Print 25 comment(s) - last by theapparition.. on May 17 at 8:55 AM

$130 to be Legendary
Final chapter of Halo trilogy hits September 25

Originally believed to be released in the later parts of fall, Bungie just revealed that its hotly anticipated Halo 3 will see stores just two days into the season. Halo 3 will be released in North America on September 25, with the European release hitting the day after.

The announcement of Halo 3’s official release date comes just hours before the Halo 3 multiplayer public beta hits Xbox Live, currently scheduled for 5 a.m. PDT on May 16.

According to comments made by Bungie executive producer Jonty Barnes, much of Halo 3 is complete – all that remains are the finishing touches. “Essentially at this point in the project all the hard-planned scheduling time is behind us and we’re no longer reevaluating or unblocking dependencies, we’re moving into polish the game,” he said “What this means is when I’m looking at the game now it’s a representative experience and working with the team to make targeted and iterative improvements.”

So what does a hard street date mean for the developers? Barnes says, “Not much for Bungie, that’s been the plan for months and months. The only thing it does however is make the end seem very, very real to people.”

Although the earlier-than-expected ship date for Halo 3 is a mild surprise, word about the release date may have first slipped from Microsoft Games Studios’ Shane Kim, who said in a 1UP interview, “If [Bungie] can get [Halo 3] out before GTA4, they probably feel like that's better, sort of like Xbox 360 coming out before PlayStation 3.”

Microsoft Game Studios and Bungie Studios announced in March that Halo 3 will come in three versions when it is released later this year. The Standard Edition ($59.99) will feature just the game. The Limited Edition ($69.99) will come on a metal collector’s case and will feature a bonus disc and art book. The Legendary Edition ($129.99) will come with a Spartan Helmet, two bonus discs and storyboard art.

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RE: 65nm 360 please
By IMPoor on 5/16/2007 11:19:59 AM , Rating: 0
What difference does the 65nm do to gameplay. Oh yeah I remember now: NOTHING!
You will notice no difference in gameplay. The only difference you might see is a few bucks on your electric bill, a cooler running system (not noticeable from the couch!) and maybe a smaller powerbrick. Those who are holding out for 65nm are just making excuses. When the 8yr olds spank you around on LIVE with their 90nm 360s you can tell us how cool running your 65nm system is as you sit in last place.

RE: 65nm 360 please
By AndreasM on 5/16/2007 12:27:30 PM , Rating: 1
Lower price.

RE: 65nm 360 please
By FITCamaro on 5/16/2007 12:58:48 PM , Rating: 3
And I'm guessing that you are one of those 8 year olds.

I'm holding out for the 65nm version because thats the one I want. I think it'll be more reliable in the long run. Has anyone ever said it will perform better? No. They just want that one because they know its coming and aren't so desperate to buy one that they'll just run out and grab one anyway. Our parents didn't buy it for us so we care about our investment lasting.

So next time you have a stupid comment to make, talk to yourself in the mirror.

RE: 65nm 360 please
By vitul on 5/16/2007 3:39:14 PM , Rating: 1
most likely the 65nm will be the same damn layout and the problems on the 90nm will still be there on the 65nm. unless they do a whole new rebuild case and all "like the ps2 did" dont expect any of the problems to change.

RE: 65nm 360 please
By deeznuts on 5/16/2007 1:00:27 PM , Rating: 2
What difference does the 65nm do to gameplay. Oh yeah I remember now: NOTHING!

Hmm, how about, allowing you to play! One purported cause of red rings is heat around the cpu/gpu right? Well less heat around the cpu MIGHT reduce the risk of RROD. So go learn something before mouthing off.

RE: 65nm 360 please
By GoatMonkey on 5/16/2007 1:13:33 PM , Rating: 2
What they need to do is actually fix the problem. If it takes a 65nm chip to do that then that's fine. There are other solutions to heat problems though.

Microsoft needs to step up and fix the existing 360s when they finally do come up with a solution, or at minimum increase the warranty coverage by a couple of years so that the ones that do fail get replaced.

RE: 65nm 360 please
By IMPoor on 5/16/07, Rating: -1
RE: 65nm 360 please
By vitul on 5/16/2007 3:42:07 PM , Rating: 2
the heat difference between the 65nm and the 90nm isint going to stop any of the problems. people are saying its actually warping the main board due to heat.

look at the dual core pentiums with 90nm and the 65nm the heat difference is VERY minimal.

the damage being done to the 360s with rrod needs a serious cooling change.

RE: 65nm 360 please
By theapparition on 5/17/2007 8:55:41 AM , Rating: 2
Just to clarify, heating a PCB will not cause it to warp. PC boards are composites, made of basically fiberglass and copper. Both of these materials have different coefficients of thermal expansion. My speculation, is that the board is unbalanced with too much copper on some layers, and not enough on others. When this happens, that can cause the board to warp and break solderballs. The chips themselves also have different coefficients, and just plain warping may not be necessary as the solderballs can break from a shearing action.
I'd like to see some long term data on the PCB layout in the elite system.

RE: 65nm 360 please
By dflynchimp on 5/17/2007 1:08:39 AM , Rating: 3
Yet overheating is actually one of the foremost reasons for failure. You can't penalize people for wanting to bid on the extra reliability. At least in computer chips and motherboards overheating and motherboard warping due to heat are both widely documented and frequent cases of error and failure. The 360 is essentially a compact computer packed into a very small space, so cooling becomes a major issue. If 65nm does significantly decrease both heat output as well as power consumption then I don't see why you have to flame it. Seriously, for those of us paying the power bill every penny counts.

RE: 65nm 360 please
By Combatcolin on 5/16/2007 3:54:19 PM , Rating: 2
Lower running costs (but that that much).

but most of all..

Realability, my ZX Spectrum still works after more than 20 years of use.

Having to spend £££ every few years to fix a console is not much fun, so i';; wait for a better, "proper" 360 to be released before i cough up £300.

RE: 65nm 360 please
By vze4z7nx on 5/16/2007 8:27:07 PM , Rating: 1
I agree.

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