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Need for Speed Carbon VGA comparison

King Kong HD DVD VGA comparison
Xbox 360 games now look better than ever in VGA

Although the new Windows Live Messenger integration and improved Achievements system are the more widely advertised new features of the Spring Update, a little known new feature has crept its way into the latest Dashboard version – improved image quality when using the Xbox 360 VGA output.

A long-standing complaint of the VGA output on the Xbox 360 is its “washed out” picture quality, where colors on the screen would not appear as bright and vibrant as compared to running the console to the TV using component cables.

The culprit for this problem is the difference between how HDTV and PC displays interpret black levels. A correctly calibrated HDTV typically expects a black level to be at 7.5 IRE (with anything below that to be “blacker than black”), while a PC display has its black set to zero. The Xbox 360, which is tweaked for televisions, has its IRE tuned for the HDTV norm of 7.5 IRE.

However, due to the fact that most HDTVs manufacturers expect that VGA inputs are for use with PCs rather than the Xbox 360, most televisions have its IRE for VGA at zero to accommodate a PC video card’s output. The result of this is that while the Xbox 360 is sending out a 7.5 IRE for calling for black, the HDTV is interpreting that as a call for something less than black, like a pleasant shade of grey.

The Spring Update adds a new feature allowing users to tweak the IRE setting that the Xbox 360 sends out to the television. “Both Xbox 360 Elite and current Xbox 360 units will have a spring (console) update which adds support for different video levels for VGA output (“7.5 IRE vs 0”) ... using this setting you should be able to use computer monitors in addition to TVs with resolutions all the way up to 1080p with high fidelity and no issues with HDCP handshaking,” explained Amir Majidimehr, VP of Microsoft’s Consumer Media Technology Group. “So for current users, I highly recommend trying this update with your VGA connection to see if it does the job for you. Note that this is a console update and will work for both games and of course, HD DVD.”

Surprisingly, instead of giving the user direct control of the IRE setting, the Spring Update added three non-descriptive options to the Xbox 360 display settings – standard, intermediate and expanded – with no indication of which setting represents what level of blackness. DailyTech decided to put each of the three levels to the test. Presented in the images to the right is a comparison of each of the three reference levels using Need for Speed Carbon as the test game and King Kong as the test HD DVD. “Standard” appears to retain the same black level setting (7.5 IRE) as it was before the update, and the “expanded” setting looks to present the blackest blacks (0 IRE), with the “intermediate” setting being somewhere in between.

While the increased richness and color in Need for Speed Carbon is noticeable, the more appreciable difference of the new IRE settings comes when watching movies. In all parts of King Kong, but especially the dark scenes where accurate black levels are essential, the new “expanded” reference level produced images that were far richer and less washed out, providing a significantly improved picture.

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The opposite is true too.
By thartist on 5/9/2007 6:17:02 PM , Rating: 2
I welcome the color correction, but the contrast increasement (the latest fashion in game's graphics indeed) only DECREASES DETAIL.

Pay sharp attention at the rear of the NFS Carbon car. MUCH detail is lost. The same with the clouds of the KingKong movie sky.

And they sell this as "better".

RE: The opposite is true too.
By Zurtex on 5/9/2007 6:36:00 PM , Rating: 2
While I do understand you, I don't think that is the case here. These aren't screenshots, they are photos, not brilliantly taken photos and saved in a lossy format. But the idea is to convey the colour difference, not the level of details.

RE: The opposite is true too.
By mm2587 on 5/9/2007 8:09:56 PM , Rating: 2
the details not really lost, you just can't see it as clearly. Its far more realistic to me. That first king-kong pic looks like looking through night vision googles to me. The last picture is what I would expect a bout to look like at a decent distance at night. I shouldn't be able to make out every little detail on the boat.

RE: The opposite is true too.
By anonymo on 5/10/2007 10:06:12 AM , Rating: 2
Yeah those pictures are really only to show that the new options are darker. Games look amazingly better now

RE: The opposite is true too.
By mindless1 on 5/14/2007 9:35:33 PM , Rating: 2

Most people tend to like excessive contrast at first glance. It might be a true representation even, but a representatio of the original which had too much contrast.

As another poster pointed out, the detail is still technically there but the eye cannot perceive it as well. Matters get even worse with some monitors and TVs.

IMO, high contrast is more useful for small screens where you couldn't make out the details much either way, but beyond a certain size:viewing-distance ratio, larger screens shouldn't have the output tweaked until someone says "wow it looks good", they should be tweaked until the full gamut of greyscale perception is as high as possible.

I would use intermediate maybe but not enhanced. Especially with TV shows & movies, many of them are dark enough (too dark) already.

RE: The opposite is true too.
By mindless1 on 5/14/2007 9:40:12 PM , Rating: 2
On second glance intermediate setting seems too light and enhanced too dark. To be fair I checked the picture on another monitor with different contrast and it too looked too light / too dark when it comes to loss of detail.

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