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Print 32 comment(s) - last by Jcruiser89.. on Jun 21 at 1:29 PM


Mod requires soldering the board inside the controller

The mod installed with the two buttons visible (Source: Joystiq)
Add a Tiltboard to the Xbox 360 controller make it waggle-tastic

As wonderfully ergonomic the Xbox 360 controller may be, it lacks a feature that Wii and PlayStation 3 controllers have: motion control. But thanks to a third-party modification, the Xbox 360 controller will sense tilting motions and translate them into movement in-game.

Talismoon’s motion sensing upgrade, called the Tiltboard, is a circuit board loaded with ICs and solder points much like those forbidden modchips andmust be placed inside the controller casing and requires the soldering of seven wires. The Tiltboard senses motion in a similar way that it does on the PlayStation 3’s SIXAXIS controller and maps it to the controller’s right analog stick.

The modification adds two buttons on the back of the controller, which are used to control various functions. For example, the tilt maybe enabled or disabled, along with adjusting the sensitivity, angle and inverted settings.

As the Tiltboard is an unsupported controller modification, it is unlikely at any game developers will tool their software specifically to support this aftermarket motion control.

Pricing on the Tilt Board is said to be $39.99 and Talismoon plans to distribute the product to various e-tailers across 12 countries including the US, UK, Canada, China, Australia, and many others.

Another company called XCM is already shipping its version of the motion sensor called Bestilt which only requires 5 solder points and retails for roughly $38.


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RE: No use for it?
By mdogs444 on 6/20/2007 11:49:07 AM , Rating: 2
Well if one of the buttons stops working, or a stick stops working/breaks, then why wouldnt you return the controller under the Man. Warranty? With how detailed the controllers are now today, i wouldnt put it past them as just another electronic USB device thats not made to last longer than 30 days the warranty period lol.


RE: No use for it?
By Spivonious on 6/20/2007 1:01:32 PM , Rating: 2
I think the company could claim a button failing to be normal wear and tear.


RE: No use for it?
By FITCamaro on 6/20/2007 4:39:56 PM , Rating: 2
If you buy the PRP from Best Buy on a controller, it covers normal wear and tear and you can get it replaced for just the price of a new PRP. I didn't buy it though because I only play my 360 about 5-10 hours a week.


RE: No use for it?
By MonkeyPaw on 6/20/2007 7:35:15 PM , Rating: 5
In the past, the only time I've ever broken a controller was when I used the "projectile function," which I hear is not covered under warranty.


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