backtop


Print E-mail del.icio.us 11 comment(s) - last by DragonMaster0.. on Aug 8 at 10:17 PM

Philips shrinks their amBX system and aims it at PC and console gamers

The first time we heard of the Philips amBX system, it was a large and complex system that integrated into your home lighting and climate control system. The system then interfaced with your with your home theater to provide immersion in supported movies via mood lighting and blasts of heat or cold from your climate control system in an attempt to match the mood of the scene you were watching.

Last week at Quakecon 2007, Philips was on hand showing off a much smaller and more desirable amBX system aimed at the masses not interested in the full-fledged home theater system. Looking very much like a standard PC 5.1 surround sound system, Philips targets gamers with the new amBX system.

I was able to spend some time with the amBX system at Quakecon and was impressed with the results the amBX system offers. At its core the system uses four surround speakers that each have a light on top of them that can change to match different colors on your screen during your game.

A first for me was seeing a set of four surround fans, which are one of the most important aspects of the amBX system. You position the fans just as you would surround speakers with two in front of you and two behind. The fans themselves are quite small at about the diameter of a Coke can, but they put out an impressive amount of air that you can actually feel.

The final part of the amBX system is a transducer Philips calls the rumble. The rumble looks a lot like a sub-woofer for any other surround sound system, but doesn't produce lots of bass. The rumble is actually a transducer intended to allow you to feel explosions more than hear them. Philips promises the rumble is powerful enough to actually allow you to feel the grooves in the pavement during supported racing games, but I can’t verify that.

Naturally, since Philips was at Quakecon the game they were using to show off their amBX system was Quake 4. The system was able to produce good volume levels and the rumble did a fantastic job of allowing you to feel shots and explosions as they went off around you.

My favorite part of the system was the fans. It was hard to get the full experience in a large open area with lots of people walking by creating their own breezes at times. What the fans do is allow you feel the air displaced during explosions, feel the bullets as they whiz by your head or feel the air on your face as you fly over the battlefield in a troop transport or slide around the corners in an open-air racing machine.

The Philips amBX system requires special programming in game titles for the system to function. However, Philips developed a special application called amBX gaming FXGenerator to allow the amBX system to support games not coded natively for amBX. The current list of known compatible amBX Gaming FXGenerator titles is impressively long. Philips said they are working with other top-tier game developers for natively supported games, but would not comment on what developers they are in talks with. The amBX system will also be compatible with Xbox 360, PS3 and the Wii.

Current natively supported amBX game titles for the PC include Broken Sword: The Angel of Death, DEFCON, TOCA Race Driver 3, Rail Simulator, and Darwinia. Titles known to be compatible with the Gaming FXGenerator are listed on the amBX website (PDF).

The amBX system will come in a complete kit that includes four fans, four surround speakers with lights and the rumble for around $500, according to Philips. There will also be kits available for less cash that will allow you to build the complete system as your budget allows.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

wOOx
By rbuszka on 8/7/2007 8:14:25 PM , Rating: 2
If only they had bundled a subwoofer with the system that was like the wOOx subwoofers they used to bundle with some of their older top-end home theater systems instead of that "rumble" thing, this might be worth something. I still use the SW 986 from an old Philips MX1015 home theater in a box system with a pair of mini-monitor satellite speakers, and it's really a fantastic little system. The wOOx technology involved adding a super-high-excursion passive radiator, and then applying bass boost at the tuning frequency of the passive radiator, to produce more bass than the 6" woofer could by itself. Philips has the ability to deliver products with some real substance if they want to.




effects
By Lightning III on 8/8/2007 9:49:49 AM , Rating: 2
well at least this has more value than that ambilight load of dung

they use similar effects on the spiderman In 3d ride at universal florida




I wasn't impressed by Ambx
By Snowy on 8/8/2007 10:24:58 AM , Rating: 2
I was at Quakecon 2007 and spent a few times at the ambx booth. Now, maybe it's because I'm a "hard core" Quake 4 player, but I just really didn't get anything out of the lights and fans. I guess it's because I was really focused on the game. Now, maybe if I was a bit more casual when it came to Quake 4, I would've noticed the fans and the lights a bit more.

But that's just my opinion.




By lightsaber on 8/8/2007 5:10:25 PM , Rating: 2
You can get real time ambient light for virtually any game at http://www.a-r-e.nl

Latest release also includes heat, fire and smoke recognition for 3D games. Effects can be sent out to standard DMX hardware.

Also available as DIY.




wow
By Treckin on 8/7/07, Rating: -1
RE: wow
By dubldwn on 8/7/2007 6:04:39 PM , Rating: 4
quote:
worst. idea. ever.

I don’t know. I’m glad anytime someone makes advances to the goal of total immersion. What this setup needs is VR goggles. Add that to the package and I’d probably be in. Oh, and it was called smell-o-vision.


RE: wow
By Oscarine on 8/7/2007 6:20:22 PM , Rating: 2
....have you actually ever used it?
It may sound stupid to you, but alot of peripherals like current gen force feedback racing wheels and what not add alot to the immersion in games.


RE: wow
By Kougar on 8/7/2007 10:17:25 PM , Rating: 2
Speak for yourself.

I think that bass should be felt, not heard. That car a lane over with his stereo cranked loud enough that the reverb is rattling your vehicle idea... but you shouldn't have to hear anything to feel the sound effects of a large drum or salvo of artillery fire. I'd personally be quite interested in the transducer/rumble idea, although not the rest. I'll have to keep an eye on this.


RE: wow
By christojojo on 8/8/2007 1:40:01 PM , Rating: 2
Think about playing a game like Call of Duty. Standing next to the tank as it fires without warning. The first shot you hear all to well, the second just a high pitched ringing of the ears and the vibrations of the tank's cannon firing.

or

Having a large arty strike impacting around you deafening yet still able to feel each near miss. Cool

or

The way it will probably become successful as a step closer to imersion porn ala Schwartzy's "The Sixth Day"


RE: wow
By Kougar on 8/8/2007 2:13:06 PM , Rating: 2
You bugger, just had to go and ruin it! :P

But yes, a "big boom", however loud you want it to be, isn't going to "sound" anything like the real thing without the inaudible feeling accompanying it. Take one of those mood/ambient music CDs. The rumble could make for very interesting thunderstorm effects.


RE: wow
By DragonMaster0 on 8/8/2007 10:17:17 PM , Rating: 2
Plug a real sub with it, you get both.


"We can't expect users to use common sense. That would eliminate the need for all sorts of legislation, committees, oversight and lawyers." -- Christopher Jennings

DailyTech Poll
Which web browser do you use on your primary personal machine? 






44 Comments















botimage
Copyright 2009 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki