Print 124 comment(s) - last by Justin Case.. on Oct 1 at 11:13 PM

New Phenom triple-core processor coming in 2008

AMD today updated its roadmap with another multi-core processor, to slot between its dual and quad-core processors – Phenom triple-core processors. The new Phenom triple-core processors feature three processing cores on a single die and based on AMD’s Barcelona architecture, which launched last week in Opteron form.

The new triple-core processors will feature similar specifications as its upcoming Phenom X2 and X4 brethren. The Socket AM2+ processors feature 512KB of L2 cache for each core and a shared pool of L3 cache. Essentially, the Phenom triple-core processors are quad-core variants with one core disabled. This allows AMD to simply disable one core on quad-core dies for maximum use of a single wafer.

AMD claims to be the only company to offer tri-core processors, which the company claims to bring “true multi-core technology to a broader audience.” AMD has not given the Phenom triple-core processors an official name yet. However, it wouldn’t be too surprising if the tri-core processors followed the current Phenon naming scheme and received the Phenom X3 name.

“With our advanced multi-core architecture, AMD is in a unique position to enable a wider range of premium desktop solutions, providing a smarter choice for customers and end users,” said Greg White, vice president and general manager, Desktop Division, AMD. “As a customer-centric company, AMD is committed to working with our OEMs to deliver compelling value propositions across their multi-core product families with capabilities that address their requirements and aspirations.”

Features unique to AMD’s Barcelona and Stars architectures such as split power planes and dynamic independent core speed adjustments remain supported on triple-core processors. Additionally, AMD Phenom triple-core processors support HyperTransport 3.0 for up to 16GB/second of I/O bandwidth.

AMD claims significant performance gains over dual-core processors with its triple-core processors in benchmarks such as SYSmark 2007 and 3DMark06, where gaming and digital content creation performance is key.

“A continued commitment to elegant design and innovative processor architecture is instrumental to revolutionizing the technology industry,” said Richard Shim, research manager for IDC's Personal Computing program. “The advent of triple-core processors is a valuable market opportunity for customers to deliver end users compelling solutions and further differentiate on the desktop.”

Expect AMD to launch its Phenom triple-core processors in Q1 2008. AMD plans to launch its quad-core Phenom X4 next quarter.

Comments     Threshold

This article is over a month old, voting and posting comments is disabled

RE: The INQ was right after all...
By CyborgTMT on 9/19/2007 2:36:19 PM , Rating: 2
First, Fudo (who will believe just about anything, and misunderstands half of what he's told) is not the author of the benchmark ..(blah blah blah).. as a way to dismiss (or avoid addressing) that claim.

1 - I was not attacking the benchmark or the creators. I was attacking the INQ and you for believing that crap.
2 - The creators of the benchmark themselves have stated that they never sent those pictures to Fudo and they see no difference between the two companies in their benchmark.
Second, tons of benchmarks use stock / public domain images that can be found on the web (does the name "Lenna" ring any bells?). Your point was...?

I'll get to that with my answer to your next point.
Third, "screenshot" is not the same as saying "a 3D render". Lots of benchmarks include 2D tests, and there is no fundamental difference between running a pixel shader on a 2D bitmap or on a 3D scene.

My 'point' is THIS ISN'T A 2D RENDERING APP. It's a 3d graphics benchmarks. And there is a very fundamental difference to running on a 2d bitmap and a 3d scene as they use completely different shader calculations.
At this point I'm really tempted to write out exactly how pixel shaders - which isn't a program but a series of instruction sets - work but this off topic conversation has wasted too much space already. Besides if you don't get it by now it's not worth the time.
If, as you claim, you've "had your hands on tons of game code" (more than I can possibly image - whoah! you must be John Carmack's smarter brother), you must know that.

No, but coincidentally the first gaming software I ever worked with was the Quake engine.

By Justin Case on 10/1/2007 11:13:03 PM , Rating: 2
A shader isn't an "instruction set". An "instruction set" is a language. A shader is a sequence of instructions, also known as... a program. Pixel shaders have been around for a long, long time (much longer than you probably think).

If you never worked on a game before the Quake engine was available, then I've probably "had my hands on more game code" than you could possibly imagine.

Oh, and your #2 statement is simply false.

"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins
Related Articles

Copyright 2016 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki