Nintendo Promises Four Million Wiis
November 2, 2006 2:10 PM
comment(s) - last by
The Big N plans to actually supply the demand
With all the
warnings of shortages
for Sony's new console, Nintendo is sits on the other side by announcing that it will have approximately four million Wii systems available globally during the six weeks between Wii's November 19 launch in the Americas and the end of 2006.
Even with the impressive lot of consoles, Nintendo is expecting sell-outs and plans to maximize all its resources to rapidly replenish retailers' shelves as often as possible.
"Wii is for both experienced and uninitiated gamers, and it will be available for the masses," says Nintendo of America President Reggie Fils-Aime. "Because of demand, we're urging shoppers not to get complacent. The level of demand we're seeing goes beyond the ordinary. Retailers are telling us a significant fraction of customers pre-ordering Wii are nontraditional gamers -- people looking for a better way to play. And that's exactly what Wii is designed to provide."
Nintendo cites several sources for its extreme optimism in
, one being a new study by the Consumer Electronics Association which estimates a 27 percent spending increase this holiday season on electronic goods.
Wii goes on sale in the Americas November 19 at an MSRP of $249.99 (CDN$279.99), and comes packed with Wii Sports. A total of
62 new and classic games
will be available for Wii during the five weeks after launch. The American launch is followed by the December 2 Japanese launch and the December 8 European launch.
This article is over a month old, voting and posting comments is disabled
11/4/2006 3:26:03 PM
You obviously never played a little game called Goldeneye. Or Perfect Dark for that matter.
OR, probably my favorite console FPS, SOCOM. That was such a freakin fun game, I played nothing but it for at least a year.
Also, TimeCrisis II was an awsome game.
I can actually think of a comparable amount of BA console FPS's to PC FPS's. Given, the KB&M is a better interface for FPS, because it mimicks an actual gun much better.
And, on the topic of the Wii, I dont think the wiimote will be very usable for FPS's. It's to much like a lightgun, and if you like Area51 style games, then congrats, but for a real FPS, it just wont cut it. I think the wiimote is much more applicable in that it allows games we dont currently have. It allows games that couldn't be made with the past input methods. For those games that are just rehashes, or improvements over older games or game types, I think its better to use the retro controller.
Then again, thats just me.
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