recently had a chance to chat with Epic's Mark Rein on a variety of subjects
ranging from Unreal Tournament 3 to Windows Vista to the PlayStation 3 vs. Xbox
360 battle. Rein, never
one to bite his tongue, held
nothing back in this one-on-one.
Rein first spoke about Unreal
Tournament 3, which will be a headliner title for the PS3. It was also
recently announced that the game would see the light of day on the Xbox
360 platform. "I think it was the realization that we might be able to
sell a few copies on this PS3. We had a little success on Xbox 360, and we
might be able to sell a few copies there," said Rein.
The tide then turned rather quickly to Sony as a whole, given
its recent PS3 sales
shortfalls in Japan and North America. The PS3 itself also came under attack recently
by Valve's Gabe Newell when he stated that the console is a "total
disaster." Rein balks at such commentary and says that the PS3 platform is
alive and well. "They sold more PS3s in North America than Microsoft sold
Xbox 360s in its same period of time, and they clearly aren’t going to have the
shortage problems that Microsoft had. So as long as people are willing to pay
the price for the machine -- and I’m sure lots of people are -- I think they’re
hopefully in a good situation," said Rein. He went on to say "There’s
not a lot of games on there, but the ones that are there are really high
quality, and I’m really impressed with the games. It’s a beautiful machine,
it’s a great-looking piece of equipment, so I think Sony’s going to be
Rein also gave his thoughts on the Windows Vista platform.
In his opinion, there are too many version of the operating system and it has
boiled down to a love/hate relationship. "So, I love the feel of Vista,
and I love all the cool power tools that are built right in this time. I love
the way it organizes all your content for you. I love all the gaming
features," Rein told Game Informer.
"I hate the fact that there’s a 32-bit version of it, and I hate the fact
that there are versions that can run without Aero Glass."
Rein blames the reasons for 32-bit and 64-bit versions of
the operating system on Intel. "I think these were compromises they made
for Intel, and I think those are mistakes that’ll hold the industry back.
There’s no reason why every machine out there shouldn’t be 64-bit now. There’s
great 64-bit processors -- AMD has been shipping them for years. Intel was
shipping them for years -- and then threw the core processor, the original
core processor, into the mix and the Core Duos were 32-bit, and they shouldn’t
While it's understandable that Rein would like a swift move
to 64-bit computing, the rest of the industry doesn't appear to be ready. The
driver support just isn't there and the performance advantages on the consumer
side haven't been fully realized yet. Rein, however, will likely get his wish
with the next generation Windows operating system.
didn't let Rein get away without throwing a Halo 3 question his way. Halo 3 is due to ship later this
year, just in time for Christmas. "We’re a long way from Halo 3 still,
so it’s not like we’re releasing them in the same week. They’re both
complementary. I mean if Gears helps build the audience for Halo 3, then I hope
Halo 3 helps build the audience for Gears."
quote: I think you mistake memory controller limitations with OS limitations.
quote: XP can perfectly fine use 4GB.
quote: The problem you talk about are PCI/AGP/PCIe resource mappings below the 4GB limit. Specially people with 7950GX2 gets heavily affected.
quote: But alot of MBs today got remap fuction to counter it.
quote: Else you will have the same limitation in 64bit.
quote: Let me show you an example: