Crysis Demo Delayed Until Oct. 26
September 22, 2007 12:17 PM
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Indoor environment showing off depth of field effects
Back outdoors with intense foliage
It's a tank!
Demo of Crysis sacrifices self to preserve retail release
All Microsoft Xbox 360 owners have September 25 marked on calendars as being the launch day of the highly anticipated first-person shooter,
. For PC-only gamers, however, that very same day was supposed to be
host to the playable demo of another much awaited game
. Unfortunately, September 25 will now only play host to one of those games, as the
demo will not be released.
Cevat Yerli, CEO of
developer Crytek, sent a message to the media apologizing for the delay, explaining that the demo had to be delayed in order to assure the retail release target.
“We are taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of
at this stage,” said Yerli. “To get the game into your hands by November the 16th, we had to make this call.”
As a result, the demo will be delayed a month to October 26, but will come with a couple extras for gamers.
“The SP demo will be released with our CryEngine 2 - Sandbox 2 game editor, giving the community the opportunity to get familiar with the vast amount of tools they will have at their disposal four weeks before we ship, something we have always wanted to do," Yerli explained.
Although gamers are surely disappointed by the delay, Crytek looks to keep its promise for the
shipment of the final product
“This is an exciting time for us at the studio as the development of Crysis comes to an end and we are only a few weeks from Gold Master,” added Yerli. “We appreciate your patience and are looking forward to getting Crysis into your hands on November 16.”
This article is over a month old, voting and posting comments is disabled
9/23/2007 10:03:15 AM
I will probably get flamed but
Don't take the following too seriously
Firstly I applaud Crytek for bringing the graphic department in PC to next new level.
I am wary of FPS nowadays focusing on SP being a 1-man-hero conquering the world style gameplay. Am I the only one?
Most big hits like Halo, F.E.A.R, FarCry, Crysis, even half breed FPS like Oblivion; and RPGs are off topic; all similar the fact that you basically are the only hero in the scene.
Call of Duty, Medal of Honor had done a great job adding AIs alongside you so it's more believable; The progress still revolves around you killing 50 enemies, taking 100 gunshots before you die. And when you die, that's it. If you stand doing nothing in Call of Duty, the AI would not win the war. Tides of the war doesn't change. Your dead allies keep re-spawning, so does the enemy. Gunfires from your allies never hit, or, it's scripted so it always hit.
This is simply overdone. Out of 99.9% FPS have in common is the player always have god-like characteristics. Max Payne, Halo, Crysis. Can we have a game that involves more around teamwork and realism? With the advancement in graphics, can we have advancement in gameplay of the same level?
AI had been improving but at a snails pace.Not only that, it's also always the enemy AI that gets the attention, not NPCs/Allies. Is it currently technically feasible to improve AI to a point that we no longer see FPS gameplay resolving around a player himself? Perhaps new technology like Genetic Programming may help?
"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins
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