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Print 30 comment(s) - last by pmlisi1.. on Dec 8 at 12:58 PM

Plenty of new video resolution options, but still no fix for those without 720p

SCEA has introduced new features and settings to the PlayStation 3 in the latest firmware update, version 1.30. Among the key updates is support for a Blu-ray Disc remote control and the ability to select the output format for BD/DVD video through an HDMI cable.

 

The Bluetooth-enabled remote control will be available at retail later this month for $24.99, relegating the SIXAXIS controller to gaming duties. Also, to suit your TV's specification, you can now select the video output format (automatic, RGB, or Y Pb/Cb Pr/Cr) for Blu-ray disc playback using an HDMI cable. Other updates part of version 1.30 includes the following:

 

  • Selecting video output resolution has changed, allowing you to choose all the resolutions supported by the TV. The video will automatically be displayed at the maximum resolution possible, according to the following order: 1080p, 1080i, 720p, 480p, Standard (480i NTSC). This change does nothing to fix the upscaling issue, and could possibly annoy those who wish to stay in 720p mode.
  • Backup utility has been added as a feature under System Settings, enabling you to back up your PS3's hard disk data to storage media or restore data from storage media to the hard disk. This could be useful for those who wish to upgrade their hard drives.
  • USB peripherals designed for PlayStation 2 titles, including steering wheels and flight sticks, can now be used when playing PS2 games on the PS3 system. Sadly, the Guitar Hero controller still does not work with the PS3.

To install the latest system software on your PS3 system, you can select the System Update feature, use a PC to download the update data and transfer it to the PS3 system through storage media or a USB mass storage device, or install it using update data included on a game disc.



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RE: I'm glad
By PrinceGaz on 12/7/2006 6:22:46 PM , Rating: 2
Not a simple issue to fix? Good god, upscaling is hardly rocket-science. All PC graphics cards have had the ability to perform bilinear upscaling from one resolution to another of a given bitmap ever since the days of the original GeForce card, and possibly before that (I didn't have a TNT2 so cannot confirm it).

The oldest and probably most common example of this is when a video of a certain resolution in overlay mode is scaled up with bilinear filtering to the full-screen resolution.

Unfortunately, a full frame of the image for scaling (up or down) always tends to be needed for the operation to be done, making it a discrete process after rendering each frame. With suitable hardware (which would be trivial compared with the shader processors needed to generate the raw image), it would be simple to take the output of the GPU and smoothly scale it up or down as required.

I'm sure the PS3 will eventually scale correctly to all resolutions, but I do sometmes wonder why it is taking so long for them to do it, and whether it might actually end up being a software-implemented fix which permanently takes up the processing power of one of the Cell's SPUs (the SPUs would be ideally suited to this sort of task).


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