After months of speculation on what
Blizzard’s next big title will be, it was revealed today at the Blizzard
Worldwide Invitational in South Korea that StarCraft
would indeed be getting a sequel. StarCraft
II was announced in front of thousands of attendees at the special event,
who received a presentation that included a StarCraft
II cinematic trailer
and a gameplay
demonstration by the development team.
Rather than go down the massively multiplayer route that
Blizzard’s fantasy world has gone, StarCraft
II is designed to follow in the footsteps of the original – to be the
ultimate competitive real-time strategy game. In addition to the requisite
online play through Battle.net, StarCraft
II will include a single-player campaign. In addition, the game will come
with the same map editing tools used by Blizzard’s designers so users
can create new maps.
StarCraft II will
feature the return of the Protoss, Terran, and Zerg races, overhauled and
re-imagined with several new units and new game play mechanics. The
single-player campaign is to pick up where StarCraft:
Brood War left off, though Blizzard was tight-lipped on revealing any part
of the new story.
While Blizzard has created a 3D engine system for Warcraft III, and to an even greater
extent for World of Warcraft, the
developer says that StarCraft II will
feature a custom 3D graphics and physics engine with the ability to handle “several
large, highly detailed units and massive armies on-screen simultaneously.”
“With StarCraft II, we’ll be able to do everything we wanted
to do with the original StarCraft and more,” stated Mike Morhaime, president
and cofounder of Blizzard Entertainment. “We recognize that expectations are
high following the long-running popularity of the original game, but we plan to
meet those expectations and deliver an engaging, action-packed, competitive
experience that StarCraft players and strategy gamers worldwide will enjoy.”
No release date came with the announcement, but Blizzard did
confirm StarCraft II will simultaneously
release on Windows and Macintosh PC platforms. Despite recent successful efforts by other RTS franchises to move to home consoles, Blizzard says it has “no current plans to bring the game to any console platform.” Further information about
the game, including details on the single-player, multiplayer, map-editor
features and system requirements will be announced in the months ahead.
Screenshots, trailers and other media can be found on the official StarCraft
II website.
Although Blizzard is a U.S.-based game developer, the StarCraft franchise is unquestionably the
most popular amongst gamers in South Korea – a likely reason for the location
of the announcement. According to the Korea
Times, nearly 4 million copies of the original StarCraft have been sold in Korea alone since its debut in 1998,
making up about 42 percent of its global sales of 9.5 million copies.