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Another 80nm product joins the lineup

ATI previously released its 80nm RV570 Radeon X1950 Pro mid-range graphics card catered towards the $199 MSRP market. Joining the Radeon X1950 Pro will be a second 80nm product known as RV560.

The RV560 Radeon X1650XT is expected to launch next week with a core clock 575 MHz unlike the previously reported 450 MHz. It appears ATI is getting better yields than previously expected, although the Radeon X1650XT was originally expected for an end of August or beginning of September launch. Radeon X1650XT graphics cards will feature 256MB of GDDR3 clocked at 675 MHz on a 128-bit memory interface. The Radeon X1650XT is expected to have 24 pixel-shaders, 12 pipelines and 8 vertex shaders. Similar to the Radeon X1950 Pro, the X1650XT will also feature an internal connection for CrossFire.

There will be a variety of output configurations for Radeon X1650XT cards. These output configurations include dual dual-link DVI and S-Video, dual single-link DVI and S-Video and lastly dual-link DVI, VGA and S-Video. HDCP will be enabled on Radeon X1650XT graphics cards as well. It’s also theoretically possible to integrate an HDMI output, though that will be up to the graphics card manufacturers.

Radeon X1650XT is expected to launch next week with an MSRP of $149 to take on NVIDIA's 7600GT.

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RE: i hope it's competitive
By slashbinslashbash on 10/23/2006 7:11:42 PM , Rating: 5
Here's how it slots into the lineup.... wish I could do an HTML table...
we've got
v=vertex shaders
p=pixel shaders
r=raster pipelines
@=GPU/Mem speed
b=Mem bit width
MB=Mem amount

X1950 XTX: 8v 48p 16r @650 256b512MB@1000 $450
X1900 XTX: 8v 48p 16r @650 256b512MB@775 $375
X1900 XT : 8v 48p 16r @625 256b256/512MB@725 $280/$350
X1950 Pro: 8v 36p 12r @575 256b256MB@690 $200
X1650 XT : 8v 24p 12r @575 128b256MB@675 $150
X1650 Pro: 5v 12p 4r @600 128b256MB@700 $100
X1600 XT : 5v 12p 4r @590 128b256MB@690 $???
X1600 Pro: 5v 12p 4r @500 128b256MB@400 $???
X1300 XT : 5v 12p 4r @500 128b256MB@400 $89

It slots into the lineup nicely, and the 24 pixel shaders and 12 raster pipes ought to distinguish it nicely from the rest of the 1600/1650 family, but the 128-bit memory bus might be an Achilles heel especially when it comes to AA.

RE: i hope it's competitive
By emboss on 10/24/2006 3:02:12 AM , Rating: 2
but the 128-bit memory bus might be an Achilles heel especially when it comes to AA.

Indeed. My 9800 Pro at overclocked to ~9800XT speeds has more memory bandwidth than the X1650XT. Of course, the 9800 gets crushed when it comes to shading grunt, but it does make you wonder about the balance of the card.

It seems odd that they've pumped up the shading grunt by so much without increasing the memory bandwidth. If you look at (pixel shader * GPU speed) / (memory width * memory speed) the X1650XT is the most biased towards shading grunt of all the cards.

And could SOMEONE do something about the annoying "oops something went wrong" messages. This is the FOURTH time I'm trying to post this (going back to the news page and hitting refresh each time).

RE: i hope it's competitive
By NullSubroutine on 10/24/2006 8:55:01 AM , Rating: 1
ive not responded so many times to getting that error and being annoyed.

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