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The Cell Broadband Engine tears it up when Folding@home
Sony's console dominating all other clients at Folding@home

Along with the release of PlayStation 3 in Europe, gamers in Japan and North America updated their Sony monoliths to system software version 1.60. Along with the much needed background downloading, the update brings to the PS3 the ability to help find a cure for cancer with its Folding@home client.

Although Sony hasn’t thus far been able to prove the power of the PlayStation 3 through first generation games, Folding@home may be offering the first glimpse at the new console’s much touted muscle.

According to the most recent Folding@home client statistics sorted by operating system, the PlayStation 3 leads all other platforms by a huge margin. The PS3 has 367 current TFLOPS, while the next closest is Windows with 151 TFLOPS and more than ten times more CPUs.

When it comes to pure performance though, the PS3’s Cell Broadband Processor is still no match for ATI GPUs for protein folding. The GPUs on Folding@home sit at 41 current TFLOPS, which come from only 700 processors. If there were as many GPUs folding as there are PS3s on the network, it can be extrapolated that GPUs could reach 876 TFLOPS.

Below are the current stats at time of publication:

OS Type

Current TFLOPS

Active CPUs

Total CPUs

Windows

151

159198

1624934

Mac OS X/PowerPC

7

8716

95341

Mac OS X/Intel

8

2716

7216

Linux

42

24971

215703

GPU

41

700

2188

PLAYSTATION®3

367

14971

15914

Total

616

211272

1961296

The version 1.60 firmware update is now available through Sony’s Web site or via the PlayStation 3 system update feature.



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RE: Brilliant!
By Gatt on 3/23/2007 11:19:57 PM , Rating: 3
Sold or shipped?

Sony has a minor problem differentiating between those two S words, they seem to like to use "Sold" to in place of "Shipped" though they don't mean the same thing.


RE: Brilliant!
By deeznuts on 3/24/2007 9:43:52 PM , Rating: 2
I believe that is sold. Because last time I remember reading about it, they shipped 3M not including the 1M Pal ones that launced recently.

Again I could be mistaken (it was righ at the beginning of March) and again you read 3 different stories and get 3 different numbers.


RE: Brilliant!
By OxBow on 3/26/2007 10:47:22 AM , Rating: 2
Sold and Shipped for Sony is different than Sold is for Best Buy or WalMart. Sony "sells" their product to the retailer (or a middle market distributor) and marks that down on their books as a completed "sale" when they ship to the retailer. The retailer then is left with the job of selling it to the consumer. If the consumer doesn't buy, then the retailer is stuck with two options. 1) Try to get the manufacturer to take the product back for a refund (possible in this case, but not probable) or 2) unload the unsold product on the third tier of after market resellers (overstock.com, big lots, etc.).

If Sony were to take any of their sold stock back, they'd have to make a correction on their books in their annual report. Since I doubt any retailer is seriously thinking about pursuing this course of action right now (it's way to early in this product lines life cycle to be thinking about this), I'd expect Sony is actually quite happy.

So, when you see Sony saying they've "Sold" so many consoles and people then yell about seeing "unsold" consoles sitting on store shelves, it's the flamers that are getting it wrong, not Sony.

Sony should be happy with it's general market performance right now. They've been able to "Sell" and "Ship" their product as fast as they've been able to manufacture it. Lackluster demand won't show up on their books until next year, when inventory starts to build up. That's when they'll have to look at a price cut to move that inventory, taking a hit on the unit costs to avoid expensive dock and warehouse fees.


"People Don't Respect Confidentiality in This Industry" -- Sony Computer Entertainment of America President and CEO Jack Tretton

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