AGEIA Announces Mobile Physics Processor
Anh Tuan Huynh
August 23, 2007 7:29 PM
comment(s) - last by
New AGEIA PhysX 100M physics processor for notebooks
AGEIA Technologies this week announced it is taking PhysX technology to the mobile sector with
new PhysX 100M
. The new AGEIA PhysX 100M is a physics processor designed for high-end gaming notebooks. AGEIA claims the PhysX 100M delivers unmatched “power, efficiency and design flexibility.”
"AGEIA is fully committed to delivering the most intensely realistic gaming and entertainment experience to PC gamers," said Manju Hegde, CEO of AGEIA Technologies. "We are enabling enthusiasts to enjoy games their way: whenever and wherever they want. AGEIA PhysX Mobile Technology further expands our position in the gaming market and we look forward to seeing new laptops bring gamers the freedom to enjoy incredible physics action on the go."
AGEIA claims the PhysX 100M processor is available now, but does not mention any design wins. However, notebooks featuring the AGEIA PhysX 100M are expected very soon. AGEIA is also showcasing the PhysX 100M at the Games Convention in Leipzig, Germany.
Games featuring AGEIA PhysX technology are still quite scarce, with the biggest title supporting PhysX technology being the Tom Clancy Ghost Recon Advanced Warfighter series while Unreal Tournament 3 is the next big title, but still in development.
AMD and NVIDIA have both previewed
technologies powered by
, but neither company have delivered a hardware physics processing solution.
High-performance gaming notebooks are the latest trend in mobile computing. Technologies previously found only on desktops have made its way into notebooks. NVIDIA last year debuted
SLI technology for notebooks
while AMD released its
ATI Mobility Radeon HD 2000 series
consecutively with its desktop ATI Radeon HD 2000 models. NVIDIA also delivers its latest
GeForce 8 series technology
to the mobile sector. Overclocking has also found its way into notebooks, with unlocked
Core 2 Extreme X7800
MSI’s Turbo button
Notebook manufacturers are also releasing bigger and faster gaming notebooks with display sizes up to 20-inches.
HP’s Pavilion HDX
notebook packs ATI Mobility Radeon HD 2600 XT graphics with a 20.1-inch display and two hard drives. ASUS also has
based gaming notebooks in its lineup, as well as a new
do-it-yourself gaming notebook
. Dell also has its upcoming
Dell XPS M1730
with a 17-inch display, Core 2 Extreme X7800 processor and GeForce 8 series graphics while
manages to pack quad-core, SLI technology, RAID 5 and Blu-ray in a single 17.1-inch notebook.
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RE: captain obvious
8/24/2007 9:56:34 AM
One game engine does not constitute industry support. That would be like saying you have widespread support for your graphics card but only shipping Macintosh drivers. That is a very small percentage of the overall gaming market.
RE: captain obvious
8/24/2007 10:12:15 AM
I think it does if that engine is also the market-leader. I'm pretty sure that UT2007 will be the single best selling PC game this year. Not really comparable to the admittedly very small (<10%) market-share that Macintosh has.
RE: captain obvious
8/25/2007 7:10:52 AM
you have got to be kidding me right?
please go here, and just check the front page, and count how many news posts there are about UE3 licences.
there are 26.
26 times a compagny has licenced the engine for either 1 game or multiple games. this does not include the huge fanbase unreal tournament has, and gears of war once it's been ported to pc. who knows that might support the card as well since its the same engine, though i haven't heard anything about that.
now, i'm not a developer or a programmer but i assume that once a engine has been written with a specific physics api, it would but much more favorable to use that api as well instead of another, if thats at all possible. so, in essence, there are going to be around 28 games with support not too long from now (say within 2 years). thats not a big number, but it's better then 1 or 2. did i say 28 games?
"Midway Games Inc. today announced a multi-year, studio-wide, licensing agreement with Epic Games giving Midway use of Epic's Unreal Engine 3 technology and tools for next generation console and PC game development.
Vivendi Universal Games (VU Games), a global developer, publisher and distributor of multi-platform interactive entertainment, today announced a global studio-wide agreement under which VU Games will license Unreal® Engine 3 tools and technology for next generation console and PC game development."
those are just 2 press releases. this will be one of the most used engines since the quake 3 era. it will make or break this card. DT/AT really need to de a review on that as soon as it's in the stores :P
"I modded down, down, down, and the flames went higher." -- Sven Olsen
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