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"Yippee-ki-yay, Mr. Falcon." Microsoft prepares 65nm chips for Xbox 360

When it comes to Microsoft's Xbox 360, Dean Takahashi always seems to have the inside scoop. He was the first to spill the beans on Xbox 360 IPTV and provided confirmation on the existence of the Xbox 360 Elite.

Today, Takahashi confirmed that Microsoft's upcoming 65nm die shrink for the Xbox 360's microprocessor and GPU is codenamed "Falcon." Takahashi reports that Microsoft is currently qualifying the new Falcon chips along with a redesigned motherboard. The 65nm-equipped Xbox 360s are due to hit store shelves this fall.

The new chips are not only smaller and roughly 50 percent cheaper to produce than their 90nm counterpart, but they are also cooler. Cooler-running chips coupled with a revised cooling solution would go a long way to eradicating the Xbox 360’s fatal flaw: the Red Ring of Death (RROD).

Heat has been a big problem with the Xbox 360 and has been the root cause of RROD cases around the globe. Microsoft has countered the RROD failures by increasing the warranty of the console, adding various "warranty enhancements" and beefed up cooling solutions on new production Xbox 360 units.

Microsoft ultimately caved in to mounting pressure from the Xbox 360 community on RROD failures and announced a $1 billion initiative to service Xbox 360s afflicted with the problem and extended warranty coverage for those machines to three years.



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RE: Price cut?
By sxr7171 on 7/10/2007 12:28:11 AM , Rating: 3
Yeah and connecting to the internet needs 100mbit/s. Whatever. I don't anticipate doing big LAN file transfers on my console all day. As for reliability, configure your network right and it will be fine - even in an insanely dense place like NYC where I can pickup 20-30 networks on any given day in my apartment.


RE: Price cut?
By 9nails on 7/10/2007 10:30:40 AM , Rating: 2
Don't forget that Wireless needs to be thought of as a HALF-DUPLEX Hub shared among all the other wireless devices connected to it, not to mention that it operates at the lowest common denominator. So if you have a Nintendo DS connected to it at 1 Mbit, everything in your wireless network shares that slow half-duplex 1 Mbit radio signal. Bummer. And even at Wireless' best, it is still less than half the speed of 100 Mbit CAT5 cable and it can't offer you the other half of the conversation. In a gamers world where you're shooting and being shot at - FULL-DUPLEX is a very nice thing to have.

Having a dense wifi network like in your situation only makes matters worse. I hope some of those people in your 'hood are smart enough to turn their radio power levels down to "sane" and hopefully on something other than channel 6. Even if you can configure your wifi network devices to attach reliably, I'd bet that you're still dropping a lot of the communications due to that density. It sure wouldn't be fun if that communication was you making the winning shot in Halo 3.


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