AGEIA Announces Mobile Physics Processor
Anh Tuan Huynh
August 23, 2007 7:29 PM
comment(s) - last by
New AGEIA PhysX 100M physics processor for notebooks
AGEIA Technologies this week announced it is taking PhysX technology to the mobile sector with
new PhysX 100M
. The new AGEIA PhysX 100M is a physics processor designed for high-end gaming notebooks. AGEIA claims the PhysX 100M delivers unmatched “power, efficiency and design flexibility.”
"AGEIA is fully committed to delivering the most intensely realistic gaming and entertainment experience to PC gamers," said Manju Hegde, CEO of AGEIA Technologies. "We are enabling enthusiasts to enjoy games their way: whenever and wherever they want. AGEIA PhysX Mobile Technology further expands our position in the gaming market and we look forward to seeing new laptops bring gamers the freedom to enjoy incredible physics action on the go."
AGEIA claims the PhysX 100M processor is available now, but does not mention any design wins. However, notebooks featuring the AGEIA PhysX 100M are expected very soon. AGEIA is also showcasing the PhysX 100M at the Games Convention in Leipzig, Germany.
Games featuring AGEIA PhysX technology are still quite scarce, with the biggest title supporting PhysX technology being the Tom Clancy Ghost Recon Advanced Warfighter series while Unreal Tournament 3 is the next big title, but still in development.
AMD and NVIDIA have both previewed
technologies powered by
, but neither company have delivered a hardware physics processing solution.
High-performance gaming notebooks are the latest trend in mobile computing. Technologies previously found only on desktops have made its way into notebooks. NVIDIA last year debuted
SLI technology for notebooks
while AMD released its
ATI Mobility Radeon HD 2000 series
consecutively with its desktop ATI Radeon HD 2000 models. NVIDIA also delivers its latest
GeForce 8 series technology
to the mobile sector. Overclocking has also found its way into notebooks, with unlocked
Core 2 Extreme X7800
MSI’s Turbo button
Notebook manufacturers are also releasing bigger and faster gaming notebooks with display sizes up to 20-inches.
HP’s Pavilion HDX
notebook packs ATI Mobility Radeon HD 2600 XT graphics with a 20.1-inch display and two hard drives. ASUS also has
based gaming notebooks in its lineup, as well as a new
do-it-yourself gaming notebook
. Dell also has its upcoming
Dell XPS M1730
with a 17-inch display, Core 2 Extreme X7800 processor and GeForce 8 series graphics while
manages to pack quad-core, SLI technology, RAID 5 and Blu-ray in a single 17.1-inch notebook.
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RE: Wake up AGEIA
8/24/2007 10:12:32 AM
You guys seem to be avoiding the factual information that the PhysX card actually does work. The point that it doesn't work for most games is void because AGEIA never said it would. In order for the PhysX card to work effectively in a game, that game needs to be built using the PhysX API. Games that have patches using the PhysX API are typically just using it for visual enhancements which end up slowing frame rates rather than increasing.
For instance, in CellFactor: Revolution, a game that was built using the PhysX API, the performance increases are indeed tangible. (
The real problem for AGEIA so far has been the lack of games that actually fully use the PhysX API. However, they have been without these games for a long time but Unreal 3 is literally right around the corner, and it might just be the killer title AGEIA needs...
Furthermore, no dual-core or quad-core CPU could ever hope (at least for now and the foreseeable future until AMD's Fusion drops) to be as effective as the PhysX card at physics calculations. Physics calculations are based heavily on linear algebra, which is best completed by massively parallel core architectures (a la GPU). The PPU, as the GPU before it, is a processor built specifically for a certain cause - rather than a processor built to do everything (CPU). The real threat for the feasibility of a dedicated physics processor as we move forward is the GPU, which is becoming increasingly general purpose with the implementation of unified architectures.
Sorry for this rant-like post, but I am a bit tired of people saying that the PhysX card is bad based on opinions that were formulated immediately after its release in early 2006. Its the future now.
Thanks for reading,
RE: Wake up AGEIA
8/24/2007 12:07:53 PM
Well put unfortunately they will all be changing thier tunes around 2009 when AMD's fusion comes along to incorporate the GPU/CPU merge. So really 2010 is the year when Physics move forward. When Physics is available to the PC at no reduction in performance than physics will take off in games. Unfortunately there is a $200 buy in and limited sales for anyone to make it standard. Sadly as well all the current games are tiny bits of eye candy add ons and not full blown stretches of physics.
The problem for AGEIA is that game developers wont code for Physics using the AGEIA API is because of the lack of sales of AGEIA cards. So by AGEIA making a free game with it might actually open thier eyes to what Physics brings to games that many arent grasping. But it wont be long before ATI/NVIDIA incorporate that into the GPU or AMD/INTEL add physics abilities to the CPU and games will be written with the widest market of availability.
NO your CPU is not good for Physics. Intel is talking out its arse when they say that. Maybe in 2-3 years when Intel incorporates Physics abilities into SSE5 or 6 then a multi cpu chip be able to do physics as good as AGEIA or like I stated before when AMD Fusion comes along.
Sadly since Im sure UT will have physics it will be built around whats capable of a CPU and GPU today and the AGEIA will just add additional eye candy or allow a higher framerate at higher resolutions. Im sure it adds some physics but not more than todays CPU/GPU combos can handle.
So AGEIA is doing the right thing by saying if the games wont come to them with nothing more than a few eye candy improvements then they need to produce an game built with incerdible physics around it. They can give the game away for free like they plan to do because the game will come to a screeching halt on anything without a PPU. Im sure some hack will try bypassing it but good luck todays GPU's and CPU's wont be able to pump it.
As for anyone wanting to spend $200 on a card that only works with one game. Heck people do that every day and got worse games like DOOM 3. The nice part is it will work with one game entirely but add nice visuals to some games you already have so its not a horrible mess. Heck I know people who bought 360's just for gears of war. Even I would have done that until I heard it will come for the PC.
Most of you should worry that the Wii outsold the XBOX 360 in sales. This means if you code for the Wii you have a game which can appeal to the largest market including PC gamers. Which means a lot of games will be written to work on the Wii and be visually enhanced to the 360, PS3, PC instead of taking full advantage of the abilities of those units.
Again the problem here with AGEIA is there is no market for the game developers to make games that fully utilize the AGEIA PPU they have to produce something incredible on thier own.
RE: Wake up AGEIA
8/24/2007 3:21:06 PM
so... you agree with me?
RE: Wake up AGEIA
8/24/2007 5:23:14 PM
YES! Absolutely. Sorry I started Monologue-ing
"Can anyone tell me what MobileMe is supposed to do?... So why the f*** doesn't it do that?" -- Steve Jobs
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