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PlayStation 3 cure-finding machine to get update

Sony Computer Entertainment was proud to let it be known that great progress has been made in the one month since PlayStation 3 became part of Stanford University's Folding@home program, a distributed computing project aimed at understanding protein folding, misfolding and related diseases.

"The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home program lead. "Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer's and other diseases."

The PS3’s inherent skill at protein folding is largely due to its Cell Broadband Engine, which is amongst the fastest in the network and is bested only by the fastest GPUs. According to Sony, more than 250,000 unique PS3 users have registered to the program in just one month. PS3 users are delivering nearly 400 teraflops, representing more than half the computing capacity of the network's 700 teraflops at a single moment.

"We continue to be thrilled with the ongoing contributions of the PS3 user community in helping the Folding@home program study the causes of many different diseases that afflict our society," said Masayuki Chatani, Corporate Executive and CTO Computer, Sony Computer Entertainment Inc. "As we move forward, we are issuing a call to action for all PS3 owners around the world to download the Folding@home application and help this cause. These PS3 fans can also be part of history as the Folding@home distributed computing program inches closer to achieving a petaflop - a measure of computing power that has never before been reached."

In related PS3 Folding@home news, tomorrow will see the release of an application update that will further enhance program by improving in folding calculation speeds, increasing visibility of user location on the globe and giving the ability for users to create longer donor or team names. PS3 users can download the new update version 1.1 by restarting the Folding@home application.

Earlier this month, IBM and Mayo Clinic announced that they have successfully adapted and tested the Cell Broadband Engine for use in medical imaging.

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Electric bill
By PrinceGaz on 4/26/2007 4:45:21 AM , Rating: 3
I wonder how many people who have decided to leave their PS3 running 24/7 with F@H are aware of the fact that it uses an average of about 210 watts of power while doing so? Probably not very many, unless they have a plug-in power monitor.

210 watts over a period of 24 hours is equivalent to 5 KWh. I don't know how much electricity is in the US but I'll guess at it being roughly US$0.10 per KWh (we pay about UK£0.09). That means you'd be paying half a dollar every day to keep a PS3 Folding. Over the course of a year you are looking at a not insignificant US$180 (or UK£160), something to bear in mind before leaving the PS3 Folding when you aren't watching BluRay movies on it.

By the way, the PS3 uses about 170-180 watts while playing either DVD or BluRay movies, compared with the roughly 30-40 watts of proper standalone BluRay and HD-DVD players; something to bear in mind if considering buying a PS3 as a BluRay player.

RE: Electric bill
By redbone75 on 4/26/2007 10:10:14 AM , Rating: 2
I personally wouldn't care about $180 USD over the course of a year if I just shelled out $600+ on a gaming system;) especially if I'm contributing to something significantly more meaningful than my playing games. When you step back and look at it, unless you're making money off of playing games they are a wonderful way to waste time.

"We don't know how to make a $500 computer that's not a piece of junk." -- Apple CEO Steve Jobs

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