In what may be nearly unbelievable news, word is circulating
around the web that Bungie Studios’ days under Microsoft may be over. The initial news first started from the Seattle
Post-Intelligencer, an outlet known for its Microsoft-related information, and has
since grown legs as other media have followed up on the story.
According to an email received by the Post-Intelligencer, Microsoft has released Bungie Studios from its ownership. The
deal is apparently done, but Microsoft wishes to hold the public announcement
until after October 6 for the protection of quarterly financial results.
The email reads: “Apparently MS just wants Bungie to make
Halo for the rest of their natural days, and Bungie doesn't like how MS is
constantly trying to "handle" everything they do; the way they market
their games, the way they interact with their fans (basically the fact that
they do appreciate their fans), and how stingie [sic] they are with the profits
(comparable to the rest of the industry). So as of today they are their own
checked with its own sources and reports that Bungie and
Microsoft separated on October 1, 2007. According to the magazine, Bungie did
not wish to be tied down to indefinitely making Halo games. As a result,
shareholders of Bungie bought the studio name back from Microsoft for “an
unstated, but significant amount of money.”
Microsoft will retain all rights to the Halo franchise,
assuring that the Master Chief will never grace competitors’ systems, and will
also hold “the right of first refusal on future games,” meaning that Halo 3
probably won’t be the last Xbox 360 exclusive title from Bungie Studios.
When asked for comment, Microsoft’s PR representatives did
not deny or confirm the validity of such events. “To your question, there's
been no such announcement. We can't comment further,” said one representative
to 1UP, while another
said, “There's been no such announcement. We continue to celebrate the
tremendous success of the global phenomenon that is Halo 3.”
It’s unlikely that any official confirmation or denial of
Bungie’s split from Microsoft will appear before the end of the week. The only
thing certain right now is that the door
locks on Bungie’s offices in Kirkland, WA have all been changed – perhaps as
a sign of a change in ownership.
quote: i still remember when halo was first announced way before microsoft purchased bungie, and how heavily i was anticipating playing it on the PC. then microsoft killed my dreams and made it merely a console port on a pc.
quote: Furthermore, the original Halo for the PC wasn't even an FPS - so if Microsoft hadn't purchased Bungie, you wouldn't have the current Halo series in its present form.
quote: There are two sides to every story.
quote: Making games for Mac, with an easy port to Linux, and a somewhat less easy but still not too tough port to PC, could be very lucrative. Especially since alot of gfx drivers for Vista suck--even a year after its release--which is doubly pathetic since VIsta needs at 128MB vid card to show its eye candy! More Macs are being sold now than ever, and Macs are getting more and more market share.
quote: 2. Bungie cranked out games in a pretty short dev cycle. Marathon 1, 2 and 3 (Infinity) all came out within 1 to 2 years of one another. Myth 2 follows Myth by one year. DOOM was state of the art on the PC at the time, and Marathon's gameplay and gfx made DOOM look pathetic. Bungie pioneered better games on less powerful (at that time) hardware that ate the lunch of similar titles on the PC. Gaming on the Mac was ok back then. Bungie and Blizzard and anything else was gravy.
quote: 3. Myth was basically fantasy squad level real time combat with graphics similar to Medeival Total War, except at the time, Crap 2D graphics of Warcraft 2 was the state of the art on the PC, and Bungie did it about 10 years before Creative Assembly (great company, btw). It had working multiplayer via MODEM--14,4. I played the crap out of it with my buddy--Marathon, too. First with interactive environments, (terrain and cover and elevation matter) and first with a physics engine that matters (pile up those explosives and watch the explosive carnage.
quote: 4. Everything M$ touches turns to crap. Windows Me. Vista. Zune. Disposable XBox360's. Halo 2. And to clarify, Halo was virtually ready for release, but it was M$'s acquisition of the company which delayed its release for e year. They had the throw away their Mac and PC work and redo everything for the XBox. If they didnt amass more money than God by predatory practices in the OS and Office software markets, they'd be dead, dead, dead. And they are dying. OSX is light years ahead of Vista and XP. OpenOffice is every bit as good as Micrsoft Office (and free), and about a million other software companies out there make better work processors than the bloated, kludgy, broken peice of crap that is Office 2007. Mariner software, for example, makes GREAT writing software and it all sells for less and a hundred bucks, and youre not on an artificial upgrade cycle--and almost every word processor opens and saves to Mcirsoft formats, anyway. Why waste 400 bucks?
quote: 5. If Bungie likes fans who adore them, they'll enjoy their return to the Mac. Gaming on a Mac has sucked for 10 years, and only Blizzard has made it possible to be a Mac user AND a gamer. I hope they do come back. I'd welcome them with open arms.