Sapphire Announces Two AGP Graphics Cards
Anh Tuan Huynh
October 6, 2006 12:31 PM
comment(s) - last by
Sapphire Radeon X1650 Pro AGP
Sapphire Radeon X1300XT AGP
Budget and mid-range AGP products ready for Vista
today announced two new AGP-based graphics cards
. The newly announced graphics cards include the
Radeon X1650 Pro AGP
. These new cards are similar to previously released Radeon X1600 Pro and X1600XT for PCI Express. Sapphire’s Radeon X1650 Pro AGP features 12 pixel shaders and a core clock of 590 MHz. Radeon X1650 Pro cards are equipped with 256MB of GDDR3 video memory connected via 128-bit memory bus. Memory is clocked at 690 MHz. Other notable features include dual-link DVI and TV-out.
The Radeon X1300XT arrives in two flavors equipped with 256MB of GDDR3 or 512MB of DDR2 video memory. Models equipped with 256MB of video memory are clocked at 500 MHz while 512MB models are clocked at 400 MHz. As with the Radeon X1650 Pro AGP, the X1300XT AGP has 12 pixel shaders as well. However, the Radeon X1300XT AGP has a lower core clock of 500 MHz. Features such as dual-link DVI and TV-out are available as well.
Availability and pricing is unknown at the moment, though expect the Radeon X1650 Pro AGP to be priced south of $150 while the Radeon X1300XT AGP should be priced south of $100.
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RE: Vista Ready ??
10/7/2006 2:34:20 PM
see, you just mentioned it yourself! you just said "_GAMES_ will require DX10" - bingo! this is what I was talking about from the beginning. now, there's a little additional point which finally decimates all your beautiful illusions - tell me please HOW MANY YEARS do you think it'll take until first DX10 ONLY game appears that DOES NOT WORK on DX9 hardware?
once you think about this little question and realize the answer - you'll finally laugh at what you've been thinking just 5 mins ago ;)
RE: Vista Ready ??
10/8/2006 1:05:32 PM
The time it takes until games arrive is pretty much unkknown, I don't even know when microsoft released their DX10 information to developers, or how excited and eager they are, or which companies have how many people working on projects.
You know much of the development of games is the actuall modeling and mapping and you could certainly speed that up if you outsourced that to 500 people in india for instance, works for handmade carpets after all, if you could reduce that part of development the time can be reduced to 40% or even 30% of normal.
Then there's the famous rehash policy gamecompanies have, they could just take an old game, add some dx10 stuff and change the look a bit and rehash it as a new game.
RE: Vista Ready ??
10/10/2006 2:21:12 PM
which still makes number of DX10 ONLY (without ANY DX9 supoprt) titles precisely zero, for at least next year, which, in its turn, makes your claim "Vista requires DX10" even more ridiculous.
in fact, the situation is this: "there will be some games in near future which will work on both DX9 and DX10 hardware, and this will be THE ONLY thing that even touches DX10 for the next year"
measuring the distance between your claims and the assessmnet of the real situation with DX10 above is the exercise I leave to the readers of this thread.
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