Intel Enables Hardware T&L on G965
Anh Tuan Huynh
June 19, 2007 6:24 AM
comment(s) - last by
Hardware transform and lighting and shader model 2.0 for Windows XP GMA X3x00 users
Intel has released a
and GM965 chipsets that enable hardware transform and lighting. Hardware transform and lighting were touted with the Intel
integrated graphics cores, however, current release drivers did not enable the feature, despite Intel demonstrating games running with hardware T&L on GMA X3x00 hardware.
Now nearly a year after the
launch, users can take advantage of hardware T&L on G965 and GM965 hardware in Windows XP. Windows Vista users need not apply, as Intel does not have the hardware T&L enabling Vista driver ready yet. Intel promises Windows Vista hardware T&L drivers in the “coming weeks.”
Intel has validated the pre-beta driver for the following games:
Call of Duty 2
Elder Scrolls IV: Obliviion
Vanguard: The Saga of Heroes
Rainbow Six: Vegas
Age of Empires 3
Final Fantasy XI Bench 3
Unreal Tournament 2004
Despite enabling hardware T&L on G965 and GM965 chipsets, the pre-beta release 14.31 drivers only support shader model 2.0. Intel plans to have production drivers capable of shader model 3.0 by the end of August 2007 for Windows XP and Vista operating systems.
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RE: Uh, ok
6/19/2007 7:41:58 AM
The key is DirectX 9 in HARDWARE, something that Intel still doesn't provide.
Thats the whole point of this story.
The X3x00 IGPs performed T&L and SM3 support in software.
This is saying that now its running on hardware (albeit in SM2.0 not 3.0 form) - the IGP hardware - so CPU utilisation will fall and performance should go up.
The hardware functionality has always been there, these are just the first drivers to utilise it.
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