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Upcoming Xbox 360 hardware to have cooler IBM CPU, but not the revised ATI GPU

The Mercury News’ Dean Takahashi reports that the first Xbox 360 CPUs manufactured on the 65nm process are now on ships in the Pacific bound for North America. Should the consoles, which are made in China, arrive soon, then they could be on retail shelves sometime this fall.

Last month, Takahashi reported that the 65nm Xbox 360 chips would come in a revised hardware version that Microsoft has coded “Falcon.” The new chips are not only smaller and roughly 50 percent cheaper to produce than their 90nm counterpart, but they are also cooler – and presumably less prone to the Red Ring of Death defect.

Those expecting the 65nm die shrink to affect the two main chips inside the Xbox 360 will be disappointed to learn that only the console’s main processor will be the manufactured on the new process.

“Falcon is the name for the board that houses the 65-nanometer microprocessor from IBM,” wrote Takahashi. “The board does not include a 65-nanometer version of the ATI graphics chip for the Xbox 360. That version of the graphics chip is coming later.”

The new 65nm chip from IBM will work with both the current 90nm and the future 65nm iteration of the 65nm ATI GPU, according to Takahashi.

Oddly enough, it appears as though the main culprit behind the Xbox 360 reliability woes may be linked to the ATI GPU rather than the IBM CPU. As part of a recent fix to all 90nm-based consoles, Microsoft has been adding additional cooling measures into the Xbox 360. Found first in a repaired European Xbox 360 was a new heatsink with a heatpipe that leads to a secondary “daughter” heatsink helps to further cool the GPU.

The latest Xbox 360 Premium consoles with the HDMI-enabled “Zephyr” motherboard also features the extra heatsinks, providing further evidence that an overheating GPU is the main cause behind the Red Ring of Death.



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RE: Send it in
By peritusONE on 8/29/2007 10:02:19 AM , Rating: 2
quote:
I find it hilarious that you ridiculed another user for being childish and then make a post like this.

When listing games for the Wii a reasonable person would mention the latest Zelda game. Many sites have mentioned it in the "greatest game ever" category. Also, Metroid Corruption was released just today and received a near perfect rating from IGN.

Also, when it comes to the control scheme don't confuse intuitive with simplistic. Want to shoot something on the Wii? Just point the remote. Want to shoot something another console? Move a stick around. Which is a better scheme again?

If you think the Wii isn't a gamers machine you seriously need to reevaluate your definition of gamer.


I'm glad I could give you a laugh.

My post wasn't meant to list great games on the Wii, just saying that overall, Wii games in general do not command higher review scores than those on the 360. You just happened to name the only two original Wii games that have gotten a half-way decent score on the system so far (RE4 is a remake of a remake, but you could include that too I guess).

But, since you brought it up, let's check gamerankings, shall we? If I sort the best average review scores, with a minimum of 20 reviews, the Wii shows only 7 games with an average of at least 80% or more. With Metriod 3 Corruption well on it's way to awesome reviews, we'll make that 8 games. The 360, sorted with the same criteria, shows 54(!) games with at least an average of 80%. Hell, if I wanted to make that 79% instead of 80%, the Wii goes to 9 games, and the 360 goes to 65 games. That guy I replied to said that the Wii sells the best because it has the best games, and I've just shown you that it absolutely is not the case.

And I've not confused intuitive with simplistic. I call it simplistic because the remote and sensors are nowhere near as accurate as they could be. For simplistic games like the bowling, they work. But as soon as you fire up boxing, intuitive is no where to be found, as the controllers just do not register movements worth a damn (atleast once it starts to matter against tougher opponents). Simplistic, yes. Intuitive, no. If you were to pit a couple of FPS gamers against each other, one with a wii-mote, the other with a 360 pad or dual shock, I'd bet on the regular controller all the time.

But don't get me wrong, the Wii has some cool advancements in controller technology, one being the integrated speaker. Hell, if I could get the stlying and ergonomics of the 360 controller with an integrated speaker and Dreamcast VMU-like LCD, I'd be in heaven. If Nintendo could make the wii-mote MUCH more precise and able to read any movements any finer than just a broad range, it'd be a ton better.

I still don't think the Wii is a true gamer's machine. Sure, the typical gamer will get some use out of it with awesome games like Zelda and Metroid, but it's more aimed at the casual market, and so far, the games absolutely show this. There is no denying this.


RE: Send it in
By kellehair on 8/29/2007 2:38:03 PM , Rating: 2
Did you even look at that list of games over 80% for the 360? Are games like Uno and Marble Blast Ultra really worth counting? Once you factor out the worthless games, sports games from multiple years and games widely available on other consoles and the PC -- the 360 probably has twice as many good games as the Wii. I think that's to be expected given their relative lifespans.

As for the controller I think it's sad that you would base your opinion on the f'ed up version of boxing in Wii Sports, a free game. Read some reviews of the new Metroid game. I haven't played it yet but everyone seems pretty impressed. Here's a quote from IGN's review... "In fact, using the nunchuk's analog stick to control Samus through environments as you point the Wii remote to target with speed and accuracy obliterates just about every dual-analog control setup currently available. If there is a game that proves the potential of the Wii remote for first-person experiences, this is it, and our hat is off to Retro for stepping up to the challenge when others couldn't or wouldn't."


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