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Print 69 comment(s) - last by Visual.. on Oct 27 at 8:52 AM


Photos courtesy of AVing.net
Thin is in, again

This week at the 2006 Korea Electronics Show, Samsung showed off a 17-inch AMOLED that was only 12mm thick -- the panel itself is only 1.8mm thick. Being one of the thinnest in the world, the display is based on organic LED technology and produces brightness and image quality to LCD displays available today. This display is able to run at 1600x1200 resolution, which is the sweet spot for many of today's larger format displays. At 17-inches however, 1600x1200 may be a bit too much for some.

Performance for the new AMOLED screen also appears to be excellent. Pixel response time is rated at an extremely fast 0.01ms. The screen has a constrat ratio of 1000:1 and a brightness rating at 400cd/m2. In terms of specifications, both constrat and brightness appear to be on par with most of today's popular LCD panels, which indicates that AMOLED technology definitely has room for maturity. Full specifications are as follows:
  • Screen size: 345.6 x 259.2mm
  • Aspect ratio: 4:3
  • Viewing angle: >170 degrees
  • Resolution: 1600 x 1200 (UXGA)
  • Pixel pitch: 216um
  • Response time: 0.01ms
  • Colors: 262,144
  • Brightness: 400cd/m2
  • Contrast ratio: 1000:1
One of the current limitations appear to be the color support of the screen, supporting only 262K colors instead of the millions of colors of today's LCDs. The other issue is that most consumers expect screens to be produced in a 16:9 or 16:10 aspect ratio these days. The 4:3 aspect ratio is definitely on the way out.

Despite a few needed improvemnts, it's clear that AMOLED technology holds a great deal of promise. Thin products are becoming the norm and TVs and displays being thin are no exception.


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By Lord Evermore on 10/23/2006 4:30:04 AM , Rating: 2
Don't know about you, but I have to move my eyes or my head to actually look directly at something in order to focus on it. Peripheral vision is only largely of use in games really. And how many people sit so close to a screen that the top and bottom are at the limit of their visual range? Even people who sit really close to a monitor are still "wasting" vertical space the way you described it; the screen is fully within their visual field.

We have a wider horizontal field of view because we have two eyes with a roughly round field of view sitting side by side, not because the actual function is better horizontally. Just adding space to the sides is only useful if you actually have something to put in that space, and the majority of people most of the time don't. Most (average) users in most languages work with one window at a time, with images and text starting at the top left and rarely having as much content on the right side as along the left. Adding more space just adds more unused space AND removes vertical space, it's "wasted" except for the times they're playing games in wide resolution (still not a majority) or watching widescreen video.


By crystal clear on 10/23/2006 4:52:40 AM , Rating: 2
This is for all you guys compalining about LCDs/CRTs-this could be an interesting add-on to your screens:

"Change your LCD monitor into a convenient touch-screen with ‘EZ-Canvas’"
http://aving.net/usa/news/default.asp?mode=read&c_...






By Le Québécois on 10/23/2006 8:21:22 PM , Rating: 2
About that gaming comment, you gave me an idea.

Have you ever been or lately been in a large and modern(like in lately upgraded working tools)gaming company? They all have wide 16:10 ratio monitors(a friend of mine works for a gaming company and showed me where he works). Sure you could argue that it is because they do games. But think for a second. Except for the artists that work there. All the others do all their programing works in text utilities AND with many windows open at once.

Wide screen isn't just for gaming or movie because if it really was the case, those companies wouldn't waste a cent on wide screen monitors except maybe for the artists.

The human peripheral vision is made to look at thing with a wider horizontal than vertical ratio.

If not, why are we stuck with a 4:3 ratio? If it's because of the "difficulties that you have when you do a CRT monitor"? Why the hek didn't they do 1:1 ratio monitors? it's even more simple. Humm, maybe I should do a patent on 1:1 ratio monitors because after what you said, it seems that there's no such thing as peripheral vision when it comes to "working" on a computer.


By peternelson on 10/23/2006 11:57:02 PM , Rating: 2
I think you will find John Logie Baird (the UK inventor of television) used a scanning system with a 1:1 aspect ratio by scanning with a rotating disc.

Therefore your patent would fail under "prior art" considerations.

I think widescreen is useful, but I also have an HP 1740 rotatable 4:3> 3:4. Vertically this is superb for web browsing as I find that most sites when they fill the screen horizontally can be read completely in the vertical without scrolling and that saves a lot of time.

To take advantage of the human eye's viewport, several screens (of 4x3 or 16x10) can be placed side by side, and multiple screen use has a lot of advantages.


By Le Québécois on 10/24/2006 2:34:23 AM , Rating: 2
Well...just so we understand each other...the 1:1 ratio WAS irony.

And the wide screen thing at the gaming company I was talking about, I never said they didn't use more than one 16:10 monitors, just that it was the ratio used by the whole staff( except maybe for the receptionist.)


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