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The Playstation 3 console

Removal of the outer casing of the Playstation 3 only requires a Torx-wrench

Both the U.S. and Japanese versions of the PS3 use the same power adaptor; the inverter is housed inside the console

A single 160mm fan provides all of the active cooling for the Playstation 3

Aside from WiFi and Blu-Ray, all of the core logic on the Playstation 3 is housed on a single motherboard

The Cell processor provides the processing power for the console. To the west of the Cell is the NVIDIA RSX processor, to the north is the Sony IO Bridge for Ethernet and other IO

The entire Playstation 2 Emotion Engine and Graphics Synthesizer can be found on the Playstation 3 motherboard, including the DRAM modules located just to the north of the Emotion Engine

Samsung's XDR memory provides the main system memory for the console

Sony's IO Bridge: the HDMI, Ethernet and optical audio ports are just north of this chip

Marvell powers the Ethernet and storage device controllers

The massive heatsink on the Playstation 3. The Cell and RSX processors are anchored by heatpipes to the heatsink, which is in turned cooled by a 160mm fan

The only active cooling for the Playstation 3: a single 160mm fan

The Blu-ray drive is attached to the motherboard by a proprietary ribbon cable
What do you do if you have one of the first few thousand PlayStation 3s in the US? Take it apart

A little more than a year ago I was one of the lucky few outside of Microsoft to see the inner workings of an Xbox 360.  This weekend I had the chance to once again delve into the inner workings of a truly next-generation console.

Like the Xbox 360, the PlayStation 3 console comes in two flavors identified mainly by the hard drive capacity: the low end model contains a 20GB hard drive and the high end model contains a 60GB hard drive.  Additionally, the 60GB version also contains an 802.11b/g adaptor for wireless internet connectivity, a flash memory reader  and chrome finishes. Today we will mostly focus on the 60GB version.  There are other contractors working on supplying the PlayStation 3 components, but virtually the entire console is assembled by Asustek -- the same guys who make several of the Apple MacBooks.


The Box Inside the Box

Disassembling the PlayStation 3 is literally a process of starting from the simplest components to the most complicated ones. First, one must open the hard drive slot to remove the 60GB Seagate. Then comes the removal of the glossy front cover. A sticker warning of the catastrophic, warranty-voiding consequences if removed is quickly ripped off, exposing a Torx-head screw. Removal of the lone Torx screw allows the glossy cover to be removed, exposing another barrier to entry. Seven screws later, and the real cover gives way to the innards of the black box.

Immediately visible are the Blu-ray Disc drive (which looks similar to an internal PC slot-loading drive), a simple card reader and a reflective shielding box. Under this shielding is the power supply, which is completely internal in the PlayStation 3.

After removing the power supply, Blu-ray drive and flash card reader, the massive thermal backplate is revealed.  The motherboard is mounted upside down under this backplate with all of the active cooling at the bottom of the console.  A single 160mm fan and massive heatsink sit below the motherboard. Removal of the cooling unit reveals two exposed chips though metal shielding, both of which were directly connected to the cooling assembly's heatsinks and heatpipes. Then, all that's left to be undressed is the motherboard, which exposes its Cell, RSX, EE and GS chips in all their glory.

Disassembly requires no special tools other than the Torx-head and Phillips-head screwdriver.

Chips and Bits

The PlayStation 3 is by far the most complex consoles to date, and a look at the inside reveals that the thermal design is even more complex than that of notebooks and desktops today.   On the motherboard of the PlayStation 3, there are a few key elements on the motherboard that immediately attract the eye: the two most prominent being the Cell processor and RSX graphics engine.

More than five years in the making, the Cell Processor was developed jointly by Sony, Toshiba and IBM. The processor's name originated from the idea for a chip that operated in a similar fashion of a complex organism. Multiple 'cells' capable of general tasks, but all devoted to achieving a greater goal.

The Cell is a multicore chip capable of multi-threaded, massive floating point calculation. It comprises of a 64-bit PowerPC-based Power Processing Element (PPE) and eight identical Synergistic Processor Elements (SPE) running at 3.2GHz. The Cell consists of 234 million transistors and is manufactured on a 90nm silicon-on-insulator process.

The PPE is a dual issue, multi-threaded, in-order processor. It features a 64KB L1 cache, a 512KB L2 cache and shares many design cues with other PowerPC processors (this also gives it VMA/Altivec-like features). Most modern processors are of the out-of-order type, Cell forgoes this in favor of power savings and excessive transistor count. Being confined to its in-order architecture leads to decreased performance in applications with multiple branches, though clever programming, elegant compilers and the sheer speed of Cell may be able to minimize the downside. In essence, the Cell follows much of the RISC processor philosophy.

Each SPE is an independent, single precision, vector processor with 128 128-bit registers and four single precision floating point units. Each SPE is able to take a single instruction and perform multiple operations, just like how Intel used MMX or SSE technology to add SIMD (single instruction multiple data) to its Pentium CPUs. SIMD processor technology is ideally suited towards media applications such as games, movies and other forms of digital content.

The first six SPE's are dedicated to intense computational tasks. The seventh SPE is dedicated to OS security, and an eighth is included to help improve production yields by following the "baker's dozen" rationale (i.e., only seven out of eight cores need to be functional in order to be a approved for use in PS3). It is optimized for computational intensive workloads and media applications, such as games, movies and other forms of digital content.

Unlike the PPE and most modern day processors, the SPEs do not contain any cache whatsoever. Instead of cache, each SPE unit has 256KB allocated for local stores. While cache operates independent from programmer control, anything placed into an SPE's local memory must be explicitly planned by the programmer. The advantage of this is that it takes the unpredictability of cache out of the equation, which leaves room for greater performance. The disadvantage of this, of course, is that it takes the complexity away from the processor and puts it squarely on the shoulders of software programmers. This is one of the reasons that developers are commenting on the challenges of working on PlayStation 3. But with smart programming, storing to local memory will yield faster performance than using a general cache.

At this time, very little information about the NVIDIA RSX (Reality Synthesizer) processor is known, however we can pick some information out from the assembly.  The RSX is a 550MHz graphics engine based on the G70 architecture, the same architecture family responsible for the GeForce 7800 series GPU.  However, several reports indicate that the RSX is actually running at 500MHz core.

Four 512Mbit GDDR3 DRAM modules are integrated onto the RSX package, providing a total of 256MB of on-GPU memory.  The chips in our console are Samsung modules rated at 700MHz (at least, according to the chip labels) which is essentially in-line with what reports claimed earlier this year.  Like the original Xbox, the PlayStation 3 incorporates a memory controller on the graphics engine.  According to documents leaked earlier this year, developers are supposed to use the RSX to access the main XDR memory or the GDDR3 memory found on the RSX chip. 

256MB of Samsung XDR DRAM composes of the system's main memory.  The memory on our console is listed at 400MHz, or 3.2Gbps.  Also found on the console is a single 128MB Samsung NAND, signifying that the PlayStation 3 utilizes flash memory in some way.

Like the Xbox 360, the serial connections between the processor and GPU are easily visible, although the complexity on the PlayStation 3 is also apparent.  Whereas the Xbox 360 essentially had two main controllers, the PlayStation 3 also adds two additional chips: the PlayStation 2 Emotion Engine and IO bridge (CXD2973GB).  However, the Emotion Engine featured on the PlayStation 3 is more than just a die-shrink of the chip found on the previous generation console since the entire PlayStation 2 Graphics Synthesizer is also present on this chip; a feature present since the V9 PlayStation 2. What was an entire console in 1999 is now a single, passively cooled chip. A pair of Rambus DRAM chips is configured close to the EE/GS chip, similar to how they were found in the PlayStation 2.

Outside of Sony and NVIDIA, the company with the most chips in the PlayStation 3 is undoubtedly Marvell. Marvell has been a long time ally with Sony -- virtually all of the PSP networking and storage is provided by Marvell.  The traces from the Ethernet port to the Marvell chip are also easily visible.


The PS3 is cooled by a single heatsink that covers a large majority of the motherboard.  Under this heatsink, four more heatspreaders are revealed.  Two of these heatspreaders house the Cell processor and the RSX.

Heatpipes dissipate heat from the Cell and the RSX along the system heatsink.  This heatsink is cooled by a single 160mm fan with an exhaust along the back and sides of the console.  The Cell processor is clearly the largest source of heat for the console, and it is situated directly underneath the 160mm fan.  The Emotion Engine and Southbridge are both passively cooled, yet appear to make contact with the backplate that houses the main PS3 fan. 

The entire power supply is built into the PlayStation 3. The Xbox 360 requires an external "brick" that can be swapped out depending on the local regulations for electronic devices.  The US and Japan uses 110-120V, 60Hz adaptors.  We have confirmation from SCEA now that the power supply inside the Playstation 3 is, in fact, universal. The power supply supports 100 to 240 volts at 50 to 60 Hertz, which is useable in all modern power grids -- including Europe. Although European markers require a different physical plug for their infrastructure, there is no need to replace the power supply.

Additionally, the AC to DC step does not have any specific cooling on the PlayStation 3.  Virtually all of the active cooling is handled by the single heatsink and fan on the other side of the backplate that houses the motherboard.  It does not seem as though this upper half of the PlayStation 3 is hermetically-sealed, there appears to be very little airflow to the rest of the console here.


The PlayStation 2 was released in 2000 when DVD was just starting to hit the mainstream. With the price of the console being among the cheapest ways to buy DVD playback capability, many purchased the machine for movies instead of gaming -- and the situation may be mirrored again with the PlayStation 3, as it will be one of the most affordable Blu-ray Disc players this year.

Blu-ray Disc is a next-generation optical disc format which could potentially replace DVD. A single-layer Blu-ray Disc will hold up to 25 gigabytes of data and a double-layer will hold up to 50 gigabytes of data on a 12cm CD/DVD size disc using a 405nm blue-violet laser. With up to five times the storage space of a DVD, extra capacity enables for large data applications and 1920x1080p HD video quality.

Blu-ray currently competes with HD-DVD for ownership of the next-generation optical standard, with neither format yet taking a clear lead. PlayStation 3 may have a hand to play in the matter as every console sold will increase Blu-ray installed user base.

The BD-ROM found in the PlayStation 3 has a maximum read speed of 2x for Blu-Ray Discs, 8x for DVDs and 24x for CDs. The drive also supports the Super Audio CD format.

Seagate, who already supplies Microsoft with 20GB hard drives for the Xbox 360, scores another win by supplying Sony with 20 and 60GB drives for the PlayStation 3. The hard drive found in the 'fully loaded' version of the PlayStation 3 is a 60GB 2.5" Seagate Momentus 5400.2. The mobile drive runs on the SATA 1.5Gbps interface, spins at 5400 RPM and has average seek times of 12.5ms. 

What's different from Microsoft's implementation is that the hard drive is easily accessible via a special compartment on the console. Just a flip of the lid and a removal of a few screws is all that's required to separate the hard drive from the system. What's even more interesting is that Sony explicitly states in its Safety and Support manual that the system will accept any 2.5" SATA hard drive, which will eliminate any user cries of storage limitations like what Xbox 360 owners are experiencing. People getting (or stuck with) the 20GB version of the PlayStation 3 could easily upgrade to a drive that would surpass its more expensive older brother. This also opens up the opportunity of upgrading to a faster, 7200 RPM drive.  At DailyTech, we've already attempted to use a 3.5" 320GB hard drive (with some creative cabling), and had no problem utilizing the new drive.

The process in changing to another SATA drive is remarkably simple. All one needs to do in install the new hard drive in the reverse manner of removing it, and the system will alert the user on boot-up that a new drive is detected and needs to be formatted. After the format, the system fully recognizes the change in storage space and moves along with nary a hitch.

Other Odds and Ends

Situated on the underside of the BD-ROM is a controller board connected by several ribbon cables. Running the width of the drive, the controller board features custom chips designed by Sony.

Given that the 60GB version of the PlayStation 3 includes two features that the 20GB version does not, wireless LAN support and a flash memory card reader, it only makes sense that these two devices are modular.

The flash card reader, which accepts compact flash, Secure Digital and Memory Stick Pro, rests in the space provided next to the power supply and BD-ROM. It is connected to the system by a ribbon cable which reaches down towards the motherboard.

The IEEE 802.11b/g card sits directly below (in relative terms when the console is laid flat) the card reader and is connected to the system also via ribbon cable. The wireless card is home to a pair of daughterboards, which upon removal of the metal plates reveals one with chips from Sony and the other with a blue PCB with chips from Marvell.


All in all, the PlayStation 3 is one of the most takeapart-ready consoles we've ever seen, an enormous departure from the Xbox 360 mentality.  We've already completed our first hack by attaching a 320GB hard drive to the console, and the system hasn't even launched in the US yet.  The PlayStation 2 was one of the most difficult consoles to disassemble and hack, yet we're not even out the door yet and things seem to bode well for the brave hacker and the PlayStation 3.

Update 11/14/2006: We were originally mistaken that the Playstation 3 would need a different power supply for Europe.  The power supply is universal.

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PS2 on a chip?
By exdeath on 11/13/2006 9:14:00 AM , Rating: 2
So Sony went the hardware route for emulation huh? Does that mean 100% backward compatibility with PS2 games?

On the PS2 the IOP (I/O Processor) was basically a PS1 on a chip that doubled as a programmable I/O (controllers, serial, DVD drive, memory card, USB, network, etc) and sound processor. Absent from the IOP was the PS1 graphics chip, thus PS1 games running on the IOP natively had their graphics commands invisibly translated into GS calls (through BIOS or hardware layers), hence graphical glitches in some games…

So this time they actually included the entire graphics chip from the PS2 (GS)?

Interesting to say the least…

Can’t wait for ps3link ^_^

RE: PS2 on a chip?
By Araemo on 11/13/2006 10:28:42 AM , Rating: 2
I'm a bit curious about this aspect myself. I know the IOP on the ps2 was the ps1, essentially... the question is, is that IOP integrated into the PS2 chip in the PS3? IE, will this be backwards-compatibility all the way to warhawk(The original, a launch game on the PSX)? :P

I may not be a huge console game player anymore, but I dont' think I ever ran into graphical glitches playing ps1 on ps2...but my games probably weren't the most graphically complex(Mostly RPGs).

RE: PS2 on a chip?
By exdeath on 11/13/2006 2:18:24 PM , Rating: 2
Xenogears has several glitches on PS2.

First you have texture seams that show up in the sprites as tears making the tile division of the sprite obvious. Xenogears makes heavy use of 2D sprites with alot of scaling so this is a major visual anomoly. If I remember right it didn't matter if you had PS2 filtering on or off.

Next, the sound is buggy, while listening to BG music in game, every now and then you'll hear a random explosion or some other sound effect or glitched burst of white noise that shouldn't be playing.

RE: PS2 on a chip?
By Crysalis99 on 11/13/2006 4:49:02 PM , Rating: 2
As for the noise 'glitch', thanks for clearing that up for me! I always thought that had seemed odd. And also, dont forget about Final Fantasy 7, I know that there are major visual glitches when playing on the PS2. The biggest one that sticks out in my mind is the when your roaming around in the Highwind, you can see a rectangular shaded box on the ground. Also note when meteor is present...

But that aside, i find it cool that the entire powerhouse of the PS2 is on one chip. Anyone that might have an inkling care to elaborate how thats possible?

RE: PS2 on a chip?
By exdeath on 11/13/2006 5:43:24 PM , Rating: 2
You realize that today’s CPUs have upwards of 8 MB cache in a single chip where before 640k worth of RAM use to occupy banks and banks of chips on half a main board right?

Same concept.

The single chip PS2 has been out for a while, is also what makes the slim PS2 possible btw.

RE: PS2 on a chip?
By Clauzii on 11/13/2006 5:47:20 PM , Rating: 2
Since it's used in present PS2s they've been using it for some time now. I'll guess they had taken the original designs and shrinked them so they were able to connect them inside one package, or simply sort of "mated" the two chips together on one die.

The GS is connected to the EE via the GIF by a 64-bit interface, so it's pretty safe to say that it is a new chip, with both engines shrinked on one die, since it's also passively cooled.

RE: PS2 on a chip?
By exdeath on 11/13/2006 5:53:41 PM , Rating: 2
The internal bus in the GS is 2560 bits :) I'm sure a 64 or 128 bit bus can be done on chip no problem heh.

RE: PS2 on a chip?
By Clauzii on 11/13/2006 6:58:29 PM , Rating: 2
Yes ;)

RE: PS2 on a chip?
By exdeath on 11/13/2006 5:51:43 PM , Rating: 2
Also remember how big the PS1 mainboard was, and it's also on a single chip in the PS2 as the IOP. Now the entire PS2 is on a single chip in the PS3. Going from .180u (EE) to .090u (90nm) results in 4 times the chip area for a given chip of the same size. Materials improvements for transistor gates, among other things, also allows for improved heat and power characteristics. Remember the heat of the first 1 GHz CPUS? Now Via has passively cooled 1 GHz CPUs in some of their uITX boards.

It's just the natural evolution of VLSI chip fabrication. Remember Moore's law applies not only to speed but also the number of transistors, doubling every 18 months. The PS2 is over 5 years old...

RE: PS2 on a chip?
By tfranzese on 11/13/2006 10:53:39 PM , Rating: 3
Moore's Law is not a trend in operating frequencies only transistor count.

RE: PS2 on a chip?
By exdeath on 11/14/2006 9:30:47 AM , Rating: 2

Has to do with transistor counts doubling roughly every 18-24 months. This of course implies the same for performance increasing and transistor sizes decreasing at a given cost. It also holds for the power consumption and heat production as Intel found out with the P4.

All of these things are directly related to the transistor size and count, the latter of which is the primary clause of Moore's Law

RE: PS2 on a chip?
By Clauzii on 11/13/2006 8:31:53 PM , Rating: 2
To answer Your question: Since the whole PS2 is in there, I don't see ANY reason for SONY not having a PS1 in there in a corner of the EE/GS die too. If it's not ON die, it could be either the one beneath or one of the two above the memorychips for EE/GS, allthough thats a shot from my side.

I'd rather take my chance and say they shrinked it too, and stuffed on the EE/GS.

RE: PS2 on a chip?
By Drexial on 11/14/2006 1:07:07 PM , Rating: 2
there are a number of glitches being reported with playing PS2 games on the PS3.

my question for the PS3 is that if the PS3 games are region free, what about the PS2, PS games? can US players play imported games from the previous consoles?

Wha'ts the diff?
By The Cheeba on 11/13/2006 8:33:28 AM , Rating: 2
So what's the difference between this and say, the Japanese version? Nothing?

RE: Wha'ts the diff?
By KristopherKubicki on 11/13/2006 8:34:44 AM , Rating: 2
We've been told the US version will play Japanese games, but not Japanese BR movies. We don't have any Japanese BR region movies, so I can't test that unfortunately. We are working on it though.

RE: Wha'ts the diff?
By Aikouka on 11/13/2006 8:45:48 AM , Rating: 2
I doubt that's right as Wikipedia shows Japan being in the same region as the United States when it comes to Blu-Ray.

I like these codes a lot more than DVD's... they seem to favor importers a lot more than DVD's region codes ever did.

RE: Wha'ts the diff?
By The Cheeba on 11/13/2006 8:48:13 AM , Rating: 2
But, there is NO region lock for games correct? This is one of the things that made me wait for a PS3.

RE: Wha'ts the diff?
By Aikouka on 11/13/2006 8:50:56 AM , Rating: 1
From everything I've read, there is no region lock on games. They took after the PSP in this aspect.

RE: Wha'ts the diff?
By Marcus Yam on 11/13/2006 8:56:51 AM , Rating: 2
Correct, there is NO region lock on PS3 games or Blu-ray Disc movies.

HOWEVER, there is still a region lock on DVD movies, as Japan and USA do not share the same region for that format.

RE: Wha'ts the diff?
By Aikouka on 11/13/06, Rating: -1
RE: Wha'ts the diff?
By kamel5547 on 11/13/2006 12:02:05 PM , Rating: 2
HOWEVER, there is still a region lock on DVD movies, as Japan and USA do not share the same region for that format.

DVD region codes have not changed. While the PS3 should be able to play a wider range of Blue-Ray discs (only three regions now), it will not be able to play DVD discs from outside of your region (6 regions). Due to the region shrink we can play Japanese Blue-Rays, but not DVD's.

RE: Wha'ts the diff?
By Aikouka on 11/13/2006 12:14:43 PM , Rating: 1
Ahh, good call, it seems Marcus was referring to DVDs instead of Blu-Ray Discs. I didn't even think about them, because DVD's a pretty much shut case as USA = R1 and JPN = R2.

RE: Wha'ts the diff?
By The Cheeba on 11/13/2006 12:30:35 PM , Rating: 1
So the PS3 is regionlocked for DVDs? I personally don't care, I was more concerned about games.

RE: Wha'ts the diff?
By abhaxus on 11/15/2006 12:13:16 AM , Rating: 2
BD has a region lock for movies, HD-DVD does not, perhaps that is where your confusion is coming from.

RE: Wha'ts the diff?
By shadowzz on 11/13/2006 11:38:18 AM , Rating: 2
Is there a reference for this other than Wikipedia? I tend to not trust Wiki as a definitive source

RE: Wha'ts the diff?
By Aikouka on 11/13/2006 11:52:03 AM , Rating: 3
Well, if you don't trust Wikipedia, then you should check Wikipedia's source:

Or if you even don't trust them... I'll direct you to the official Blu-Ray website:

RE: Wha'ts the diff?
By shadowzz on 11/13/2006 11:53:35 AM , Rating: 2
Thanks, that's exactly what I was looking for

Building bricks
By Stele on 11/13/2006 9:01:30 AM , Rating: 2
The entire power supply is built into the PlayStation 3.... This may be one of the main reasons the PlayStation 3 is largely delayed in Europe and Australia: a different inverter is required and Sony must allocate different consoles per region, instead of simply allocating separate "bricks" per region like Microsoft.

No no no :)

Many modern electrical/electronic appliances come with switch-mode power supplies that are universal in terms of input voltage - they can take an input of anything from, usually, 100V to 240V, and at 50Hz or 60Hz. Have a look at your average laptop power adaptor, for example. It is possible that in their infinite wisdom, Sony designed a fixed-input power supply into the PS3, but imho this is unlikely.

Building the power supply into the unit is equivalent to simply stuffing that power adaptor inside the console (though usually in open frame form i.e. no separate enclosure for the adaptor circuitry, unlike the external bricks).

The only main downsides of internal adaptors are the fact that the adaptor circuitry takes up additional volume inside the appliance, which may be at a premium (e.g. in laptops), and the fact that in many cases, the first point of failure is the power adaptor - which, being inside the appliance, would require the entire appliance to be sent in for repair vs. merely having the adaptor 'brick' replaced in the case of external adaptors.

Then why the delay in Europe and Australia? I don't pretend to know, but perhaps it may be due to, inter alia, regulatory approval for the device (especially the BluRay drives) coupled with the difficulty in producing the said drives causing Sony to prioritise shipment destinations according to perceived market demand.

RE: Building bricks
By Clauzii on 11/13/2006 3:16:24 PM , Rating: 2
See your point with the PSU in case of a failure. But I think that reliability in todays PSU designs are pretty high making other parts more prone to defects.

RE: Building bricks
By BigWoody on 11/13/2006 3:49:17 PM , Rating: 2
Does this mean a PS3 bought in USA will work in the UK ?

RE: Building bricks
By Clauzii on 11/13/2006 4:14:15 PM , Rating: 2
No, the inverter in the supply are different. Ie. the PSU is probably not a universal worldwide usable one as is.
Allthough I don't know if this would have made it (a lot) more expensive than the approach they are using now, it would have made sense to me.

But I don't think that the PSU difference might be the reason for the delay. It's a pretty simple part.

It's most likely the BluRay diode or the yeld of the Cell CPU itself, as discussed in the past here at DT.

RE: Building bricks
By saratoga on 11/13/2006 7:06:36 PM , Rating: 2
The pictures from the Japenese power supplies shows 100-240v, 50-60Hz clearly written on the power supply, so a Japenese one will work. I haven't seen anything from the US ones though, so they may not.

RE: Building bricks
By Stele on 11/15/2006 2:34:10 AM , Rating: 2
The pictures from the Japenese power supplies shows 100-240v, 50-60Hz clearly written on the power supply, so a Japenese one will work.

Nice work there saratoga, and that in fact potentially pretty much settles the question. Japan uses 110V, like the US - with the very odd exception that iirc, Japan uses both 50Hz and 60Hz, depending on which part of Japan you happened to be in (northern or southern). In any case, it means that as far as the power adaptor is concerned, a PS3 bought in Japan should work in the US, and vice versa. I emphasised 'power adaptor' because the mains plug is different in both countries, and I'm not sure if other factors like region restrictions etc might come into play as well.

Furthermore, the fact that it's clearly a universal input adaptor means it's very likely that this same adaptor type will be used in all PS3s worldwide - which is really a sensible thing to do. This should mean that a PS3 bought in the US should work in the UK as well, BigWoody. Actually it means that as far as mains voltage compatibility is concerned (again, wall plug and region restrictions aside), a PS3 bought anywhere in the world should work anywhere.

RE: Building bricks
By BigWoody on 11/15/2006 3:48:44 AM , Rating: 2
Many thanks for that info

RE: Building bricks
By Clauzii on 11/15/2006 4:59:21 AM , Rating: 2
US is 120 V.

RE: Building bricks
By Clauzii on 11/15/2006 5:02:04 AM , Rating: 2
Btw. why dows it say this in the article: "a different inverter is required and Sony must allocate different consoles per region, instead of simply allocating separate "bricks" per region like Microsoft."?

I'd think a universal supply would be the thing, but DT says no?

RE: Building bricks
By Stele on 11/15/2006 8:04:45 PM , Rating: 2
why dows it say this in the article...

Do see the Parent of this particular thread as well as xbdestroya's thread below ("Errors in this review/analysis") :)

Errors in this review/analysis
By xbdestroya on 11/13/2006 10:43:35 AM , Rating: 2
On the side there are some fairly serious errors in this piece. One of which is blaming power supply supplies(?) with the delay in Europe when it's obviously the same Blu-ray diode constraint that's plagued them from the beginning (I mean the PS3 PSU even *accepts* 220volts; didn't you guys read the text on the PSU?)

The second being that you just go on and say that the RSX is clocked at 550MHz with the GDDR3 clocked at 700MHz.

Well, that's not the case...

RE: Errors in this review/analysis
By shadowzz on 11/13/2006 11:40:22 AM , Rating: 2
I'm pretty sure the memory is clocked at 700mhz, what is the GPU supposed to be clocked at?

RE: Errors in this review/analysis
By PT2006 on 11/13/2006 11:42:46 AM , Rating: 2
If you type in the serial number on the GDDR3 memory you see it's 700MHz. No idea about the nVidia chip though

RE: Errors in this review/analysis
By xbdestroya on 11/13/2006 11:58:19 AM , Rating: 2
Yeah, but you're still both wrong on it...

Indeed the memory chips you see are rated for operation at 700MHz, but the console isn't running them at that speed. The RSX is clocked at 500Mhz and the GDDR3 at 650MHz.

This shouldn't strike you as unusual; if you're familiar with the PC graphics card market, you know that quite often card manufacturers will use memory that gives them a little bit of a buffer between the speed they run at and the rated operational max for the chip.

By xbdestroya on 11/13/2006 12:02:18 PM , Rating: 2
BTW, yes, this means that the chip and memory are running below the E3 2005 spec claims; but it's just a matter of yields of x number of chips that could hit y speed at z voltage.

RE: Errors in this review/analysis
By Clauzii on 11/13/2006 5:09:07 PM , Rating: 2
I already imagine the first "Geeks" trying to overclock that b.... ;)

RE: Errors in this review/analysis
By Alexander The Best on 11/14/2006 7:51:02 PM , Rating: 2
I think that we really should worry about it not overheating like the 360 did RUNNING NORMALLY . Then we can start burning our homes down overclocking them to ungodly speeds... ^_^

RE: Errors in this review/analysis
By Clauzii on 11/15/2006 4:57:59 AM , Rating: 2

RE: Errors in this review/analysis
By Hare on 11/14/2006 3:37:21 AM , Rating: 2
If the PSU has an active PFC the voltage doesn't matter and the same PSU can be used in Europe (220V) and US (110-120V). I agree. The PSU is not the reason why the console is delayed. I can't imagine why Sony would choose to use different PSU components for different voltages when they don't have to.

By exdeath on 11/13/2006 9:36:42 AM , Rating: 1
I remember that SCEA table that showed only 16 MB/sec Cell<-local store read bandwidth, has this been cleared up yet?

Hopefully they were only talking about the main PPE reading from SPE local stores... which is quite invasive anyway. The SPEs have high speed dedicated DMA channels for reading/writing to SPE local stores from/to main RAM.

But if the SPEs themselves can only read from their own local store of 256k at 16 MB/sec then this system is seriously SERIOUSLY flawed...

By xbdestroya on 11/13/2006 10:39:01 AM , Rating: 3
You're confused by the way that the memory pools were named, because what you're saying is totally false. It was the interpretation of The Inquirer and the subsequent spread of that sad interpretation that has caused this confusion.

The slide in question was in the context of the graphics subsystem, and local memory refered to the GDDR3. So the 16MB/s of bandwidth is actually for Cell reading from the GDDR3. So basically a non-issue, since that doesn't matter at all.

For the work in which Cell would assist RSX, Cell will either generate in XDR and RSX will pull it from there, Cell will write to GDDR3, or RSX will push to XDR, Cell will operate, and RSX will grab it back (or Cell will push).

Hope this clears up what the slides are refering to, and helps to cement in your mind how terrible the Inquirer is when it comes to any and all hardware analysis.

By shadowzz on 11/13/2006 11:39:46 AM , Rating: 2
I thought that table was very clear at the 16MB/s was from Cell->XDR memory, and that the memory was supposed to be read via the RSX? This of course, sounds retarded, but would make considerably more sense if it was Cell -> GDDR3 memory.


By xbdestroya on 11/13/2006 11:55:48 AM , Rating: 2
Well, no, you're wrong on that. :)

The XDR memory is 'main' memory.

Would the numbers you're talking about (and that the Inquirer were talking about) even make sense?

Look at the bandwith the RSX has to 'local memory.' And there are people here that think this refers to the local storage on the SPEs? Believe me when I say I know what I'm talking about here.

By shadowzz on 11/13/2006 11:57:51 AM , Rating: 2
It's sad when you can say you trust a random guy posting on the internet over the inquirer... but I do.

By xbdestroya on 11/13/2006 12:11:49 PM , Rating: 2
LOL, I understand your position, but if it makes you feel a little better about it, you don't have to view me as 'just some random guy.' :)

I've done a couple of high-profile technical interviews with people and individuals related to the Playstation 3, so believe me when I say I try to stay well in tune with what's going on behind the scenes.

Here's two of them you can check out; the 'Tapping Cell' one is especially informative in terms of the way the local stores operate, but the PSSG one may be a little easier to understand.

By exdeath on 11/13/2006 2:52:30 PM , Rating: 2
I would certainly HOPE that was a serious case of misinterpretation, otherwise Cell would be useless. That info was widely available, including here on Anandtech. It was never cleared up, hence why I brought it up and asked about it.

The GDDR3 probably isn't even on the Cell’s main bus, so like the PS2 and EE/GS interfaces, all Cell access to GDDR3 must be go through the RSX via command packets with the RSX acting as the bus coupling arbiter. Given that the RSX is doing a thousand other things, it’s no surprise that Cell has lowest priority to the GDDR3.

The preferred method would be to work with vertex/index data in XDR with Cell and have RSX pull the data from XDR (best case push/pull bandwidth for both Cell and RSX) while using the full bandwidth of the GDDR3 for texture filtering and z/frame buffer filling.

By fliguy84 on 11/13/2006 3:46:30 PM , Rating: 2
What is this chip again?

Is it the south bridge?

RE: Wait
By KristopherKubicki on 11/13/2006 4:10:47 PM , Rating: 2
Sony does not call it a SB, but that's essentially what it is.

RE: Wait
By exdeath on 11/13/2006 4:17:19 PM , Rating: 2
And the metal tab on the middle top edge, to the left of the HDMI port?

It's connected directly to the RSX and right next to the I/O panel so I'm assuming that's the RSX DAC and TMDS encoder.

RE: Wait
By exdeath on 11/13/2006 4:20:07 PM , Rating: 2
Ah not a metal tab but a rubber thermal pad, kinda like what was on the PS2 RDRAM chips.

On the close up you can see it appears to have a parallel interface to the RSX and a serial interface to the HDMI port.

RE: Wait
By Clauzii on 11/13/2006 5:19:01 PM , Rating: 2
Yes, probably covering the Video-DAC for analog video out and the HDMI-interface.

The memory for the RSX is seated ON the RSX chip: "Four 512Mbit GDDR3 DRAM modules are integrated onto the RSX package, providing a total of 256MB of on-GPU memory."

RE: Wait
By exdeath on 11/13/2006 4:36:08 PM , Rating: 2
I'm not seeing the GDDR3 for the RSX VRAM either, I assume its on the other side of the mainboard.

The "chips" below both the RSX and Cell appear to be VRMs or something power related (lots of little pins connected to the same PCB plane and next to alot of caps/inductors)

RE: Wait
By Missing Ghost on 11/13/2006 5:27:26 PM , Rating: 2
The RAM is under the heatspreader of the RSX. It's kind of on the same package as the GPU.

Power supply
By brightangelus on 11/13/2006 8:36:02 PM , Rating: 2
I'm curious if anyone has taken a close look at the voltage rating on the power supply module itself. There are rumours circulating that it's a 100-240v module, and that the outer casing just states a particular region's voltage.

While I understand that these rumours could be based on the debug unit, would anyone be able to verify having checked the power supply module itself?

RE: Power supply
By r4dius on 11/14/2006 3:16:23 PM , Rating: 2
it's confirmed it can be hooked to 220V (some people I know here in France tested) :)

RE: Power supply
By Clauzii on 11/14/2006 4:13:44 PM , Rating: 2
Also the US model, or?

RE: Power supply
By r4dius on 11/15/2006 11:18:05 AM , Rating: 2
I don't know for the us model, we need to seed the PSU part from an US version where the stuff is written but I can't imagine them changing it for USA, btw I've no video but the info is beeing relayed on the net (various french sites I know) like here

RE: Power supply
By Clauzii on 11/16/2006 6:18:47 PM , Rating: 2
Thanks man :) Heh, It's universal :)

RE: Power supply
By brightangelus on 11/14/2006 8:02:24 PM , Rating: 2
Thanks for the info, r4dius.

The thing is...while I have no reason to doubt your information, I really need someone with a ps3 to confirm this in photos. I, unfortunately, don't know anyone who is willing to risk their brand new machine on this.

Would your friends be able to do a simple video or array of pictures, showing that it can clearly be done?

By the way, thanks for responding.

By shadowzz on 11/13/2006 8:09:14 AM , Rating: 2
You guys are fucking crazy.

By Marcus Yam on 11/13/2006 8:33:07 AM , Rating: 2
Thanks! We take accusations of insanity as compliments. :)

By Chaser on 11/13/2006 8:35:00 AM , Rating: 1
Putting Linux on a $600.00 gaming console? Thanks Mom for the extra power outlet and cheers to Nick Burns!

By Heron Kusanagi on 11/13/2006 9:20:05 AM , Rating: 2
Wonder if Windows will work in the system...:)

By thegrimreaper3 on 11/13/2006 10:38:32 AM , Rating: 2
well, being that it is a power pc processor i would think not. But maybe someone can hack up the ppc version of osx!

By Alexander The Best on 11/14/2006 7:55:16 PM , Rating: 2
You should be shot for that comment my friend.

By Aikouka on 11/13/2006 8:34:32 AM , Rating: 2
Yay, one less Playstation 3 on the market! Just kidding ;)

Well, it's pretty obvious now why Sony's PS3 is fairly quiet. Kudos on using the 160mm fan for cooling... kind of makes me wonder what make of fan and how many CFMs it pushes.

It's also really no surprise that the emotion engine was included on the PS3. If I remember correctly, Sony did the same thing with the PS2 and included the PSX's processor as the PS2's SPU. So when playing a PSX game, it simply used the SPU :P. Definitely allows for greater compatability compared to the 360's emulation.

Although when it comes to hacking, let's hope Sony follows suit and makes it easier to hack when they build their refreshed model, like they did when they went from the PS2 to the Slim PS2. I just used scotch tape to "hack" my Slim PS2 and it works like a charm with Swap Magic ;).

Also, I still don't agree with the PS3 playing a huge role in hi-def movies at this time. Until people start buying HDTVs, an average consumer doesn't have an HDTV yet and that's the big upgrade that you get from DVD->BR/HD-DVD. VHS->DVD saw a much bigger upgrade in content, picture quality and usability in comparison.

RE: Interesting...
By Chaser on 11/13/06, Rating: 0
RE: Interesting...
By Knish on 11/13/2006 8:44:55 AM , Rating: 2
Don't get me wrong, I'm in the Sony camp. However, the Xbox HDDVD player is $199, and it works on the PC too. I was really kind of shocked by that. What is that going to cost in a year? $100?

RE: Interesting...
By Aikouka on 11/13/2006 8:49:51 AM , Rating: 2
I'm a bit skeptical against that much HDTV market penetration. I may be buying one before the end of the year, but I'm going to have to really ponder it before I do so.

I don't see where I was complaining about the PS3's price... I could care less about the price to an extent. If it wasn't $600, I may've bought it even though I think the launch titles are junk. But $600 is a lot to fork over for a console that I don't want any games for yet.

So I spent $3200 on a computer and plan to spend more on more storage space :). Worth spending 4x as much... hell yes, I use that thing every day.

RE: Interesting...
By Alexander The Best on 11/14/2006 7:57:34 PM , Rating: 2
Amen brother. I feel your pain *shells out ANOTHER $350 for ANOTHER 750 Gig.....*

Test it first
By crystal clear on 11/13/2006 10:32:08 AM , Rating: 3
"What do you do if you have one of the first few thousand PlayStation 3s in the US? Take it apart"

NO-first you TEST IT & GIVE A DETAILED REVIEW-with whatever games you can run on it.

Then Take it apart.

RE: Test it first
By TomZ on 11/13/2006 11:03:27 AM , Rating: 2
I think it's more fun to take it apart. :o)

RE: Test it first
By Clauzii on 11/13/2006 3:02:02 PM , Rating: 2
I asume they'd put it together again and is gaming away all day :)

RE: Test it first
By Griswold on 11/22/2006 12:21:06 PM , Rating: 1
Taking new technology apart is definitely more fun to begin with. :P

How loud?
By PT2006 on 11/13/2006 12:43:32 PM , Rating: 2
How loud is this badboy?

RE: How loud?
By exdeath on 11/13/2006 2:54:57 PM , Rating: 2
I've heard (no pun intended) that it is at least as quiet as the slim PS2.

RE: How loud?
By Clauzii on 11/13/2006 3:08:38 PM , Rating: 2
The word silent would be appropiate here :)

RE: How loud?
By Alexander The Best on 11/14/2006 7:59:14 PM , Rating: 2
ROFL (Useless comment I know, but that made me laugh for 5 minutes straight)...

By TwistyKat on 11/13/2006 10:42:54 AM , Rating: 2
I have a DLP TV that is almost two years old, so it doesn't have "gamemode", which most of the recent models have for playing games on a DLP set.

Any idea if there will be problems with PS3 games even if I have the HDMI cable?

By mikecel79 on 11/13/2006 11:30:39 AM , Rating: 2
Since the PS3 will be able to output at 720P (which I'm guessing your DLP does) you won't need a "game mode" since it won't need to do any up-conversion of the video like some of the older systems which is what caused the delay.

By TwistyKat on 11/13/2006 11:44:06 AM , Rating: 2
OK, thanks.

More documents :)
By exdeath on 11/13/2006 2:55:54 PM , Rating: 2
For the programmers here:

RE: More documents :)
By exdeath on 11/13/2006 3:06:06 PM , Rating: 2
This is also promising:

First the generic 2.5" SATA hard drive, now this?

Quite a change from Sony's usual DRM Nazi behavior.

Xbox 360 definitely offers a better return on investment as far as time to market with software goes, purely from the programming complexity standpoint. But I'm sure the PS3 will be the more fun platform for sadomasochist hobbyists to program for, ie: those who like playing with obscure hardware for fun and don’t make their living on release dates ^_^

RE: More documents :)
By Clauzii on 11/13/2006 3:12:07 PM , Rating: 2
Yes, it looks like PS3 is becoming much more than just a game console.

PS2 technology?
By yawnbox on 11/13/2006 4:20:00 PM , Rating: 1
The entire Playstation 2 Emotion Engine and Graphics Synthesizer can be found on the Playstation 3 motherboard, including the DRAM modules located just to the north of the Emotion Engine

Sony is using engines, synthesizers, and dram modules from the PS2 on the PS3??

RE: PS2 technology?
By JonnyBlaze on 11/13/2006 4:45:32 PM , Rating: 3
I think thats so you can play the old games on the ps3.

RE: PS2 technology?
By Clauzii on 11/13/2006 4:59:25 PM , Rating: 2
But will later be by emulation - from Videoblogger:

"Ken Kutaragi, the PlayStation’s daddy, did close by saying the EE and GS will be “removed before long”, indicating they want to shift toward the compatibility of all 8,181 PS2 games (as of September 30, 2006) secured by the emulator in a relatively short period of time."

Open platform? From Sony!?
By exdeath on 11/13/2006 3:09:14 PM , Rating: 2
This is also promising:

First the generic 2.5" SATA hard drive, now this? Quite a change from Sony's usual DRM Nazi behavior.

Xbox 360 definitely offers a better return on investment as far as time to market with software goes, purely from the easier unified programming model (unified memory, unified cores, unified instruction set, etc). But I'm sure the PS3 will be the more fun platform for sadomasochist hobbyists to program for, ie: those who like to play with obscure hardware and don't make their living on launch/release dates


By Spar on 11/13/06, Rating: -1
RE: Moderated
By Clauzii on 11/13/2006 5:02:05 PM , Rating: 2
Where did he go??

RE: Open platform? From Sony!?
By Clauzii on 11/13/2006 3:53:17 PM , Rating: 2
I remember when SOME posters on DT said that wouldn't happen - here it is - PS3 , Open Platform.

By das mod on 11/13/2006 10:59:54 AM , Rating: 2
the description under the second pictures
contains a typo
"playstatino" instead of " playstation "

RE: ejmmmmm
By DigitalFreak on 11/14/2006 12:04:44 PM , Rating: 2
No, that's Italian for playstation.

Is it me or does the I/O Chip look familiar?
By MadGenius on 11/14/2006 1:52:28 PM , Rating: 2
As I was looking at the dissection of the PS3, the chip that caught my attention most was the "I/O" Chip. It's the ONLY one not clearly labeled on what it does. As I examined a closeup of it from the IMPRESS Japan Site, the casing is IDENTICAL as another IBM Co-developed offering, the AMD Opteron Now surely IF the Opteron was in the PS3, AMD would be saying so, so I'm sure it's not. But I thought it was interesting enough to share with others.

By saratoga on 11/14/2006 3:46:17 PM , Rating: 2
Not only that, but its the same as the Intel P3:


That or maybe Intel, IBM and AMD all use the same organic packaging technology in some of their chips, and have been for many years now. Whichever you think is more likely.

Silly Sony
By Quantium on 11/15/2006 4:34:08 AM , Rating: 2
I always love how Sony is supposed to be this giant in the electronics field, and they have tons of R&D, and the PS3 was 4 years in development.......yet....1/2 the size of this console is the massive heatsink for the CPU? Thumbs up Sony! Why didn't you just quadruple the size so you could add heatsinks to the RAM. :P

RE: Silly Sony
By eggeh on 11/17/2006 2:48:04 PM , Rating: 2
Well would you rather an annoying fan noise like the PS2 was like originally or almost silent, and nice and cool, also massive heatsink isn't just for the cpu, it's for like half the motherboard

Not relevant
By ajfink on 11/13/2006 10:58:26 AM , Rating: 3
This isn't truly relevant to the technical discussion, but I just want to say "good job" for breaking one of these babies open so soon and putting some work into it. Kudos. I look forward to future updates to this.

Here comes the manual on line
By crystal clear on 11/13/2006 11:01:50 AM , Rating: 3
Here is the manual-
PLAYSTATION®3 System Software

User's Guide

By SakuraChan on 11/13/2006 6:47:54 PM , Rating: 2
look at the friggin heat sink wow... it's huge
using EE chips again ? maybe it's a modified version...

Thanks to DT, btw. :)
By Clauzii on 11/13/2006 8:23:52 PM , Rating: 2
For the nice pictures. And one of the longer articles, pretty much summing up the tech behind PS3.

Nice one :)

Well dammit...
By Spartan Niner on 11/14/2006 10:37:12 PM , Rating: 2
Now that I've seen the internals, how can I not want it?

Looks like I might have to save up for this one... hopefully by that time there's a Rev.2 and it costs less ;)

By crystal clear on 11/14/2006 9:26:11 AM , Rating: 1
OK you read it now see it-

PS3 disassembly : Part 1

At least some good
By FITCamaro on 11/13/06, Rating: -1
RE: At least some good
By nomagic on 11/13/2006 8:02:54 AM , Rating: 1
I would buy one if I can run my flavor of linux on it. I really can use a new cheap home server.

RE: At least some good
By peternelson on 11/13/2006 8:23:48 AM , Rating: 4
It CAN run linux, but not necessarily YOUR flavour.

To make best use of the machine, it will require drivers for the hardware, compilation for the PPC core, and to use the IBM released sources for the SPE cores support in cell.

Thus your typical off the shelf distro will not be best ;-)

I'd say there are likely to be at least 2 linux specifically for ps3, and no doubt the community will increase this number over time.


Separate question: After taking out the small sony hard drive, if you slave it to a pc running windows or linux, is the filesystem accessible, and what filesystem is used to store content on the drive? eg FAT, Reiser....

Can you hook up external usb hard drive also for example to play media collection from? Get testing please....

RE: At least some good
By Knish on 11/13/2006 8:31:15 AM , Rating: 2
Aside from the hating that DT usually puts on Sony, I'm actaulyl really excited for this. Not only because the PS3 will run Linux, it will let you upgrade the hard drive and it will run ps2 games natively, but it seems like Sony (amazingly) isn't being the DRM nazi's MS has been with the 360. The idea of taking the machine apart with just 7 screws is incredible -- it's like thye want you to.

RE: At least some good
By KristopherKubicki on 11/13/2006 8:35:44 AM , Rating: 5
Separate question: After taking out the small sony hard drive, if you slave it to a pc running windows or linux, is the filesystem accessible, and what filesystem is used to store content on the drive? eg FAT, Reiser....

Working on it.

RE: At least some good
By PT2006 on 11/13/2006 8:41:15 AM , Rating: 4
Also, can you check to see if external drives are supported? IE, can I plug in an external drive and get support?


RE: At least some good
By Clauzii on 11/13/2006 1:24:51 PM , Rating: 3
You can eg. hook up an iPod - no problem. You can also hook up a USB key with mp3s and play them from the key, or copy it to the internal Harddrive first.

From IGN:
"IGN: You can definitely copy MP3 files from a data CD and a USB memory stick. We just stuck an iPod shuffle into the system, in fact. The PS3 didn't recognize the JPEGs and MP3s right under the Music and Photo tabs of the XMB right away, though it did recognize the iPod Shuffle itself. It actually pops up like any other icon. So when under the appropraite tab (either Photo or Music), we had to call up the side menu, by pressing triangle, and then select "display all" to show everything we had stored on the stick. From there we could play each track and see every picture, and copy each to the hard drive. It was all fairly painless."

There You go :)

RE: At least some good
By Clauzii on 11/13/2006 7:35:56 PM , Rating: 2
Ohh, sorry for my "half" answer. It was an iPod Shuffle, not a HD, but I really don't see the big difference anyway, so let's hope it takes a USB HD too :)

RE: At least some good
By Clauzii on 11/15/2006 5:03:03 AM , Rating: 3
Normal iPod w. HD works too :)

RE: At least some good
By PT2006 on 11/13/2006 11:43:45 AM , Rating: 3
According to an article on Engadget, the PS3 will run *any* PPC-enabled Linux.

RE: At least some good
By xbdestroya on 11/13/2006 12:05:43 PM , Rating: 3
Well, any version of Linux that runs on the Power architecture... but indeed.

RE: At least some good
By ogreslayer on 11/13/2006 12:22:05 PM , Rating: 3
Most Expensive Console Ever

1993 - 3DO = $700 (almost $1k if you account for inflation)

Second Most Expensive Console

1990 - Neo Geo = $650 (over $1k if you account for inflation)

I'm all for PS3 or 360 and Wii bashing but the PS3 is only the 3rd most expensive console and if you take inflation into account its 6 or 7th

They seem to have learned their lesson, I'd say failure rate won't eclipse that of the PS2.

Side note: Doesn't 88k mean there are more Blu-Ray player in Japanese homes then HD DVD players in all the world?

RE: At least some good
By Clauzii on 11/13/06, Rating: 0
RE: At least some good
By yacoub on 11/13/2006 4:32:22 PM , Rating: 1
but neither of those were successes and price was a big factor in that, especially for the 3DO. If you want the PS3 to fail, then sure feel free to act like price isn't going to cut its sales. The reality is it will.

RE: At least some good
By Clauzii on 11/13/2006 5:06:20 PM , Rating: 3
But in the end it comes down to value returned, doesn't it?

I mean, it's difficult to compare eg. Wii and PS3 both price- & techwise. XBox360 is a little more difficult, as it's tech is more on par with the PS3, I think.

RE: At least some good
By Alexander The Best on 11/14/2006 7:45:25 PM , Rating: 2
When you take into account that all of Sony Entertainment's movies that they've puiblished are starting to come out on BluRay, and they're trying to PHASE OUT DVD'S by 2015 , AND that MOST BluRay players cost AT LEAST $800 ... This is a pretty damn good deal, especially since you get to play the kickass PS3 games too ... ;) But none of us care about the games do we? *winks*

RE: At least some good
By thejez on 11/15/2006 4:44:14 PM , Rating: 2
"PHASE OUT DVD'S by 2015" -- do you expect to be using a ps3 in 2015? lol i'm sure in 2010 we wont even remember what blue ray discs looked like... we'll be either streaming or else on holographic cards... and if somehow blue ray defies Sony format history and does succeed; i'll pick up my blue-ray player in 2008 when they cost about 40 bucks.

RE: At least some good
By feelingshorter on 11/13/06, Rating: 0
RE: At least some good
By piroroadkill on 11/13/2006 5:52:02 PM , Rating: 1
couldn't care less

By Albahad on 11/15/06, Rating: -1
"Well, there may be a reason why they call them 'Mac' trucks! Windows machines will not be trucks." -- Microsoft CEO Steve Ballmer
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