backtop


Print 69 comment(s) - last by Visual.. on Oct 27 at 8:52 AM


Photos courtesy of AVing.net
Thin is in, again

This week at the 2006 Korea Electronics Show, Samsung showed off a 17-inch AMOLED that was only 12mm thick -- the panel itself is only 1.8mm thick. Being one of the thinnest in the world, the display is based on organic LED technology and produces brightness and image quality to LCD displays available today. This display is able to run at 1600x1200 resolution, which is the sweet spot for many of today's larger format displays. At 17-inches however, 1600x1200 may be a bit too much for some.

Performance for the new AMOLED screen also appears to be excellent. Pixel response time is rated at an extremely fast 0.01ms. The screen has a constrat ratio of 1000:1 and a brightness rating at 400cd/m2. In terms of specifications, both constrat and brightness appear to be on par with most of today's popular LCD panels, which indicates that AMOLED technology definitely has room for maturity. Full specifications are as follows:
  • Screen size: 345.6 x 259.2mm
  • Aspect ratio: 4:3
  • Viewing angle: >170 degrees
  • Resolution: 1600 x 1200 (UXGA)
  • Pixel pitch: 216um
  • Response time: 0.01ms
  • Colors: 262,144
  • Brightness: 400cd/m2
  • Contrast ratio: 1000:1
One of the current limitations appear to be the color support of the screen, supporting only 262K colors instead of the millions of colors of today's LCDs. The other issue is that most consumers expect screens to be produced in a 16:9 or 16:10 aspect ratio these days. The 4:3 aspect ratio is definitely on the way out.

Despite a few needed improvemnts, it's clear that AMOLED technology holds a great deal of promise. Thin products are becoming the norm and TVs and displays being thin are no exception.


Comments     Threshold


This article is over a month old, voting and posting comments is disabled

By yacoub on 10/23/2006 8:03:07 AM , Rating: 3
I love my 16:10 widescreen and hope to never go back to 4:3 or 5:4.
It's better for:

Gaming - more natural view in FPS, toolbars out of the way in RTS.

Creative design - putting palettes and toolbars off to the side leaving a nice full square working area.

Level design - Building a game level in something like Hammer is nicer because the side toolbar(s) again still leave you with a nice full four squares of real estate that is more natural

Watching movies - If you have 20" or larger S-IPS widescreen you can easily enjoy DVD watching on it

Sound file editing - the wider view is infinitely better because you can spread out the timeline for the file, giving you either a view of more length of the wave at a given zoom level, or allowing you to see the same amount of time at a higher zoom, than you can on 4:3 or 5:4.

Web browsing - almost never having to scroll side-to-side

Those are the six that I've run into in my use that come to mind right away.


By Gooberslot on 10/23/2006 8:21:38 PM , Rating: 2
If you have to scroll side to side in a web page then that web page is extremely broken or you're using a very low resolution.


"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan











botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki