Print 29 comment(s) - last by thecoolnessrun.. on Feb 15 at 8:58 PM

The GeForce 6150 and nForce 430 is updated as "MCP68" GeForce 7050 and nForce 630a, now a single-chip design

NVIDIA has another chipset in the works – the GeForce 7050 and nForce 630a, also known as MCP68. The new GeForce 7050 and nForce 630a will arrive in time to compete with AMD’s upcoming RS690-family. AMD’s RS690 hit a snag and has yet to launch in mass quantities unfortunately.

Although the GeForce 7050 and nForce 630a appears to be a brand new chipset, its feature-set is similar to current GeForce 6150 and nForce 430 offerings. It does feature a GeForce 7-series derived graphics core, as with the MCP61 series, though the MCP61-family carries the GeForce 6100 moniker.

NVIDIA’s new GeForce 7050 integrated graphics core features native HDMI and DVI support. Integrated HDCP keys allow the GeForce 7050-series to display protected video content, when connected to an HDCP compliant display of course. PureVideo HD video processing is supported for hardware acceleration of VC-1 and H.264 video formats. It is up to motherboard manufactures to decide the video output capabilities of a GeForce 7050 IGP based motherboard though.

Although GeForce 7050 and nForce 630a based motherboards feature a GeForce 7-series IGP, there is still plenty of expansion options such as a single full-speed PCIe x16 slot. Other notable features of the GeForce 7050 and nForce 630a combination include dual-channel DDR2-533/667/800 support, PCIe x1 & PCI slots, high-definition audio, ten USB 2.0, four SATA 3.0Gbps ports with RAID and Gigabit Ethernet.

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RE: This reminds me of GF4MX...
By StevoLincolnite on 2/14/2007 10:10:00 AM , Rating: 2
The Radeon 9000 was released a year or two after the MX440 etc
Still in some cases the MX440 outclassed the Radeon 9000, But why bother buying the 9000? The MX440 was cheaper, (Good for people who are on an uber budget), Plus the Radeon 9000 didn't have stellar performance, Infact I doubt you could run many games in all they're pixel shader glory.
Plus with the Advent of the MX440-8X Nvidia increased the memory clock speed on the cards yielding better performance again.
Everyone complained about the MX440, Yet ATI did the same thing with the Radeon 9xxx series, The Radeon 9000, 9200 series were based upon a modified Radeon 8500. Whats the difference? Double standards? I know that the Radeon had pixel shading, But a card that slow would probably be better without perhaps? (I haven't yet looked up benchmarks on pixel shading enable games for those cards).

And the Geforce 2/4 MX had support for Pixel shading if you counted the Geforce 2's Primitive NVIDIA Shading Rasterizer which is a primitive pixel shader of sorts.

RE: This reminds me of GF4MX...
By KernD on 2/14/2007 11:28:00 AM , Rating: 2
The GF4 MX were the worst thing that could happen, it forced the game developer to support the fixed pipeline even to this day, because allot of young gamers still have them, in there dad's old computer... so when we make games based on animation movies for example, we're asked to support these.

RE: This reminds me of GF4MX...
By StevoLincolnite on 2/14/2007 1:31:53 PM , Rating: 2
That also means the Radeon 9000/9200 series "Held back game developers" as it only supported Pixel shaders 1.4
But then again games like Oblivion don't support it out of the box does it? No you are required to get OldOblivion.
Alot of Gamers still had a Geforce 2, When the Advent of the Geforce 4 MX came rolling around, People just upgraded to the beefier Hybrid Geforce 4/2. And what about Intels Graphics market? They currently hold about... 40% on Graphics systems sold. Why hasn't that stunted the industry? The developers could have allways put a bit more time in Using the Geforce 2 registers to get the "Primitive" Pixel shaders working via Nvidia's shader rasterizer. Saying its the worst thing that could happen is a little moot, It was released in an era where there were hardly any Pixel shader games, and Games like Morrowind 3 ran fine on them, WarCraft 3, And World Of Warcraft work fine on the Geforce 4 MX, Half Life 2, Doom 3, Even got it to run Far Cry. The only Problem I can see for developers when it comes to Pixel Shaders and Fixed function is when you try to apply pixel shader/vertex shaders, to colour data, where this problems comes more inherit is with bump mapping. I can see the issues you may be suggesting, But thats only an issue for lazy developers, To maximize profits you NEED to support the largest possible market, which unfortunately does date back to the TnL and no Pixel or Vertex shading era. And games based on animation movies? well allot of them I'm afraid is something kids want and enjoy, And not everyone can afford the latest and greatest to pay a rather large (In my opinion) cost for a game, Only to find they're system cannot play it.

I know allot of people with Sub 2Ghz Pentium 4's, Athlon XP systems, Geforce 2/4MX, 256Mb of ram. Yet the rest of the machine doesn't hold the developers back? that gets me, Instead lets flame the MX440 ;) I mean it only provided a cheap solution, That gave good performance and had good features back in 2002.

By thecoolnessrune on 2/15/2007 8:58:39 PM , Rating: 2
my comp has a GeForce 4 MX 420 and bro has a 440. They are REALLY bad today but back then they were great. And as you said, I can get 40FPS in HL2 1024x768 all low.

"So, I think the same thing of the music industry. They can't say that they're losing money, you know what I'm saying. They just probably don't have the same surplus that they had." -- Wu-Tang Clan founder RZA
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