Print 58 comment(s) - last by AntDX316.. on May 18 at 4:10 AM

2.0 GHz memory frequencies? No problem.

Anh beat me to R600 benchmarks by a few mere hours -- when you snooze, you lose at DailyTech. Needless to say, I feel somewhat compelled to add my benchmarks to the mix as well. 

The system I'm using is an Intel Core 2 Extreme QX6800, ASUS P5N32SLI-E with 2x2GB DDR2-800.  My tests this morning used the Catalyst 8.361 RC4 driver.  The card used was a Radeon HD 2900 XT 512MB.

Core Clock
Memory Clock
745 MHz
800 MHz
800 MHz
900 MHz
845 MHz
950 MHz
845 MHz
995 MHz

Like Anh, I was able to get pretty close to a 2.0GHz memory clock while still keeping the system stable.  For reference, my GeForce 8800 GTX (core clock at 650 MHz, memory at 2.0 GHz) scores 14128 (1280x1024) and 11867 (1600x1200) on the same system with ForceWare 158.19. 

I'm currently benchmarking the Radeon HD 2900 XTX, though I'll revist the XT if anyone has any particular requests.

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RE: But can you disply the frames?
By therealnickdanger on 4/25/2007 1:10:37 PM , Rating: 3
Nice breakdown of what we already know. That's not the point, however. These new GPUs offer, or at least have the potential to offer, other enhancements such as physics accelleration, HDMI audio output, DX10 effects, as well as super number-crunching for folks that want/need it.

The fact that a graphics card can reach 145fps in Quake4 might be irrelevant compared to the output capabilities of a monitor, but people want consistent fps without dips or drops. If this mean maintaining an average or max of 145fps for the sake of achieving 63fps minimum, so be it. In addition, not all games are created equal. Getting 145fps in Quake4 means nothing if you play R6:Vegas or Oblivion.

The hardware is justified upon personal preference and usage.

RE: But can you disply the frames?
By KCvale on 4/26/2007 10:22:43 AM , Rating: 2
Oh I agree, DX10 and HDTV support will be important eventually, just not yet.

My point is why overclock a video card that already puts out more solid FPS in the games you play than you can display?

Besides "Benchmark Braging Rights" and the "Because I can" argument, redlining an expensive components tolerance for no useable gain is just foolish IMO.

"Mac OS X is like living in a farmhouse in the country with no locks, and Windows is living in a house with bars on the windows in the bad part of town." -- Charlie Miller
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