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Unconfirmed: Microsoft lets go of Bungie Studios but retains rights to Halo

In what may be nearly unbelievable news, word is circulating around the web that Bungie Studios’ days under Microsoft may be over. The initial news first started from the Seattle Post-Intelligencer, an outlet known for its Microsoft-related information, and has since grown legs as other media have followed up on the story.

According to an email received by the Post-Intelligencer, Microsoft has released Bungie Studios from its ownership. The deal is apparently done, but Microsoft wishes to hold the public announcement until after October 6 for the protection of quarterly financial results.

The email reads: “Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn't like how MS is constantly trying to "handle" everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie [sic] they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity.”

Game Informer checked with its own sources and reports that Bungie and Microsoft separated on October 1, 2007. According to the magazine, Bungie did not wish to be tied down to indefinitely making Halo games. As a result, shareholders of Bungie bought the studio name back from Microsoft for “an unstated, but significant amount of money.”

Microsoft will retain all rights to the Halo franchise, assuring that the Master Chief will never grace competitors’ systems, and will also hold “the right of first refusal on future games,” meaning that Halo 3 probably won’t be the last Xbox 360 exclusive title from Bungie Studios.

When asked for comment, Microsoft’s PR representatives did not deny or confirm the validity of such events. “To your question, there's been no such announcement. We can't comment further,” said one representative to 1UP, while another said, “There's been no such announcement. We continue to celebrate the tremendous success of the global phenomenon that is Halo 3.”

It’s unlikely that any official confirmation or denial of Bungie’s split from Microsoft will appear before the end of the week. The only thing certain right now is that the door locks on Bungie’s offices in Kirkland, WA have all been changed – perhaps as a sign of a change in ownership.

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By logaldinho on 10/3/2007 5:09:14 AM , Rating: 3
how much of the original creative talent that thought up the initial halo are even still with bungie? i still remember when halo was first announced way before microsoft purchased bungie, and how heavily i was anticipating playing it on the PC. then microsoft killed my dreams and made it merely a console port on a pc.

the only problem i foresee for bungie is without a larger entity overseeing and micromanaging their progress we are going to look at another 10 year game cycle for them. the original halo took how long to finalize from announcement?

also theres a spoiler question in closing so if you havent played h3 but plan to dont read below this line =\


so i finished the game and cant figure out if i died or not, anyone with any insight?

RE: ?
By ryedizzel on 10/3/2007 5:19:44 AM , Rating: 2
watch the clip after the credits, n00b.

RE: ?
By hrah20 on 10/3/2007 6:05:13 AM , Rating: 2
YEAP, after the credits you'll see the real ending, or you can go to you tube and watch it ,I rater play it than watch it, and this news are still unconfirmed, saw them on gamespot and is still a rumor, but we'll see...

RE: ?
By Polynikes on 10/3/07, Rating: -1
RE: ?
By clovell on 10/3/2007 10:44:51 AM , Rating: 2
Because their video game was produced for another platform after Microsoft bought them out? Man, I though I had issues... geeze.

RE: ?
By Polynikes on 10/3/2007 12:51:21 PM , Rating: 2
I take it you didn't play Halo PC. I'm sure Bungie could've pushed for a simultaneous release on both platforms, but instead they gave the PC gamers sloppy seconds.

RE: ?
By spindoc on 10/3/2007 1:04:52 PM , Rating: 2
Seems like this is becoming more common for the PC market. Have you played Tiger 08? Tiger 07 is way better for PS3.

I especially like the way EA used all the same voice recordings from Tiger 04. Nice!

RE: ?
By clovell on 10/3/2007 2:53:20 PM , Rating: 2
I did play it. I still play it. Often. I've been with the series for a long time. Bungie didn't give PC gamers anything - Microsoft pushed them straight into development for Halo 2. Gearbox Studios made the port of Halo to the PC. And, still, despite the crappy netcode, and lack of AA/ASF, it was still a very fun game.

Bungie couldn't have pushed for a simultaneous release because the port didn't exist when Halo was released on the xbox. Microsoft didn't sit on the thing for 2 years and when they decided they had sold enough consoles, release it to the public.

Furthermore, the original Halo for the PC wasn't even an FPS - so if Microsoft hadn't purchased Bungie, you wouldn't have the current Halo series in its present form.

Not to mentioned that Microsoft owned Bungie - so even if Bungie was able to push (assuming they magically produced a port before Halo was released on the xbox), do you really think Microsoft would have let them? Halo made xbox viable. This is the flagship game of the xbox. Allowing a simultaneous release would have affected sales of consoles and subsequent profits of Microsoft and the other Halos wouldn't have had as much base to sell to, wouldn't have turned nearly as much profit, and Microsoft wouldn't have had nearly as much capital to invest back into Halo - and that's not even counting if they would even want to in such a situation.

So, I call shenanigans - you can't have your cake and eat it too.

RE: ?
By Polynikes on 10/3/2007 5:05:24 PM , Rating: 3
So you did play Halo PC? How'd it run on your machine? My then almost-as-good-as-you-can-get gaming rig cried like a baby being slapped when I ran that game. With no AA/AF? That's crap.
Furthermore, the original Halo for the PC wasn't even an FPS - so if Microsoft hadn't purchased Bungie, you wouldn't have the current Halo series in its present form.

Where the heck did you pull that from? I was eagerly awating Halo PC/Mac, pre-Microsoft buyout, and it was an FPS. Unless you're talking about WAAAAAY back in development, maybe then it wasn't an FPS (though I doubt it) but in the 6 months prior to Bungie getting bought that I was salivating over Halo screenshots, it was an FPS.

Why was it so unreasonable for them to have released a PC version simultaneously? THEY WERE ALREADY DEVELOPING A PC/MAC GAME. They had to port THAT over the Xbox platform. There's no reason they couldn't have kept the PC development going. Hell, they already had a LOT of the game done, it's like they just threw all that hard work away.

You call shenanigans on what? My claim that Bungie left PC gamers hanging? Certainly they are to blame in some part AT LEAST. I'm sure there was a lot of strong-arming by Microsoft, but I doubt everyone at Bungie was keen on throwing away years worth of work. It's funny, too, because a lot of games are being made nowadays for multiple platforms simultaneously. So I think I will have my cake, and I'll eat it, too.

RE: ?
By drakanious on 10/3/2007 5:22:48 PM , Rating: 2
Halo was originally going to be an RTS, but this was in the very early development I-don't-know-how-long before they buyout.

RE: ?
By T4RTER S4UCE on 10/3/2007 6:23:28 PM , Rating: 2
At first it was a Sci-Fi Myth, then it was a 3rd person shooter, a little while after the acquisition it became an FPS and XBOX's killer app.

RE: ?
By kkwst2 on 10/5/2007 1:34:22 PM , Rating: 2
No. It was a FPS well before the acquisition. Being a long-time Marathon and Myth fan, I used to log on weekly to check progress.

RE: ?
By kkwst2 on 10/5/2007 1:40:00 PM , Rating: 2
Well, now I see where you got that from. My recollection of how it happened is much different. I remembered it changing to a FPS before the acquisition. Have no proof though.

RE: ?
By Bioniccrackmonk on 10/3/2007 8:56:51 AM , Rating: 2
You have to beat the game on legendary, then watch after the credits.

RE: ?
By kristof007 on 10/9/2007 2:06:46 PM , Rating: 2
If I am correct, there is an ending after the credits, and then a little extra. (its about 20 seconds and I won't say what it is) That is the "legendary" ending.

RE: ?
By fleshconsumed on 10/3/2007 9:10:09 AM , Rating: 2
how much of the original creative talent that thought up the initial halo are even still with bungie? i still remember when halo was first announced way before microsoft purchased bungie, and how heavily i was anticipating playing it on the PC. then microsoft killed my dreams and made it merely a console port on a pc.

Yeah, I still remember downloading videos and thinking "holy crap, they recorded these on TNT2?"

By the time Microsoft bought them out, made Halo console only game, and ported it back to PC it required GeForce6 to run properly with all settings maxed out and still looked like 3 year old game.

By Mitch101 on 10/3/2007 8:41:58 AM , Rating: 2
Halo was great on the X-Box but by the time it made it to the PC it needed an graphics update. Here is hoping we dont see long gaps between whatever Bungie decides to do.

Also if anyone remembers the original Halo trailers there were animals roaming the lands which I would like to see more in games. Not sure why they were removed it added a level of being somewhere different.

RE: Interesting.
By StevoLincolnite on 10/3/2007 9:04:28 AM , Rating: 2
It did get those graphics update by the addition of Pixel shading 2.0 support, which as you may know the Xbox is in-capable of displaying, plus larger resolutions, better AA and AF.

RE: Interesting.
By rtrski on 10/3/2007 11:40:02 AM , Rating: 2
I agree, but I think the OP meant that by the time it was ported, it was looking a bit 'dated' by comparison to other concurrently-released, PC-original games. Halo 2 on PC seems similarly behind the power curve.

Frankly I still like Halo's look even today - it's a tad cartoony, but that's not necessarily a bad thing (thinking of the look of TF2 for example)

RE: Interesting.
By Locutus465 on 10/3/2007 1:21:13 PM , Rating: 2

Stole that from another poster on another artical... What you said about it being "cartoony" made me think "Master Chief and Friends DreamLand Adventures".... lol

RE: Interesting.
By Mitch101 on 10/3/2007 1:30:46 PM , Rating: 2
rtrski - yes your wording is better than mine. I still like the look but I think they should have upped the textures a bit more for the PC version as many games looked so much better by the time it was released for the pc.

RE: Interesting.
By clovell on 10/3/2007 10:46:10 AM , Rating: 2
I wonder if this means Bungie may possibly be the ones who port H3 to PC.

RE: Interesting.
By Mitch101 on 10/3/2007 1:31:28 PM , Rating: 2
One can dream because I do prefer the mouse of the x-box controller.

By Nyu on 10/3/2007 5:31:00 AM , Rating: 1
I wish they made games like Oni again, that was such a cool game

By robinthakur on 10/3/07, Rating: -1
By omnicronx on 10/3/2007 10:37:31 AM , Rating: 3
Well the 600 thousand people currently playing on XBOX live do not agree with you. Did Microsoft pay out these people too? It must be a conspiracy!

Don't play it if you do not like it, theres nothing much more to say.

By clovell on 10/3/2007 10:48:29 AM , Rating: 2
If I could rate you up...

By robinthakur on 10/5/2007 7:09:53 AM , Rating: 2
I didn't imply that people playing it online were 'bought off' (!?) and certainly didn't imply any form of the c-word (that's conspiracy btw) just that the reputable reviews of Halo 3 scored it far too highly compared to the competition. If you ignore all the marketing, fanboyism and all the other guff, its just a fps, not really as impressive as its competitors available on PC, or even on the 360 and once the rampant hype runs out of budget and ends, its hardly going to be remembered as a classic.

I was generally, horribly disappointed with the game, it honestly looks and feels really dated to me, nothing new and unless you are a Halo fanatic (as most commenting here seem to know, the sort that read the books, buy the Lengendary Edition etc) its not going to hold much interest. Its selling well now because its in its first week, and a colossal ammount has been spent on convincing those of you that needed convincing that this was the second coming. As a game, its average and its niche (albeit a globally marketed one). 600,000 gamers playing online out of how many Xbox 360's sold in total playing online? 9 million? How many additional Xboxes did this sell? Has it or will it sell 1:1 with all 360's? I honestly doubt it. Its pointless spending so much money marketing an FPS to the general public, most of them simply aren't interested once they find out what the game consists of or the fact that the only way to feel like you are getting your moneies worth is to play it online. Whatever happened to games you can play and enjoy on your own or cooperatively in the same room? The story is...very predictable. Very little narrative and plenty of wooden dialogue which doesn't flow/makes little sense and its obvious that the only 'movie' you could compare this to is Battlefield Earth or Wing Commander. Master Chief himself is so generic and clichéd it hurts. He looks like one of the helmet-wearing characters from Doom/Quake 3...

If I play it, don't like it and disagree with the general consensus on the game then I will say. Just because the game industry and MS has invested alot in this game does not mean the criticism is not allowed, or is all dissention to be crushed? Did someone pass a US Gaming-Patriot act while I wasn't looking?


By bpurkapi on 10/3/2007 2:27:47 PM , Rating: 2
Agree that Halo 3 is more of the same. After beating the campaign, me and a friend were playing the forge and it was one of the most entertaining multi-player experiences I have had! In my opinion the campaign is a bit dull, but the parts where you got to fly and drop onto the huge walkers was awesome! The worst part of the game was when you had to go into the flood's den, so damn boring and hard! Overall we gotta remember that Halo is all about the multi-player.

By clovell on 10/3/2007 2:56:10 PM , Rating: 2
I disagree. I liked the campaign. On the flood levels - there are places where you really just need to run past the enemies - because they keep coming. Killing wave after wave after wave is boring... but that's not what you're supposed to do.

By BansheeX on 10/3/2007 9:00:15 AM , Rating: 2
They should remake the Myth games in HD for 360 and PS3. I loved those games.

RE: Myth...
By akugami on 10/3/2007 9:03:16 AM , Rating: 2
Myth and Marathon.

RE: Myth...
By T4RTER S4UCE on 10/3/2007 6:16:27 PM , Rating: 2
Marathon first... I loved those games.

RE: Myth...
By T4RTER S4UCE on 10/9/2007 2:25:04 PM , Rating: 2
Scratch that, I still love them.

By novacthall on 10/3/2007 6:52:25 AM , Rating: 4
Who wrote that email, Miss Teen USA South Carolina?

RE: Strangie?
By Mitch101 on 10/3/2007 8:46:00 AM , Rating: 2
She makes Jessica Simpson look smart.

Reminded me of Ralph From the simpsons:
Me fail english thats umpossible.

Two Anecdotes
By lukasbradley on 10/3/2007 7:35:55 AM , Rating: 2
Two (somewhat competing) anecdotes sprang to mind:

There are two sides to every story.

Live by the sword, die by the sword.

RE: Two Anecdotes
By FITCamaro on 10/3/2007 8:41:07 AM , Rating: 3
There are two sides to every story.

Yes and they are:

1) Mine
2) Who gives a crap.

Urban lengend
By BladeVenom on 10/3/2007 3:48:08 PM , Rating: 2
Urban legends almost always start with a friend of a friend told me...

I don't why anyone takes this seriously. I have a thousands of such rumors "a friend of friends said.." in my spam box about stock tips; none of them are news worthy.

RE: Urban lengend
By rdeegvainl on 10/4/2007 7:28:43 AM , Rating: 2
But I, being poor, have only my dreams
Tread lightly because you tread on my dreams.

By RMSe17 on 10/3/2007 4:34:09 PM , Rating: 2
I am curious as to why they had to leave Halo in M$ hands? It was their idea, and they were the ones to bring it with them to MS. They were the ones to develop an make it. It only makes sense to me that they walk away with it as well.

RE: Halo..?
By calguy on 10/4/2007 2:09:10 AM , Rating: 2
Because Microsoft doesn't want to give it's most important game franchise.

By Bruce 1337 on 10/3/2007 8:28:22 AM , Rating: 3
Looks like somebody was playing a little too much Last Alert for the Turbografx...

By andylawcc on 10/3/2007 4:42:34 AM , Rating: 2
the creators of the original Age of Empires?

correct me if i am wrong, but the lead programmers left Ensemble Studios after the success of AoE I... for reasons I do not know, but I am guessing it could be something similar to this case.

So instead of Black Monday...
By porkpie on 10/3/2007 10:54:05 AM , Rating: 2
This date will know be known as "White Wednesday"...?

I liked some early Bungie games
By DesertCat on 10/3/2007 12:01:27 PM , Rating: 2
Probably one of my favorite early Bungie titles was Myth: The Fallen Lords. It was the game that finally convinced me to buy a Voodoo2 graphics card. The game looked best by far in Glide. The sequel Myth II: Soulblighter was very good and included wider 3D support (like Direct3D). Gotta love dwarves throwing malatov cocktails to blow up the zombie hordes.

There was a Myth III title, but it wasn't made by Bungie and it showed. The first two games had a lot of polish but Myth III was a mess.

I'm hoping that Bungie can get back to making some innovative PC games like those.

By T4RTER S4UCE on 10/3/2007 6:28:51 PM , Rating: 2
I hope this would mean that Bungie would start simultaneously
releasing their games on both next-gen systems.
The original Halo was meant to be ported to the PS2 after its PC release anyway.

By Pirks on 10/5/2007 12:19:42 PM , Rating: 1



Welcome back to Windows gaming, guys. I'm so glad you finally escaped from under the heavy MS foot that was forcing you to release console games - let's see if you can return to Windows gaming world with a bang!

By afkrotch on 10/3/07, Rating: -1
RE: So....
By darkpaw on 10/3/2007 9:56:16 AM , Rating: 5
Making games for the Mac would guarantee a quick death.

RE: So....
By jacarte8 on 10/3/07, Rating: -1
RE: So....
By darkpaw on 10/3/2007 10:39:02 AM , Rating: 2
Oh I did, but there isn't exactly enough of a Mac audience to make a successful game. Especially with the cost of games today compared to twelve years ago.

RE: So....
By Wightout on 10/4/2007 1:01:56 AM , Rating: 1
id and EA seem to think that there is a market there...

RE: So....
By Master Kenobi on 10/4/2007 8:57:11 AM , Rating: 3
EA is using third party packaging software to wrap the game in an Emulator. There isn't any special development to make it Mac.

RE: So....
By Locutus465 on 10/3/2007 1:07:24 PM , Rating: 2
I'm not so sure he was commenting on the quality of the games as much to the availability of them on a platform that gamers actually own (ok, I'm sure 1 or 2 gamers might have a mac somewhere). It's nothing against the mac platform, just it's lack of market penetration particularly in the gaming industry. Hopefully their time with MS will have taught them how much more money can be made by making games console/pc available.

RE: So....
By Tewt on 10/3/2007 11:08:39 AM , Rating: 2
What games did Bungie make before Halo? Just curious.

RE: So....
By themadmilkman on 10/3/2007 11:24:01 AM , Rating: 2
Marathon, Myth, a few others that I can't remember right now. Marathon is the one that people generally remember, however. An excellent story-driven FPS.

RE: So....
By Chocobollz on 10/3/07, Rating: 0
RE: So....
By T4RTER S4UCE on 10/3/2007 6:14:20 PM , Rating: 2
The biggest have been
Pathways Into Darkness - Adventure - 1993 - never played
Marathon - FPS - 1994 - My favorite Bungie game
Marathon: Durandal - FPS - On XBLA - Pretty fun
Marathon: Infinity - FPS - Story was confusing but everyone plays multi player with it.
Myth Series - RTS - Haven't played
Oni - 3rd Person Shooter - 2K Games took over Oni after Microsoft's acquisition.

For more info on all of them go to
P.S. go to for Marathon's story

RE: So....
By atlascott on 10/3/07, Rating: -1
RE: So....
By Locutus465 on 10/3/2007 3:43:21 PM , Rating: 3
Because cross platform development in C/C++ is a cake walk that would not significantly affect costs and development life cycle at all...

RE: So....
By peritusONE on 10/3/2007 3:53:50 PM , Rating: 5
Making games for Mac, with an easy port to Linux, and a somewhat less easy but still not too tough port to PC, could be very lucrative. Especially since alot of gfx drivers for Vista suck--even a year after its release--which is doubly pathetic since VIsta needs at 128MB vid card to show its eye candy! More Macs are being sold now than ever, and Macs are getting more and more market share.

I'm pretty sure 64MB is the minimum requirement. The interface is faster than XP with the switch from raster to vector, anyway. Mac market share is still a dysmal 5% or something like that, hardly a "lucrative" market, as you put it. Anyone got exact numbers on market share?
2. Bungie cranked out games in a pretty short dev cycle. Marathon 1, 2 and 3 (Infinity) all came out within 1 to 2 years of one another. Myth 2 follows Myth by one year. DOOM was state of the art on the PC at the time, and Marathon's gameplay and gfx made DOOM look pathetic. Bungie pioneered better games on less powerful (at that time) hardware that ate the lunch of similar titles on the PC. Gaming on the Mac was ok back then. Bungie and Blizzard and anything else was gravy.

Games were much more simple back then to make. Making a few sprites is child's play compared to creating and animating a scarab in Halo 3, for example. You simply cannot compare the dev cycle of Marathon and it's sequels to the Halo series.
3. Myth was basically fantasy squad level real time combat with graphics similar to Medeival Total War, except at the time, Crap 2D graphics of Warcraft 2 was the state of the art on the PC, and Bungie did it about 10 years before Creative Assembly (great company, btw). It had working multiplayer via MODEM--14,4. I played the crap out of it with my buddy--Marathon, too. First with interactive environments, (terrain and cover and elevation matter) and first with a physics engine that matters (pile up those explosives and watch the explosive carnage.

So? What does this have to do with anything?
4. Everything M$ touches turns to crap. Windows Me. Vista. Zune. Disposable XBox360's. Halo 2. And to clarify, Halo was virtually ready for release, but it was M$'s acquisition of the company which delayed its release for e year. They had the throw away their Mac and PC work and redo everything for the XBox. If they didnt amass more money than God by predatory practices in the OS and Office software markets, they'd be dead, dead, dead. And they are dying. OSX is light years ahead of Vista and XP. OpenOffice is every bit as good as Micrsoft Office (and free), and about a million other software companies out there make better work processors than the bloated, kludgy, broken peice of crap that is Office 2007. Mariner software, for example, makes GREAT writing software and it all sells for less and a hundred bucks, and youre not on an artificial upgrade cycle--and almost every word processor opens and saves to Mcirsoft formats, anyway. Why waste 400 bucks?

Every Microsoft OS is considered crap by the nerds of the internet until they get used to it (i.e. hardware companies get their drivers in line). Windows ME was a piece of crap, though. The Zune is a fantastic device, and will be getting even better in less than a month. The 360 issue has been dealt with admirably with huge extended warranties. Halo 2 still garnered amazing reviews regardless of what you think of it. Check gamerankings if you forgot.

As for Microsoft's aquisition delaying Halo for a year, you think? That's how it works. You are using too many "well, duh" statements to prove whatever point it is that you're trying to make.

Predatory practice....some call it business tactics. And yes, any company that doesn't amass money will always be "dead, dead, dead". Sounds like you didn't sleep through business 101.

OSX is not "light years" ahead of Vista. Some may think it's better, but the term "light years" is hardly appropriate.

OpenOffice is every bit as good as Office, I agree, but only if you do simple word processing and the like. It can't hold a candle to Office when you delve into the super advanced features. Besides, how do you figure Office 2007 is broken exactly? Awful lot of talk, nothing to back it up. If I told everyone your mom was ugly, I'd better have a picture to back it up.

If Office sucks, why would you want to save to the "Mcirsoft" format in the first place?
5. If Bungie likes fans who adore them, they'll enjoy their return to the Mac. Gaming on a Mac has sucked for 10 years, and only Blizzard has made it possible to be a Mac user AND a gamer. I hope they do come back. I'd welcome them with open arms.

Nobody ever said they'd go back to the Mac. Besides, it's not a viable business plan to develop solely for the Mac, so whatever you get, us PC guys will get, too.

It's understandable that you're a Mac guy and you're loyal, but you don't have to justify your purchasing decisions by belittling the competition....well, Microsoft isn't really the competition, are they? They own the market basically.

RE: So....
By Chudilo on 10/3/2007 9:58:08 AM , Rating: 4
I wish they'd get behind OpenGL. To give Linux a boost. OpenGL runs well on windows too. But a native Linux game of that scale would put them on the map in the history books.

RE: So....
By porkpie on 10/3/2007 10:53:22 AM , Rating: 5
Yeah...too bad companies are worried about little things like profits and survival, rather than being "on the map in the history books".

RE: So....
By RMSe17 on 10/3/2007 4:36:42 PM , Rating: 2
Latest version of OpenGL lets you do pretty much everything that DX10 does. While being platform compatible. wow, eh?

Now I don't know about DX10, but back couple years ago, OpenGL was easier to program than DX.

Go figure.

RE: So....
By onelittleindian on 10/3/2007 10:30:57 PM , Rating: 4
> "Latest version of OpenGL lets you do pretty much everything that DX10 does. While being platform compatible. wow, eh?"

Yes. Of course the resultant performance is a couple notches below DX....but no one cares about performance in a game anyway, right?

RE: So....
By Pirks on 10/5/2007 12:25:07 PM , Rating: 1
John Carmack certainly does not care about performance, judging by his OpenGL games.

RE: So....
By Locutus465 on 10/3/2007 1:13:37 PM , Rating: 4
Yeah, they could go on history books for not selling a single game because they release everything for Mac & Linux :P

Not that Mac and Linux are bad platforms, they both are great platforms... But seriously, do you think a game studio can survive on them?

RE: So....
By bdot on 10/3/2007 11:55:51 AM , Rating: 2
Halo was being developed for PC before MS bought them at which pint MS moved it to an Xbox release.

RE: So....
By shamgar03 on 10/3/2007 3:28:47 PM , Rating: 2
You know honestly if halo had been pc only would it have been anywhere near as pervasive. It might have been a great game, but in the long run it would really just be another PC shooter, comparable to half life 2, DOD, unreal, quake, CS etc etc. The thing that is great about Halo is that it is playable on a console, where you can have lots of people in a room playing it. I was disappointed when Microsoft bought bungie too, but in retrospect it was better for the halo franchise and probably even for bungie. The problem is there are tons of great FPS's for the PC, there seems to never be more than 1 for consoles (ever since Goldeneye).

But then again "always two there are, master and apprentice"

RE: So....
By T4RTER S4UCE on 10/4/2007 4:48:43 PM , Rating: 2
Halo was to be released on the PS2 following Windows...
After the Microsoft acquisition Alex Seropian said,
"We never got it running on the PS2 anyways."

"People Don't Respect Confidentiality in This Industry" -- Sony Computer Entertainment of America President and CEO Jack Tretton

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