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Halo 3 continues to deliver for Bungie, Microsoft

Everyone knew that Halo 3 would be a blockbuster for Microsoft. The game was hyped to no end and developers at Bungie even acknowledged that their efforts with Halo 2 weren't the greatest and that Halo 3 would right all of those wrongs.

Halo 3 lived up to the hype and recorded first-day sales of over $170 million USD and garnered nearly universal praise.

"Halo 3 has become a pop-culture phenomenon," said Shane Kim of Microsoft's Game Studios. "Not only is Halo 3 setting sales records, it's also redefining entertainment... Within the first 20 hours alone, we've seen more than a million Xbox Live members come online to play Halo 3 - that makes September 25 the most active Xbox Live gaming day in history."

Microsoft is once again playing the numbers game and today announced that Halo 3's first-week sales broke the $300 million USD mark. In addition, retailers are reporting the sales of the Xbox 360 console roughly doubled during the first week of Halo 3 availability.

Moreover, almost one-third of players on Xbox Live during launch day were playing Halo 3. Halo 3 players recorded over 3.6 million hours of online play during the first 24 hours of availability and over 40 million hours during the first week of availability.

"Halo is truly a cultural phenomenon, and the launch of Halo 3 is an important milestone for Xbox 360 and for video games as entertainment and as an art form," said Microsoft founder Bill Gates. "Halo 3 embodies our vision for the future of entertainment, where some of the world's greatest creative minds will deliver a new generation of interactive storytelling."

Halo 3 is available in three versions: Standard Edition ($59.99), Limited Edition ($69.99) and Legendary Edition ($129.99).



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RE: Righting the wrongs
By peritusONE on 10/4/2007 1:52:45 PM , Rating: 1
quote:
Unfortunately they didn't right them all...

Fall damage. Is the name Mario Chief? No, he's a 1,000lbs death-dealer. When he lands from over 30ft, it's gonna sting, I don't care how advanced the suit is.

I love when people question the damage that needs to be dealt from a 30-foot drop in a game where you are out to destory structures that were made by an alien race thousands of years ago that can wipe out all of the galaxy. "Damn it, I want realism when I jump off a 30-foot cliff onto the back of a giant scarab!!"
quote:
Pistol. The new pistol would almost be tolerable if it had a scope. The power is decent, but I shall always lament the lack of the H1 pistol.

It's the one shot, one kill that you want back, not the scope. The scope is nothing without the amazing accuracy of the weapon in H1. Why not just use a sniper rifle, it does just as well compared to why everyone loved the original pistol.
quote:
FOV. Why did they chicken out on the field of vision AGAIN? H1 had nearly a 90-degree viewable FOV. It allowed you to take in so much more of your surroundings and made it easier to track targets. H3 follows in the footsteps of H2 with about 20 degrees shy.

The H3 FOV is MUCH better than H2, they are hardly the same. I haven't played H1 in a while, so I can't compare, but I find nothing wrong with the H3 FOV. Nor have I heard any complaints about it (besides your own, of course).
quote:
Custom controls. Why can't we map our own damn buttons? It's 2007!

Agreed. Although I think the default setup is perfectly fine, I see no reason not to include the option to remap your own config in today's games.
quote:
Warthog still blows. Making it slower and destructable isn't "cooler". It's funny, now the Mongoose is about as fast as the H1 Hog and with the exception of no side passenger, fills the void that Bungie created by nerfing the H1 Hog. Why not just skip the Mongoose and bring back the original H1 Hog?

I find the Mongoose a lot faster than the H1 Warthog. I also do not see much difference in the Warthog between all 3 games, it's stayed about the same IMO. If the Warthog is slower as you say, that's a good thing IMO, since it's infinitely more powerful of a weapon than the mongoose. If you need firepower, you go with the Warthog and a partner. If you need speed, you get on the Mongoose. You can't have the best of both worlds, which balances things.

Between this and the pistol gripes, I'm gathering a pretty good guess as to how you possibly dominated H1 LAN parties.....
quote:
Sounds. Why does Bungie brag about "better sound" in H2 and H3, when the melee, warthog, and guns sound less substantial? Why not use the same sound fonts for the Warthog and assualt rifle from H1? They sound better.

Everything sounds the same to me.... *shrug*
quote:
Arbiter. I'm fine with him being there during single player, but I would really prefer that you at least have the option to play as multiple Spartans instead.

Is that really a legitimate gripe? I think it's cool that they've stuck to the story of MC being the last surviving spartan, and ensure that it still looks that way when playing co-op.
quote:
Grenades. Again - they are too weak and not as good as H1 'nades. With the "catch" skull activated, it is much better. I wish there was a "Halo 1 Skull".

I've not seen this at all. How are they too weak? If you put them close enough to an enemy, they will die, simple as that. If you think they are too weak now, you're just pissed because Bungie has taken away your ability to kill while being bad at throwing nades.
quote:
All those complaints aside, I have thoroughly enjoyed the campaign multiple times, it is dramatically superior to Halo 2 in nearly every way. And while superior to Halo 1 in features, I still prefer the Halo 1 game engine. It just feels better. Halo 3 is awesome.

Agreed that Halo 3 is awesome.


RE: Righting the wrongs
By therealnickdanger on 10/4/2007 3:33:07 PM , Rating: 2
quote:
Damn it, I want realism!!

My complaint may have concerned reality, but my need for fall damage has to do with better tactical gameplay. Being allowed to bounce all over a map with zero consequences is just sloppy. Fall damage makes you think a bit harder about your surroundings when placing your shots. When push comes to shove, you might make the fall if you crouch at the right moment, which requires more skill. If I wanted to play UT or Quake, I would.

quote:
It's the one shot, one kill that you want back, not the scope.

Why wouldn't I want it back? OSKs (one-shot kills) are rare, but TSKs (three-shot kills) are why the pistol was sweet. It required skill to pull of consistently. The H1 pistol is awesomely powerful and versatile, no doubt. Instead, we get the battle rifle. The BR is essentially a 3-shot pistol. Insane accuracy and range... with two extra shots. In essence, they automated the TSK of the pistol, thereby noobifying the game. I would stop complaining about the lack of H1 pistol if I was offered a single-shot mode for the BR. With the BR, I can headshot three grunts in formation at once - which is l337 and cool and all, but it's just cooler to single-shot when I want. I wouldn't be complaining if Bungie hadn't given it to me in first place then taken it away. They keep making excuses and replacing it with other weapons that are every bit as "unbalanced". Giving us a 2X mode on the pistol would just make it more useful mid-to-long range weapon and worth carrying.

quote:
I haven't played H1 in a while, so I can't compare

H3's FOV is not "much" better than H2. They simply aren't employing the same widescreen cheat H2 used (vertical cutoff). Believe me, I have played so much H1 and HPC to know the difference, more than should be legally allowed. H2/3 are very visually restricted by comparison to H1.

quote:
You can't have the best of both worlds, which balances things.

Yeah, the Mongoose is faster than the H1 Hog by a small amount - definitely much quicker accelleration. Throw H1 in and take a hog for a spin, it moves nearly the same as the Moongoose in every way - speed as well. As far as firepower, have you even played the H3 campaign? Equip a marine with a rocket launcher/fuel rod and have him get on the back of the Mongoose. You'll be able to beat any level without firing a single shot - just drive and your AI partner will clean up for you. Even in multi, having an ally with a heavy on back of the goose is "unbalanced".

quote:
I think it's cool that they've stuck to the story of MC being the last surviving spartan

That's just it, he's not. There are several other Spartans still alive. The books (of which I have only read one) detail the missions they are on. The MC isn't alone.

quote:
you're just pissed because Bungie has taken away your ability to kill while being bad at throwing nades.

Cute, but wrong. The H2/H3 nades are simply weaker than H1. I don't know why I can't complain about having sh*ttier nades. Like I said, though, the Catch Skull brings the nades up to H1 performance and allows for devastating chain-reactions that will claim your own life if you're not careful (forcing better tactical decisions). H1 nades are better, period. I like the new flame nade though! Great addition!

Dual-wielding is just a gimmick with zero value. Just give me one better weapon, please... like H1. I'm a meat'n'potatos type a guy. All three games are easily beaten on Legendary with some nades, a pistol/BR, and a shotgun. Dont' need nuthin else.

I'm gonna sound like a H1 snob here (because I admit I am) and say that you just haven't played H1 enough. For you to say that you can't tell the difference between the H1/2/3 fundamentals (FOV, Hog, weapons, physics, sounds) speaks volumes to me about your lack of Halo experience. God, I'm a nerd. Sorry.


RE: Righting the wrongs
By peritusONE on 10/4/2007 9:30:47 PM , Rating: 1
quote:
My complaint may have concerned reality, but my need for fall damage has to do with better tactical gameplay. Being allowed to bounce all over a map with zero consequences is just sloppy.

Hmmm, how to respond.... Let's look at your next comments....
quote:
Why wouldn't I want it back? OSKs (one-shot kills) are rare, but TSKs (three-shot kills) are why the pistol was sweet.

So much for that realism thing you were wanting to go for. Not saying that you can't kill someone with a pistol with one or three shots in real life, but they might as well put a lone pistol in the middle of maps instead of the spartan laser or rocket launcher.
quote:
Giving us a 2X mode on the pistol would just make it more useful mid-to-long range weapon and worth carrying.

There goes that realistic thing you were wanting again. A pistol should never be a "useful mid-to-long range weapon". You say you want tactics, but then you want to be able to three-shot-kill an enemy across the map. You don't want tactics, you want easy kills.
quote:
H2/3 are very visually restricted by comparison to H1.

I simply disagree. Just to make sure, I checked out some gameplay pictures on the net, and I still disagree with you. H1 was great, H2 was horrible, H3 may not return to H1 FOV, but it's still very useable and not at all obtrusive like H2 was.
quote:
As far as firepower, have you even played the H3 campaign? Equip a marine with a rocket launcher/fuel rod and have him get on the back of the Mongoose. You'll be able to beat any level without firing a single shot - just drive and your AI partner will clean up for you. Even in multi, having an ally with a heavy on back of the goose is "unbalanced".

Sure, the AI with a rocket launcher gives you unlimited firepower and highly accurate shots. But the mongoose goes so fast, you need to be a great driver to not flip it repeatedly in order to go through an entire level with it. Plus, on higher difficulty levels, I guarantee you won't go through an entire level by how you describe.

Also, I disagree with a match being unbalanced with a 2-man mongoose driving around. It's much harder for a person on the back of a speeding mongoose to shoot accurately, especially with a bad driver.. Not unbalanced at all.
quote:
That's just it, he's not. There are several other Spartans still alive. The books (of which I have only read one) detail the missions they are on. The MC isn't alone.

Which book was it? Besides, the other Spartans aren't there with MC, so it still fubars the story to have multiple spartans running around. My experience with the books goes as far as thinking that all the rest of the spartans were killed at the battle of Reach.

But nonetheless, that's a petty argument, and proves nothing. I simply cannot see you listing a legitimate gripe about playing as other characters in co-op. It's all aesthetic, it's not like you're handicapped in any way having to play as other characters.
quote:
Cute,

Thanks, I try. :)
quote:
Dual-wielding is just a gimmick with zero value. Just give me one better weapon, please... like H1. I'm a meat'n'potatos type a guy. All three games are easily beaten on Legendary with some nades, a pistol/BR, and a shotgun. Dont' need nuthin else.

Everything in this game is a gimmick....it's sci-fi afterall. Dual-weilding gives you double the firepower, I don't see how it's a gimmick. Zero value? Technically, it's 2x value, unless you're just really good with nades, and would be better off with that ability in a firefight instead of an extra weapon.
quote:
I'm gonna sound like a H1 snob here (because I admit I am) and say that you just haven't played H1 enough. For you to say that you can't tell the difference between the H1/2/3 fundamentals (FOV, Hog, weapons, physics, sounds) speaks volumes to me about your lack of Halo experience. God, I'm a nerd. Sorry.

I played quite a bit of H1 in the day. Everything about H3 is better than H1. Like I said before, it sounds like to me that you had your H1 skills down pat, which I can respect. But naturally, H2 and then H3 changed things up a lot. Again, naturally, you do not like it. And you let that subconsious hate bring out all these petty arguments against H3. You're reading too much into it without even realizing it.

IMO, the FOV is perfectly acceptable, the warthog is perfectly acceptable and balanced with the other vehicles in the game, the physics are better in H3 (when did you bring physics into this?), and the sounds are better.

Oh, and apology accepted. :P


RE: Righting the wrongs
By therealnickdanger on 10/5/2007 12:28:44 AM , Rating: 3
I'd comment back, but I doubt I'll persuade you in any way... plus I'd be "that guy" on the Interweb who argues about videogame tactics. I think what we're all trying to say is that H1 was great, H2 wasn't so great, and H3 is great.


RE: Righting the wrongs
By peritusONE on 10/5/2007 7:56:11 AM , Rating: 2
quote:
I'd comment back, but I doubt I'll persuade you in any way... plus I'd be "that guy" on the Interweb who argues about videogame tactics. I think what we're all trying to say is that H1 was great, H2 wasn't so great, and H3 is great.

Oh, don't get me wrong, I'm not arguing with you or trying to change your mind on anything, just making conversation :). This is a videogame article, feel free to talk tactics.

But yes, H1 = great, H2 = could've been better, H3 = great (better than H1 IMO :P).


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