Print 20 comment(s) - last by Cullinaire.. on Jan 30 at 7:52 PM

The most recent in-game shot of DNF

A shot of DNF using the Unreal Engine from 1999

A shot of DNF using the Quake II engine from 1997
It could be the lowest resolution screenshot ever, but it has Duke fans in a frenzy

After nearly a decade of anticipation, delays, disappointment and ridicule, Duke Nukem makes a small appearance. In the job seeker section on Gamasutra, developer 3D Realms posted an open position requesting for a full time programmer with knowledge in C++ and the Unreal engine for work on Xbox 360 and Windows.

Most interesting about the job posting isn’t the actual job, but rather a small postage stamp-sized screenshot from a recent build of Duke Nukem Forever. The small 200x125 .gif image is all that was needed to send Duke Nukem fans into a frenzy of discussion and speculation on message boards. 3D Realms' George Broussard responded quickly to the gaming community, at first saying only, “In game shot.”

Broussard later expanded upon his original statement: “That's an in game, real-time shot of Duke standing in a random hallway. It was really done as a small teaser for a job ad on Nothing more.”

“I'm glad some of you enjoyed it, and we'll show more later as we start to wake from our slumber and decide how best to show the game off,” Broussard wrote.

As much as everyone likes to poke fun at Duke Nukem’s development time (and all pokes are well deserved), the small screenshot proves one thing: 3D Realms has been doing something lately other than playing WoW.

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RE: Unreal Engine?
By nurbsenvi on 1/29/2007 1:03:19 PM , Rating: 2
Hmm the screen shot looks too good to be something that bases GRAW...

RE: Unreal Engine?
By 3kliksphilip on 1/29/2007 4:15:15 PM , Rating: 2
I am really impressed with all 3 of those screenshots. Especially the 1997 one. I looked at it and thought 'this was before Half Life 1'... it looks so good! So atmospheric and detailed for such an old game. I don't know what's happening with DNF but from what I've heard it should be pretty next gen. I heard that their physics included fabrics (So you could have a hammock filled with balls... or a bouncy castle!). Perhaps the reason that they haven't finished it is because they're like me- they love making detailed games but then find some new technology and start again.

RE: Unreal Engine?
By wien on 1/30/2007 11:21:00 AM , Rating: 2
You might want to check out the videos ( if you haven't already. They look pretty damn good for their age. :)

RE: Unreal Engine?
By wien on 1/30/2007 10:14:14 AM , Rating: 3
They have ripped out the existing renderer from Unreal and completely rewritten it. It's supposed to support normal mapping, HDR, stencil shadows and all that jazz at this point. (Looks about right from the screenshot.) The physics engine has also been replaced by something called Meqon (Developed by a small Swedish company, later bought by Ageia.).

There is very little "Unreal" left in the engine really (From the players perspective, that is.). It's just the core scripting and gameplay systems, and a (modified) toolchain they are using from Unreal.


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