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Getting friendly with the locals  (Source: EA/Crytek)

That thing can't be getting decent milage  (Source: EA/Crytek)

You can break all those things  (Source: EA/Crytek)
Fire up those expensive video cards -- Crysis demo is coming on September 25

For diehard PC gamers, Crysis is the game that best exemplifies the PC’s technological edge over today’s consoles. In times where developers must consider the lowest common denominator when making a game, Crysis sets itself apart by targeting gamers with the latest computer processors and video cards.

EA and Crytek revealed today on its official Crysis website that a single player demo will be released on September 25 (also the day that Halo 3 hits the Xbox 360). The demo will consist of the entire first level in Crysis’ single player campaign, “Contact,” giving gamers first-hand chance to experience the open-ended level design and a chance to put their PC hardware to the test.

Even with the game’s nearing release, the developers have yet to announce official system requirements. From what the developers have let on, though, it is estimated that the lowest-spec PC that will run Crysis will consist of:

CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6600/X800GTO (SM 2.0)
RAM: 768Mb/1Gb on Windows Vista
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP

With the recommended system expected to be:

CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows Vista

Following the completion of the demo, gamers will have a seemingly long wait for the release of the full game. Crysis is set to simultaneously release in retail stores in North America and Europe on November 16, 2007.

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By sgun on 8/28/2007 12:13:03 PM , Rating: 2
I can't help it, but I put on 'bring-it-bitch' smile. Truckload of money called 8800gts hasn't failed me yet. But seroiusly - isn't HDD speed the bottleneck of todays PC games? I mean, don't multi-megabyte textures, extremely complex models etc. take the lot of space (and transfer)?

RE: [Grin]
By Kaleid on 8/28/2007 1:02:11 PM , Rating: 2
If there's enough RAM and bandwith then slow harddrives don't matter, it just creates longer load times.

RE: [Grin]
By KiDDGuY on 8/29/2007 7:33:50 AM , Rating: 2
textures arent loaded directly from the HDD ..., they are cached inside the GPU video memory, thats why having more video memory is a good thing when the game is demanding on the texture loading requirement (DOOM 3, for example, needed a 512 MB video memory to properly load all of its *uncompressed* textures on the ULTRA-setting)
Same caching is done (can be done, dependent on the game developer) on the local RAM as well but the caching is never done DIRECTLY from the HDD (that phenomenon is known as Paging and is used by ur OS when local RAM isnt enough to do the job)

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