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The most recent in-game shot of DNF

A shot of DNF using the Unreal Engine from 1999

A shot of DNF using the Quake II engine from 1997
It could be the lowest resolution screenshot ever, but it has Duke fans in a frenzy

After nearly a decade of anticipation, delays, disappointment and ridicule, Duke Nukem makes a small appearance. In the job seeker section on Gamasutra, developer 3D Realms posted an open position requesting for a full time programmer with knowledge in C++ and the Unreal engine for work on Xbox 360 and Windows.

Most interesting about the job posting isn’t the actual job, but rather a small postage stamp-sized screenshot from a recent build of Duke Nukem Forever. The small 200x125 .gif image is all that was needed to send Duke Nukem fans into a frenzy of discussion and speculation on message boards. 3D Realms' George Broussard responded quickly to the gaming community, at first saying only, “In game shot.”

Broussard later expanded upon his original statement: “That's an in game, real-time shot of Duke standing in a random hallway. It was really done as a small teaser for a job ad on Gamasutra.com. Nothing more.”

“I'm glad some of you enjoyed it, and we'll show more later as we start to wake from our slumber and decide how best to show the game off,” Broussard wrote.

As much as everyone likes to poke fun at Duke Nukem’s development time (and all pokes are well deserved), the small screenshot proves one thing: 3D Realms has been doing something lately other than playing WoW.



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really on unreal 2?
By someguy123 on 1/30/2007 12:39:19 AM , Rating: 2
Must be HEAVILY modified to look that good on the unreal 2.5 engine.

that shot, however small it may be, seems to look more like the doom3 engine since it has that sort of plastic glow to it the d3 engine has.




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