Print 49 comment(s) - last by Master Kenobi.. on Sep 25 at 9:26 AM

Indoor environment showing off depth of field effects  (Source: Crytek)

Back outdoors with intense foliage  (Source: Crytek)

It's a tank!  (Source: Crytek)
Demo of Crysis sacrifices self to preserve retail release

All Microsoft Xbox 360 owners have September 25 marked on calendars as being the launch day of the highly anticipated first-person shooter, Halo 3. For PC-only gamers, however, that very same day was supposed to be host to the playable demo of another much awaited game, Crysis. Unfortunately, September 25 will now only play host to one of those games, as the Crysis demo will not be released.
Cevat Yerli, CEO of Crysis developer Crytek, sent a message to the media apologizing for the delay, explaining that the demo had to be delayed in order to assure the retail release target.
“We are taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of Crysis at this stage,” said Yerli. “To get the game into your hands by November the 16th, we had to make this call.”
As a result, the demo will be delayed a month to October 26, but will come with a couple extras for gamers. 

“The SP demo will be released with our CryEngine 2 - Sandbox 2 game editor, giving the community the opportunity to get familiar with the vast amount of tools they will have at their disposal four weeks before we ship, something we have always wanted to do," Yerli explained.
Although gamers are surely disappointed by the delay, Crytek looks to keep its promise for the shipment of the final product.

“This is an exciting time for us at the studio as the development of Crysis comes to an end and we are only a few weeks from Gold Master,” added Yerli. “We appreciate your patience and are looking forward to getting Crysis into your hands on November 16.”

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RE: Smart Marketing
By murphyslabrat on 9/24/2007 2:40:12 PM , Rating: 2
I don't think you should count the books as a pluss to the game. A good game plot would be one in which all the facts are communucated through the gameplay itself. Series like Max Payne or Deus Ex did an excellent job of this, and played more like an interactive novel. I ended up staying up for nearly 18 hours, continuous and without more than ?two? bathroom breaks, to get all the way through Max Payne 2; watching all of the dialogue and savoring the whole thing (well, on top of my usual anal-retentive, gotta-get-the-headshots, play style...).

I have not played through the Halo Games, so I cannot directly refute that statement. However, the fact that you include the books in the "awesome Halo plot" is indicative of lacking in-game communication of those details that require the inclusion of books. Mind you, also, that you don't need to script or build literary events and worlds, and you have a much freer form of communication. So, while books are a better method of sharing a plot, the Halo games should not be compared to other games that managed the same without literary help.

a final illustration: I am (or was, I've kinda lost interest nowadays) an avid fan of the Star-Wars literary continuum. However, I care little for the three "prequils," as the're (in my humble and fair opinion ;)) absolute crap. While the origional Star-Wars trilogy are of a quite different calibre, the same is true: they do not pertain to the books aside from the occasional reference that is picked up and expounded upon in the novels, graphic or not.

"Young lady, in this house we obey the laws of thermodynamics!" -- Homer Simpson
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