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ATI FireGL V8600  (Source: AMD)

ATI FireGL V5600  (Source: AMD)

ATI FireGL V3600  (Source: AMD)
AMD releases a new HD 2000 Series based ATI FireGL lineup

AMD today announced the first update to its ATI FireGL workstation graphics card lineup since the release of the 1GB video memory packing ATI FireGL V7350 over a year ago. The update includes a top to bottom lineup consisting of HD 2000-series based ATI FireGL models ranging from the entry-level V3600 to the range topping V8650.

AMD offers two entry-level ATI FireGL cards – the V3600 and V5600. The ATIFireGL V3600 features an RV630 Pro core with a 600 MHz core clock. AMD pairs the RV630 Pro ASIC with 256MB of video memory on a 128-bit interface. The ATI FireGL V3600 delivers 16GB/sec of memory bandwidth in this configuration. AMD rates the entry-level ATI FireGL V3600 with power consumption levels less than 50 watts.

Stepping up to the ATI FireGL V5600 ups the video memory to 512MB, but still limited to the 128-bit interface. AMD employs faster memory on the ATI FireGL V5600, raising memory bandwidth to 35GB/sec. The ATI FireGL V5600 also has a faster core clock – 800 MHz.This model has a power consumption rating of less than 75 watts. Both entry-level models feature shader model 4.0 support with 120 shader processing units.

AMD positions the ATI FireGL V7600 as its mid-range offering. The ATI FireGL V7600 features the R600 Pro core, a core AMD has yet to utilize in consumer desktop applications. The ATI FireGL V7600 features a 600 MHz core clock with 320 shader processing units. AMD equips the ATI FireGL V7600 with 512MB of video memory good for 51.2GB/sec of memory bandwidth. The ATI FireGL V7600 has a 256-bit memory interface – half that of the desktop R600XT. AMD rates power consumption for the ATI FireGL V7600 at less than 150 watt.

Two models occupy the high-end – the ATI FireGL V8600 and V8650. These models feature the R600XTX core with 700 MHz clocks. The two models have the standard R600 512-bit memory interface. The ATI FireGL V8600 and V8650 have 128GB/sec of memory bandwidth. As with the ATI FireGL V7600, the V8600 and V8650 have 320 shader processing units. AMD differentiates the ATI FireGL V8600 and V8650 by the amount of equipped video memory.

The ATI FireGL V8600 has 1GB of video memory. Stepping up to the ATI FireGL V8650 yields 2GB of video memory for high end digital content creation and medical tasks. The two models have different power consumption ratings as well. The 1GB ATI FireGL V8600 has a less than 225 watt rating while the 2GB V8650 has a greater than 255 watt rating.

"We look forward to working with the new ATI ATI FireGL family of products. AMD has a history of innovation and delivering excellent value and performance,” said Rob Hoffmann, senior 3D product marketing manager for Autodesk Media and Entertainment. “Professional content creators will appreciate features that increase visual fidelity and performance. We expect Autodesk Maya and Autodesk 3ds Max customers to see a significant performance increase using the next generation ATI ATI FireGL graphics cards."

AMD ATI FireGL Pricing
Model
Core
Memory
Price
V8650R600XTX
2GB
  $2799
V8600
R600XTX 1GB
  $1899
V7600
R600PRO
512MB
$999
V5600
RV630XT
512MB
$599
V3600
RV630PRO
256MB
$299

Expect the cost of entry of AMD’s new ATI FireGL lineup at $299 for the V3600. The lineup tops out at $2799 for the ATI FireGL V8650.




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Don't wanna sound old YET once again but...
By DeepBlue1975 on 8/6/2007 1:14:25 PM , Rating: 1
I remember the times when workstation graphic cards where completely different beasts compared to desktop parts, now the most important differences lie in memory quantity, drivers and ad-hoc software, and the PCB. The "brain" is the same as the one you use to play "8d pinball killer monster with saw teeth Armageddon's day gory path".

No more pushing the envelope, and product designing from the ground up thinking about the target market.
Now you have one chip, which depending on yields ends up covering from mid end gaming cards to high level, ultra expensive workstation ones.

Obviously this is good and comfortable for graphic chip makers' economies, but I see it as no good at all for the industry's advance.
This is, from a technological standpoint, just a very highly priced 2900xtx with thoroughly developed ad-hoc drivers.




RE: Don't wanna sound old YET once again but...
By Griswold on 8/6/2007 1:39:31 PM , Rating: 5
I think you're looking at it from the wrong angle. The consumer market moved much faster than the professional market, closing the gap from a hardware point of view. The only difference is the software - and possibly rightfully so.

And with programmable shader hardware in excess, the reason to design something from scratch just for the professional market might not make any sense at all to begin with.


By SilthDraeth on 8/6/2007 1:52:22 PM , Rating: 2
I tend to agree with this statement.

In more than just the computer industry the line between, professional and consumer, products is becoming more and more blurred.


RE: Don't wanna sound old YET once again but...
By FITCamaro on 8/6/2007 1:49:16 PM , Rating: 2
As the guy above says, in those days, workstation hardware was far more capable than desktop hardware.

Now the gap has closed, even disappeared.

You're paying for the support that comes with a workstation card and the focused development to make sure it works for a limited market. Will a regular X2900XT work fine with AutoCAD? Yes. But will the workstation version work better? Probably.

I know our business PCs have almost entirely all Quadro cards. Do I even use it? No. But they buy the PCs in bulk and some people here use AutoCAD so we all get the same stuff as those guys. I'm not complaining.


By Lord Banshee on 8/6/2007 1:53:41 PM , Rating: 2
The drivers make most the difference. There are a lot of features turned off on gamer cards than workstation card only because of the drivers.

Also 3d professor has a review up for the new $300 dollar FireGL 3600 and all i have to say is wow i am impressed for a 300 dollar workstation card can kick last gens mid/high end card. http://www.3dprofessor.org/Reviews%20Folder%20Page...


RE: Don't wanna sound old YET once again but...
By Anh Huynh on 8/6/2007 2:06:15 PM , Rating: 2
The Quadro and FireGL cards have the professional features unlocked for performance speedups. The drivers are also a major improvement because they can enable line anti-aliasing. Line anti-aliasing is very helpful when working with wire frames. The desktop cards can't do it.


By Lord Banshee on 8/6/2007 4:12:09 PM , Rating: 2
Maybe you meant hardware line AA as i 90% sure i can enable AA with pro apps such as Unigraphics, Solid Edge, and Rhino3D with gamer cards.


By DeepBlue1975 on 8/6/2007 6:49:06 PM , Rating: 2
Problem is, as they could do with some nvidia cards in the past, you can take a regular geforce card, flash a quadro biosd, get the quadro drivers, blow some bridge here or there in the PCB and voila, your cheap gaming card becomes an ubber professional 3d rendering card save for the amount of memory and multi chip versions.
I know current pro cards go great and all, my only gripe is that I keep asking myself the question "how much better could this be running if they just centred the whole design around the specifical needs of the pro market?"

You know, specifically, from the ground-up optimized designs usually perform more efficiently than generic, "one fits all" kind of approaches like the ones they're using now.

On the other hand, it's perfectly understandable: this way they reduce development time, time to market, they don't need to design any new hardware at all, and hence they save lots of money and yet come with a product that gets the job very well done.
It's just that I liked and got so excited when every few months you heard about another new revolutionary design, and companies like DEC, Matrox, 3dlabs, etc, kept you asking yourself "what the hell are they going to come up with next? I can't wait!"

As for now, I'm eagerly waiting for platforms like torrenza and its "coprocessor friendliness" to come alive and see if it brings as much diversity and innovation to the market as we once did have.


By emboss on 8/6/2007 9:18:37 PM , Rating: 2
As of R500, you could simply patch the FireGL drivers and get full FireGL performance from your Radeon. It'll be interesting to see if you can still do it with the R600.


Question!
By 265586888 on 8/8/2007 7:29:32 AM , Rating: 1
Does the FireGL V8650 has CrossFire capabilities?
It will be nice if this is a "true"...




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