Microsoft was proud to boast at Gamefest 2007 that its Xbox
Live gaming service has garnered more than 7.1 million users, reports GamesIndustry.
Not only are there many gamers going online – they are also buying content.
Microsoft said the attach rate for Xbox Live Arcade games is about six to seven
games per user.
While Microsoft’s entertainment and devices division saw a
loss last quarter, the company is making money from its Xbox Live service.
According to Gamasutra,
Xbox Live Arcade games see an average 156 percent financial return over 12
months for titles published so far, with over $30 million made on the service
Interestingly enough, the gains that Microsoft is enjoying
from its Xbox Live service doesn’t come from its entire user base. According to
industry research from Frank N. Magid Associates, cited by GameDaily,
30 percent of Xbox 360 owners have never even heard of Xbox Live Arcade. And of
those who have used Xbox Live Arcade, only 28 percent have purchased at least
one game from the service.
Even with Xbox Live Arcade penetration not at its full
potential, Microsoft is predicting that it will rack up 45 million downloads
and more than 100 games on the service by the end of 2007.
quote: Ripoff is a bit harsh, as i said even the few times i use it year still makes it worth it in my books. And if you play games online its a necessity. 60 dollars for 13 months, so less than 5 dollars a month is not a ripoff by any means. Now paying countless dollars a month to play WOW is a ripoff ;)