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Mod requires soldering the board inside the controller

The mod installed with the two buttons visible (Source: Joystiq)
Add a Tiltboard to the Xbox 360 controller make it waggle-tastic

As wonderfully ergonomic the Xbox 360 controller may be, it lacks a feature that Wii and PlayStation 3 controllers have: motion control. But thanks to a third-party modification, the Xbox 360 controller will sense tilting motions and translate them into movement in-game.

Talismoon’s motion sensing upgrade, called the Tiltboard, is a circuit board loaded with ICs and solder points much like those forbidden modchips andmust be placed inside the controller casing and requires the soldering of seven wires. The Tiltboard senses motion in a similar way that it does on the PlayStation 3’s SIXAXIS controller and maps it to the controller’s right analog stick.

The modification adds two buttons on the back of the controller, which are used to control various functions. For example, the tilt maybe enabled or disabled, along with adjusting the sensitivity, angle and inverted settings.

As the Tiltboard is an unsupported controller modification, it is unlikely at any game developers will tool their software specifically to support this aftermarket motion control.

Pricing on the Tilt Board is said to be $39.99 and Talismoon plans to distribute the product to various e-tailers across 12 countries including the US, UK, Canada, China, Australia, and many others.

Another company called XCM is already shipping its version of the motion sensor called Bestilt which only requires 5 solder points and retails for roughly $38.


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No use for it?
By daBKLYNdoorman on 6/20/2007 10:41:19 AM , Rating: 3
As the Tiltboard is an unsupported controller modification, it is unlikely at any game developers will tool their software specifically to support this aftermarket motion control.

Then why bother buying it at all if there is no use for it?




RE: No use for it?
By edpsx on 6/20/07, Rating: 0
RE: No use for it?
By A5 on 6/20/2007 10:58:57 AM , Rating: 3
It's meant to be used a replacement for one of the analog sticks.


RE: No use for it?
By FITCamaro on 6/20/2007 3:27:34 PM , Rating: 2
The big problem is that it maps it to the right joystick though. The majority of games for movement use the left joystick. The right joystick often controls the camera angle. Sure you can remap controls normally but most of us are used to the default setup with left being movement and right being camera.

But honestly the only games I'd even use this for would be driving games. It'd be nice to barely tilt my controller to ease into a turn. Microsoft could easily add tilt functionality to its controllers but it likely won't. But its not a big enough for a deal for me to care.


RE: No use for it?
By dajeepster on 6/20/2007 5:05:23 PM , Rating: 2
i'm sure this can be easily modified so that it works off the left joystick. Instead of hooking the wires to the right joystick, you would hook the wires to the left joystick. I wouldn't attempt this on your own unless you have a strong electronic background and fairly decent soldering skills.


RE: No use for it?
By jacarte8 on 6/20/2007 11:46:26 AM , Rating: 3
Yeah good point <sarcasm>

I'd hate to ruin the warranty on my controller <more sarcasm>

Seriously... who has warranty returns on controllers?


RE: No use for it?
By mdogs444 on 6/20/2007 11:49:07 AM , Rating: 2
Well if one of the buttons stops working, or a stick stops working/breaks, then why wouldnt you return the controller under the Man. Warranty? With how detailed the controllers are now today, i wouldnt put it past them as just another electronic USB device thats not made to last longer than 30 days the warranty period lol.


RE: No use for it?
By Spivonious on 6/20/2007 1:01:32 PM , Rating: 2
I think the company could claim a button failing to be normal wear and tear.


RE: No use for it?
By FITCamaro on 6/20/2007 4:39:56 PM , Rating: 2
If you buy the PRP from Best Buy on a controller, it covers normal wear and tear and you can get it replaced for just the price of a new PRP. I didn't buy it though because I only play my 360 about 5-10 hours a week.


RE: No use for it?
By MonkeyPaw on 6/20/2007 7:35:15 PM , Rating: 5
In the past, the only time I've ever broken a controller was when I used the "projectile function," which I hear is not covered under warranty.


RE: No use for it?
By omnicronx on 6/20/07, Rating: -1
RE: No use for it?
By Alpha4 on 6/20/2007 12:12:29 PM , Rating: 1
If you report a Defective controller to microsoft and your CONSOLE is in warranty, they'll still send a replacement controller and won't do shit if you don't send the original back, so they have no way of knowing.


RE: No use for it?
By pnyffeler on 6/20/2007 10:51:26 AM , Rating: 1
Gold star to that company's business development team!


RE: No use for it?
By glenn8 on 6/20/2007 10:56:44 AM , Rating: 2
Since it maps to one of the analog stick it might give some games, such as a driving sim, a fresh new angle.


RE: No use for it?
By kextyn on 6/20/2007 11:16:25 AM , Rating: 2
Or a FPS where you can use the tilt to adjust your aim when sniping or something. Or a flight sim to control yaw/roll.


RE: No use for it?
By MrPickins on 6/20/2007 11:04:46 AM , Rating: 2
quote:
The Tiltboard senses motion in a similar way that it does on the PlayStation 3’s SIXAXIS controller and maps it to the controller’s right analog stick .


Doesn't sound like you need developer support for it to work.


RE: No use for it?
By encryptkeeper on 6/20/07, Rating: -1
PS3
By AlexSpy on 6/20/2007 11:49:44 AM , Rating: 1
So we all agree that the motion sensing is also useless on a PS3? :) I mean, im pretty sure developers let you do what you can do with moving your controller around in a PS3 by using the analog sticks, right? (never touched a PS3)




RE: PS3
By mdogs444 on 6/20/2007 11:52:53 AM , Rating: 1
Ive never used a PS3 either. But posting a question like that in 360 blog is bound you get you many sarcastic answers....including the question of "Who would buy a PS3?!" LOL.


RE: PS3
By AlexSpy on 6/20/2007 12:01:07 PM , Rating: 2
I only thought of that after posting, good point :P


RE: PS3
By eyebeeemmpawn on 6/20/2007 1:40:34 PM , Rating: 2
I have used it briefly on my friend's PS3 in Motostorm, (or whatever it's called) It took some getting used to, but I thought it was kinda nice.


Just a Perk
By toinejuan on 6/20/2007 12:39:13 PM , Rating: 3
Now I see why nintendo never wanted to show what the wii was going to be about before they showed the public because of fear there competition would copy them and thats exactly whats happening here. I mean while its going to be cool to have a tilt in 360 games i still prefer the wii's




RE: Just a Perk
By Spivonious on 6/20/2007 1:04:32 PM , Rating: 2
Plus the Wii has so much more than just tilt sense. It has depth(closer to and farther from screen) and pointing cababilities. Tilt by itself is really only good for driving/flying games.


RE: Just a Perk
By omnicronx on 6/20/2007 1:19:19 PM , Rating: 1
oh for sure.. when it comes to motion controls this is not even on the same level as the wii.. i for one will stay Wiitarded when it comes to motion controls


Nice idea .... but
By mdogs444 on 6/20/2007 11:19:09 AM , Rating: 2
Nice idea ..... but I dont really see the need for it. I especially dont see the need to buy a $40 chip that is not warranted by the controller manufacturer, and taking the risks of ruining a $30-50 controller, then being out up to $70-90.

Would be nice if games were made to compliment them, such as shooters.....but it would also be nice if controllers were manufactured with the chips already in place, but not worth a $40 premium IMHO.




Edit needed.
By SpaceRanger on 6/20/2007 12:07:31 PM , Rating: 2
quote:
Pricing on the Tilt Board is said to be $39.99 and Talismoon plans to distribute the product to various e-tailers across 12 countries including the US, UK, Canada, China, Australia, and many others.


It's listed twice (back to back) in the article. Just pointing out for a correction..




Right analogue stick
By wallijonn on 6/20/2007 12:23:27 PM , Rating: 2
quote:
The Tiltboard senses motion in a similar way that it does on the PlayStation 3’s SIXAXIS controller and maps it to the controller’s right analog stick.


It's exactly that right stick that gives me the most problems, the one which either controls turns (and therefore the camera) or the targeting reticle.

Yeah, I'd buy it.




Patent Infrigement
By Alexstarfire on 6/20/2007 12:34:25 PM , Rating: 2
I'm sure that this chip is infringing on some type of patent. They say it's like the SIXAXIS controller, and you know Sony isn't gonna like that.

Interesting, but pointless.




By feelingshorter on 6/20/2007 1:26:24 PM , Rating: 2
It seems like this thing translate tilt into analog. And analog is nothing like "pointing" with a wiimote or ps3 controller. When you "aim" with the analog, the screen will continue to move towards that location. Its not like the PS3/Wii where the aim stays the same (when you want, and depending on how the game is built).

I think a 25 million investment into this would of been better than putting all the 50 million into GTA (for 2 exclusives) because it has so much potential. If the 360 has this, it might kill the wii and ps3. Motion sensing changes the way you play the game.




Let me see...
By WiiKnee on 6/20/2007 3:12:34 PM , Rating: 2
Worst.... product...... ever.




By bigpow on 6/20/2007 9:47:52 PM , Rating: 2
super moron = those who commented, and yet, don't own an Xbox 360




would be nice
By Jcruiser89 on 6/21/2007 1:29:51 PM , Rating: 2
This would be nice in games like Armored Core 4 Where you have to use almost every button on the controller plus the 2 joysticks. It would be nice to not have to let go of the joystick that im using to turn and look around in order to change weapons or reload. At $40 it seems too expensive and risky. But I still would like one.




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