quote: The DailyTech article completely misinterpreted the whole "NVIDIA and OpenEXR share fp16/32 pixel formats" issue (which has been true since NV30 and the launch of EXR). It may have been referenced again in the marketing materials on which these posts were based, presumably in the context of the new fp32 framebuffer blending (required for DX10...) However, this is just a matter of using a common binary representation for 16-bit and 32-bit floating-point image values. EXR, the file format, is a much more complex standard than the uncompressed fp16/32 pixel formats it specifies (and shares with NVIDIA).
DailyTech then went to openexr.org and read about the OpenEXR *software* library -- a C++ library for reading and writing EXR files, including RLE, wavelet, etc. compressed disk-storage formats.
This is not at all related to G80.
quote: It should also be noted that DailyTech lists some rather unlikely numbers in terms of memory clocks and texture rate. They list the GTX as having 86GB/s of bandwidth, and the GTS only 64GB/s. However, they also claim both have 900MHz GDDR3, which is highly unlikely. It should be relatively clear that this was a simple typo, and that the GTS actually sports 800MHz GDDR3. As for texture rates, they give the number of 38.4GPixels/s for the GTX, but few logical ways exist to attain such a number with the specified clockrates. As such, it seems much more likely that this part of the specification relates to the GeForce 8800GTS and its 1200MHz stream processors.
quote: Can we clear this up?