of storage space. It also features a 5200 mAh battery good for 3.5 hours of battery life (lesser models are stuck with a 4400 mAh battery good for 2.8 hours). Device weight is a trim 2 pounds.

A Russian review of the Eee PC revealed that the device is powered by an ULV 900MHz Intel Celeron processor which is backed up by an Intel 910GMLE Express chipset.

Updated 10/16/2007
Asus has released official specifications for its Eee PC and this article has been updated to reflect the additional information. According to Gizmodo, the Eee PC will retail from $299 USD.


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RE: My thoughts on uses.
By FrankM on 10/15/2007 4:13:38 PM , Rating: 2
No, even the 945GM's GMA950 is not quite enough for HL2/CSS. Especially with the rest of the specs. For example, I can't get CSS to playable levels on GMA950, Yonah-core CelM410 1.46G and 512MB of RAM: the video stress test gives 48FPS, but ingame with even a single bot gets 4-5...


RE: My thoughts on uses.
By Mitch101 on 10/15/2007 4:20:32 PM , Rating: 2
Could we force the DirectX version spec for the game engine to use since its supposed to be backwards compatible?

Since the engine is DX7 compatible could we force the game to use DX7 extension even thought the chipset I assume is DX9 capable?

Ah. Will just wait till it arrives to see what it can do.


RE: My thoughts on uses.
By goku on 10/16/2007 11:36:26 AM , Rating: 2
The HL2 engine supports DX6 as well so forcing it into DX6 mode may very well make it playable on Integrated graphics by intel.


RE: My thoughts on uses.
By mindless1 on 10/16/2007 5:06:30 AM , Rating: 1
It's more than a little premature to assume that, as it is not very demanding to run DX7 games at 640x480 with all the eyecandy turned off.

Were you running at 640x480?


RE: My thoughts on uses.
By glitchc on 10/16/2007 9:29:50 AM , Rating: 2
Sounds to me like the limiting factor there is your CPU, not the GMA 950.


RE: My thoughts on uses.
By mino on 10/16/2007 4:32:16 PM , Rating: 2
The GMA lacks Vertex Shaders so they have to be done by CPU (with horrible efficiency).


RE: My thoughts on uses.
By mikeyD95125 on 10/17/2007 12:01:48 AM , Rating: 2
Totally depends on your res and settings. Is this at 1280x1024?


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