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90% of new Windows consumer client installations to be Vista Home-based in 2007

Microsoft has lofty ambitions for its next generation Windows Vista operating system as witnessed by statements made by the company in early October. Today, IDC issued some new projections for Windows Vista including the notion that over 90 million units of the operating system will ship in 2007 worldwide. That figure far outpaces Microsoft's assessment of 67 million units in the first year of availability for Windows XP.

"After a long wait, the adoption of Windows Vista will take place almost immediately among consumers, while businesses will follow a decidedly more conservative adoption curve," says Al Gillen, research VP of System Software at IDC.

On the consumer side, Vista Home Basic is expected to garner 67% of Vista purchases while Vista Home Premium will account for 30%. The enthusiast-oriented Vista Ultimate will account for 2% of the product mix with just 1% of consumers choosing Vista Business for use in home deployments.

For businesses, Vista Business will account for 82% of Vista deployments while Vista Enterprise will capture the remaining 18%.

Overall, IDC projects that 90% of new Windows client installations for home users will be comprised of Vista Home Basic/Vista Home Premium during the first year. On the business side, Vista Business/Vista Enterprise will account for just 35% of new client installations during the first year – that number rises to 80% during the second year of availability.

But while consumers buying new PCs will pretty much be forced into using Windows Vista after the start of the year, businesses are likely to be a bit more discriminating. Businesses typically wait until at least the first service pack for a new Windows operating system is released before they do any large roll-outs throughout the company.

Gartner suggests that companies should spend as much as 18 months testing a new operating system before moving to large-scale deployments. With Vista being launched for businesses tomorrow, now is the time to begin the testing phase (if companies haven't already done so with earlier versions of Vista). "If companies do decide to upgrade the biggest barrier will be application compatibility - 80 per cent of your applications will work and 20 per cent won't work. The vast majority of customers we speak to are looking at 2008 to upgrade but they need to start planning now," said Frank Foxall of Windows migration specialist Camwood.



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RE: Audio in Vista is SHITE!!!
By Laughing all the way 2220 on 11/30/2006 6:58:22 PM , Rating: 1
You know you can really tell the MS fanboys out there- but you can't tell them much- lol

Instead of providing DX10 as an update to XP I "HAVE" to buy Vista. Did you get that? I cannot play the latest and greatest DX10 games on my otherwise fat system with XP SP2!!! MS is MAKING me UPGRADE my OS just to play GAMES!
What an OUTRAGE!!! How can MS expect people to support lunacy? Just so they can make money? You know, that really makes me wanna go out there and buy my $200 copy of bloated, security hole ridden, all the advanced features stripped out, barely prettier than XP, copy of Windows Advanced- Premium-Home-Basic-Ultimate edition!

And what's worse is MS has already tested DX10 vs. DX9 and found it's way slower!


RE: Audio in Vista is SHITE!!!
By DkFFIV on 12/3/2006 3:18:17 AM , Rating: 2
Vista will have DirectX 9.0L which, from what I've read,will provide DirectX 9 API for Vista. This means studios will continue to produce DirectX 9 games until the majority of the PCs out there are running Vista (why isolate your market?). I am not too familiar with the differences between them (programming wise), so perhaps there will be DX10 versions of games and DX9 versions (much like how there were DVD limited editions of games while the majority were printed on CDs). Of course, if the programming is much different, I doubt studios would waste resources building DX10 games that couldn't easily be translated to DX9 (the more likely case would be that we'll see DX10 benchmarks).

From what I've read, DirectX 10 is offering a host of new features - of course they're not going to be blazingly fast off the bat. Developers need time to learn how to use it before it proves to be better. Just because on old technology works fine right now doesn't mean we shouldn't be looking toward the future.


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