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Hardware transform and lighting and shader model 2.0 for Windows XP GMA X3x00 users

Intel has released a pre-beta driver for Broadwater G965 and GM965 chipsets that enable hardware transform and lighting. Hardware transform and lighting were touted with the Intel GMA X3000 and X3100 integrated graphics cores, however, current release drivers did not enable the feature, despite Intel demonstrating games running with hardware T&L on GMA X3x00 hardware.

Now nearly a year after the Broadwater launch, users can take advantage of hardware T&L on G965 and GM965 hardware in Windows XP. Windows Vista users need not apply, as Intel does not have the hardware T&L enabling Vista driver ready yet. Intel promises Windows Vista hardware T&L drivers in the “coming weeks.”

Intel has validated the pre-beta driver for the following games:
  • Battlefield 2
  • Battlefield 2142
  • Call of Duty 2
  • Elder Scrolls IV: Obliviion
  • Vanguard: The Saga of Heroes
  • Rainbow Six: Vegas
  • Age of Empires 3
  • Final Fantasy XI Bench 3
  • Unreal Tournament 2004
Despite enabling hardware T&L on G965 and GM965 chipsets, the pre-beta release 14.31 drivers only support shader model 2.0. Intel plans to have production drivers capable of shader model 3.0 by the end of August 2007 for Windows XP and Vista operating systems.


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prebeta=alpha
By Myrandex on 6/19/2007 9:37:04 AM , Rating: 1
Just call them alpha drivers. Anyways I am surprised more people weren't upset about this with all fo the fuss over nvidia and ati not including support for their video acceleration. Just think what kind of shit thsoe two companies would get if they tried to do something like this with something that impacts 3D performance.




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