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With Crysis, they're not just system requirements, they're system demands

Crysis will be the landmark game this year for hardcore PC gamers to prove that their platform of choice is technically superior to the newest consoles. Of course, the required hardware to run Crysis costs far more than a $400 console, but that’s always been the case with the cutting edge of PC gaming.

After months of guess work surrounding the system requirements of Crysis, the official specifications were released today. Gamers running Windows Vista will need slightly faster systems with more memory than those still using Windows XP.

Minimum System Requirements
OS Windows XP or Windows Vista
Processor 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
Memory 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Card 256 MB
Hard Drive 12GB
Sound Card DirectX 9.0c compatible

Supported Processors:
Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster
Intel Core 2.0 GHz (2.2 GHz for Vista) or faster
AMD Athlon 2800+ (3200+ for Vista) or faster.

Supported Video Cards:
NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Recommended System Requirements
OS Windows XP / Vista
Processor Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
Memory 2.0 GB RAM
GPU NVIDIA GeForce 8800 GTS/640 or similar

Unfortunately, those with minimum spec machines can expect Crysis to look nothing like what they’ve seen so far in video and screenshots. Crytek’s CEO, Cevat Yerli, explained to GameSpot, “The quality of Crysis running on [minimum spec hardware] does equal the shading and texture quality of games that are about three years old, but with polygonal detail that is bigger then (sic) games from that same generation. The scaling happens in various areas, such as shading-quality, texture-resolution, shadows. View distance and interactivity are close to Far Cry.”

Yerli later added, “I am happy that we managed to scale down Crysis--which is on average 10 times more pushy than Far Cry--down to Far Cry specs. But Crysis is a high-end game that shall define what's now and in the future. Enjoy it as such as much as you can. It's like a concept car available and affordable now. I like also this quote somebody gave: "It's like a sexy blond girl with a PhD degree," upon which I said, "But with curly hair."”

Crysis is set to release to retail on November 16, with the playable demo available on October 26.



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RE: Foolish developers
By rogard on 10/9/2007 10:57:42 PM , Rating: 4
If it wasn't for demanding 3d games, we'd be still stuck in the last century, cpu and gfx power wise. So instead of complaining you could be thankful.


RE: Foolish developers
By sxr7171 on 10/10/2007 12:20:15 AM , Rating: 2
Seriously, Crytek is one of the few who gives us games that let us use our PCs to the max.


RE: Foolish developers
By thartist on 10/10/2007 3:53:03 PM , Rating: 2
I wonder how you've made that general conclusion, since it's been only 1 game they shipped before on the PC.


RE: Foolish developers
By kinnoch on 10/10/2007 2:55:44 AM , Rating: 2
I don't think most companies do it well. Quake Wars at a moderate detail level looks worse and runs worse on my system than TF2 does. I have an AMD 4200+ X2, 2 gigs of ram, Gefore 7600 GTX.

You don't need the latest tech to look good, you just need good art direction. So it just seems like a bad business decision to drastically limit your market, when you can make a great looking and fun game with moderate technology. I do appreciate the advances in technologies so its not so much complaining, instead its a lack of understand of how companies who target the high end survive in the PC gaming market.


RE: Foolish developers
By Blight AC on 10/10/2007 8:54:58 AM , Rating: 3
Well, the games are... playable on lower end machines still. The experience won't be the same as what's advertised, but you can still play.

The nice thing about it however, is when you later on upgrade your machine down the road, you can really start to crank up the options, helping older games stay appealing.

One of my favorite things to do when upgrading to a newer PC is to break out some of my older games, especially ones that had higher hardware requirements during their release and see how good I can make it look.

Doom 3 is like this, and the original Far Cry. Course.. in Doom 3, once you have to start swapping weapon for Flashlight you remember that the single player campaign still is annoying to play.


RE: Foolish developers
By murphyslabrat on 10/10/2007 1:51:39 PM , Rating: 3
Of course, it's more than the actual enjoyment of better quality graphics: there is also the thrill of seeing exactly how much your system has improved in the past couple years. Kind of like how kids like to measure themselves as they grow, particularly during growth spurts, it's fun to say, "wow, I only got 30FPS on my MX440, and now I get over a gazillion frames at max settings!"


RE: Foolish developers
By Targon on 10/28/2007 7:19:37 PM , Rating: 2
Sorry, but the idea that 3D is the reason why graphics and CPU power have evolved as quickly as they have can easily be shot down just by looking back to the original Wing Commander and Wing Commander 2. These titles were NOT 3D titles but really pushed our computers to the limit and then some.

Game titles will always come in two flavors, those that cater to the mainstream computer user, and those that cater to those who buy the high end parts(and then try to put in options to allow lower end machines to run the game in question). It's not 3D that does it, it is the understanding that those who pay extra for the best toys should find a use for them.

Even Microsoft supports this idea by not charging more for each CPU core in a machine, they go by how many CPU sockets are being used.

Now, it should be noted that all the talk about physics acceleration, either by the GPU or an add-in card or processor has all stopped. There has been no notable improvements to gameplay due to a physics processor, so as a result, development in that area has faded into the background. If something has a notable advantage, THAT is when it gets support and drives development.


"If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it." -- SCEA President Jack Tretton

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