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GeForce 8600 GTS - Gigabyte GV-NX86S256H

GeForce 8600 GT - Gigabyte GV-NX86GT256H

GeForce 8500 GT - Gigabyte GV-NX86T256H


NVIDIA pulls the wraps off its new mainstream products

NVIDIA today announced its latest DirectX 10 product offerings to serve the $129-$229 price points. The new GeForce 8600 GTS, 8600 GT and 8500 GT introduces technology previously exclusive to the high-end GeForce 8800-series to more affordable levels. NVIDIA’s new mainstream product lineup features Shader Model 4.0 support, GigaThread technology and NVIDIA’s Quantum Effects physics processing technology. The addition of NVIDIA’s Lumenex engine to the mainstream sector provides value-conscious buyers with 128-bit floating point HDR rendering and anti-aliasing levels of 16x.

The new mainstream flagship is the GeForce 8600 GTS, which takes the spot previously held by the GeForce 7900 GS. NVIDIA slots the GeForce 8600 GTS below the GeForce 8800 GTS 320MB, which currently occupies the $299-$329 price points. GeForce 8600 GTS based products fill in the $199-229 price points. GeForce 8600 GTS-based products feature 32-stream processors clocked at 1.45 GHz. NVIDIA has set the reference core and memory clock speeds at 675 MHz and 1.0 GHz, respectively.

Catering to the $149-159 price points is the slightly detuned GeForce 8600 GT. GeForce 8600 GT-based products feature 32-stream processors as with the GeForce 8600 GTS; however, NVIDIA detunes the shader clock down to 1.18 GHz. Reference core and memory clock speeds are set at 540 MHz and 700 MHz, respectively. NVIDIA slots the GeForce 8500 GT at the bottom of its new mainstream product lineup. The new GeForce 8500 GT fills in the $89-$129 price points with its 16-stream processors. NVIDIA clocks the 16-stream processors at 900 MHz on the value-oriented offering. Reference core and memory clock speeds of the GeForce 8500 GT are 450 MHz and 400 MHz, respectively.

All three new models feature support for NVIDIA’s PureVideo HD video processing technology. PureVideo HD technology remains unchanged from the previous product generation. Nevertheless, PureVideo HD provides hardware acceleration for H.264, VC-1 and MPEG-2 high-definition and standard-definition video formats.

NVIDIA GeForce 8-series
8600 GTS 8600 GT
8500 GT
8800 GTS
Stream processors
32 32 16 96
Core clock
675 MHz 540 MHz 450 MHz 500 MHz
Shader clock
1.45 GHz
1.18 GHz 900 MHz 1.2 GHz
Memory clock
1.0 GHz 700 MHz 400 MHz 900 MHz
Memory interface
128-bit 128-bit 128-bit 320-bit
Memory bandwidth
32 GB/sec 22.4 GB/sec 12.8 GB/sec 64 GB/sec
Texture fill rate (Billion/sec)
10.8 8.6 3.6 24

NVIDIA does not integrate HDCP support for its GeForce 8600 and 8500 products. Add-in board manufacturers will have to purchase external EEPROMs with HDCP keys. Expect GeForce 8600 GTS-based products to all have HDCP support. NVIDIA does not require HDCP support on GeForce 8600 GT and 8500 GT based products. Manufacturers are free to include or exclude the feature at their own discretion.

Expect NVIDIA’s new products to hit retail immediately after the announcement. AMD expects to launch its attack on the GeForce 8600 and 8500-series next month with its upcoming ATI Radeon HD 2600 and HD 2400.

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Where will it end???
By jabber on 4/17/2007 5:05:26 AM , Rating: 2
Hmm extending the heatsink outside of the case now?

Time for a new, more sophisticated approach to graphics, rather than the current bruteforce method? PowerVR style maybe?

Nice to see the new mid-range though. Will be checking these out to see what they offer against the 7900GT.

RE: Where will it end???
By Jedi2155 on 4/17/2007 5:21:14 AM , Rating: 2
But like the powerVR, using a new approach would probably cause problems in rendering unless developers specfically designed around those problems (the Kyro's case of tile rendering). Unlikely to find a new method unless the big 2 both decided on switching to that new method (like a DX generation jump) at the same time to ease the burden on the developers.

RE: Where will it end???
By jabber on 4/17/2007 5:31:44 AM , Rating: 2
Surely there would be no harm in offering a tile style rendering method as a built in alternative? Could well help the budget sector if you could switch between full image rendering and tile rendering.

Would be interesting to see what todays cards could put out framerate wise if they only had to render 60% of a scene.

Could well mean less power consumption too.

RE: Where will it end???
By Chadder007 on 4/17/2007 10:21:22 AM , Rating: 2
Agreed. Its a great loss to the gaming community that Tile Rendering has taken a backseat.

RE: Where will it end???
By jmke on 4/17/2007 5:27:50 AM , Rating: 2
actually a good idea to move the heat outside the case; do note that this is NOT the reference heatsink, you can't see a fan on there; so cooling is had through heatsink surface area.

RE: Where will it end???
By Anh Huynh on 4/17/2007 10:08:44 AM , Rating: 3
The images posted are the Gigabyte models with the Silent-Pipe heat sinks. Silent-Pipe is Gigabyte's passive heat sink for graphics cards. NVIDIA board partners can install any cooler they choose to and Gigabyte's solution does not reflect the choice of other board partners.

RE: Where will it end???
By rbuszka on 4/17/2007 12:34:50 PM , Rating: 2
I, for one, am actually glad that these OEM partners (Gigabyte for AMD and NVidia, and HIS and PowerColor for AMD) are coming out with silent, passively-cooled thermal solutions. Not only is there no fan to break or fail, but these designs are completely noiseless. I'm sick of listening to noisy PCs, which is why I spent a good $200-$250 more on my most recent PC project for silent fans, a silent CPU cooler, a microprocessor-based programmable fan controller from MCubed Tech, and the fanless HIS Radeon X1650XT. I'm glad to see that all these manufacturers are finally ready to talk about noise elimination. If you want your bleeding-edge overclocking, you can just buy one of the cards with a fan-forced heatsink instead, and quit complaining.

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