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NVIDIA's next-generation mid-range offerings are just 10 days away

Earlier this week review publications received their test kits for the GeForce 8300 through 8600. The bulk of these cards, the GeForce 8500 GT, GeForce 8600 GT and GeForce 8600 GTS will launch on April 17, with the GeForce 8300 GS and GeForce 8400 GS following soon after.

DailyTech published technical details of these cards last month. In a nutshell:
  • GeForce 8600 GTS -- 256 MB GDDR3, 675 MHz core clock, 1000 MHz memory clock
  • GeForce 8600 GT -- 256 MB GDDR3, 540 MHz core clock, 700 MHz memory clock
  • GeForce 8500 GT -- 128 to 256 MB DDR2 or GDDR3, 450 MHz core clock, 700 MHz memory clock
NVIDIA claims these three cards will be available at launch.  The 8600 GTS will fill the $199 to $229 price point, followed by the 8600 GT ($149 to $159) and the GeForce 8500 GT ($89 to $129).

The GeForce 8400 GS and 8300 GS will bring up the rear with 450 MHz core clocks and 400 MHz memory clocks. However, these two GPUs will only show up in OEM systems and will not likely make an appearance in your local hardware store.



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Very informative article
By Spartan Niner on 4/7/2007 2:33:16 PM , Rating: 5
This is a very clear, concise article that has exactly the info we all wanted - specs, price, and a release window. Good job!




RE: Very informative article
By therealnickdanger on 4/7/2007 3:47:07 PM , Rating: 2
Agreed. It was a pleasure to read!


RE: Very informative article
By Alpha4 on 4/7/2007 5:45:52 PM , Rating: 2
And not a single typo or grammatical error too! Kudos Sven.


RE: Very informative article
By BladeVenom on 4/7/2007 3:57:32 PM , Rating: 2
Now all we need is some reliable information about ATI's dates, prices, and specs.


RE: Very informative article
By TechLuster on 4/7/2007 5:07:43 PM , Rating: 5
Yes, but the specs given are incomplete-- what about number of shaders and shader clocks? All rumors suggest the 8600GTS has 64 shaders (though there's been no info on shader clocks), but sources conflict about whether the 8600GT has 48 or 64 (I would guess NVIDIA went with 48, since this card will be memory bandwidth limited anyway). Finally, I think we can assume these cards all have 8 ROP's, since with G80 the number of ROP's is the memory bus width divided by 16.

Also, I think the other bit of info a few of us are interested in is obviously performance, but I guess we can't expect DT to release any numbers until the NDA's up.


RE: Very informative article
By KristopherKubicki (blog) on 4/7/2007 5:14:52 PM , Rating: 2
We don't have an embargo. I have conflicting info though, so I'm not publishing anything just yet.


RE: Very informative article
By crystal clear on 4/8/2007 5:10:23 AM , Rating: 1
Just for reference purposes-

NVIDIA GeForce 8600 GTS Performance Preview

Published by Vijay Anand on Saturday, 7th April, 2007

http://www.hardwarezone.com/articles/view.php?id=2...


RE: Very informative article
By cubdukat on 4/8/2007 7:37:34 PM , Rating: 2
I'm building an HTPC rig that can also do light to moderate gaming, and what I can't find is if the 8600's will have HDCP on board.

I'd like to be able to play Crysis in the best way I can, but I'd also like to be able to play HD-DVD and Blu-Ray movies.

Even if it doesn't, I may buy it anyways. Right now all I have is my MB's GeForce 6100, which I have heard is virtually useless for gaming. It also doesn't seem to work so well with HTPC tasks, either. If this thing can give me both good framerates in stuff like FEAR and it has HDCP, then it's a done deal.


RE: Very informative article
By TechLuster on 4/8/2007 2:50:54 AM , Rating: 5
Why on earth did this post get modded down? I was making an important technical point, namely that the number of shaders and shader clocks are a major *currently unknown* factor which will affect the performance of these cards, especially on future titles (which are going to be much more shader intensive than current games).

To those people who modded me down: you need to understand that there's much more to performance than core clocks and memory bandwidth (which is even more true now that the shaders on GeForce 8 cards are in a separate clock domain). Thus while the "Very informative article" post above was correct that useful information was succinctly presented, it was NOT correct to say that the article contains "exactly the info we all wanted."

If I had said something like "omg this DT article sux! lol!" then you should mod me down, but that's not what I did. I simply pointed out that while the article was good, relevant information was missing. I then attempted to fill in the holes with the best information available for the benefit of my fellow DT readers.

Please don't mod down posts of people who are genuinely trying to add something useful to the discussion.


"It seems as though my state-funded math degree has failed me. Let the lashings commence." -- DailyTech Editor-in-Chief Kristopher Kubicki

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