"G80" To Feature 128-bit HDR, 16X AA
October 5, 2006 11:21 AM
comment(s) - last by
More G80 features abound
As if we mere mortals needed
more reasons to be excited about G80
, here are a couple more tidbits: 128-bit high dynamic-range and antialiasing with 16X sampling.
The high dynamic-range (HDR) engine found in GeForce 7950 and Radeon series graphics cards is technically a 64-bit rendering. This new HDR approach comes from a file format developed by Industrial Light and Magic (
the LucasFilm guys
). In a nutshell, we will have 128-bit floating point HDR as soon as applications adopt code to use it.
OpenEXR's features include
Higher dynamic range and color precision than existing 8- and 10-bit image file formats.
Support for 16-bit floating-point, 32-bit floating-point, and 32-bit integer pixels. The 16-bit floating-point format, called "half", is compatible with the half data type in NVIDIA's Cg graphics language and is supported natively on their new GeForce FX and Quadro FX 3D graphics solutions.
Multiple lossless image compression algorithms. Some of the included codecs can achieve 2:1 lossless compression ratios on images with film grain.
Extensibility. New compression codecs and image types can easily be added by extending the C++ classes included in the OpenEXR software distribution. New image attributes (strings, vectors, integers, etc.) can be added to OpenEXR image headers without affecting backward compatibility with existing OpenEXR applications.
NVIDIA already has 16X AA available for SLI applications. The GeForce 8800 will be the first card to feature 16X AA on a single GPU. Previous generations of GeForce cards have only been able to support 8X antialiasing in single-card configurations.
This new 16X AA and 128-bit HDR will be part of another new engine, similar in spirit to PureVideo and the
Quantum Effects engines
also featured on G80.
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RE: PS3's video chip?
10/5/2006 10:39:24 PM
The PS3 and the PC have rights to be compared: Sony has setup the PS3 to be a "PC" Only thing is that PS3'ers are stuck with a propiety mobo, last gen graphics cards, last gen crap. The PS3 is a crap deal considering that PCs already surpass it in every way. You're basically paying for a souped up Dell from a year ago with a DVD drive nobody cares about except people who hype it up and have no idea what they're talking about.
Congratulations, have a nice day on your way out.
RE: PS3's video chip?
10/6/2006 5:35:18 AM
>>>The PS3 is a crap deal considering that PCs already surpass it in every way. You're basically paying for a souped up Dell from a year ago with a DVD drive nobody cares about except people who hype it up and have no idea what they're talking about.
Before u said that, please proof:
1. If any Intel or AMD x86 offering can beat Cell BE in floating point performance
2. Can your $500 PC is fast enough for Quake4 at 1280x1024 32bit (around 1MP resolution)?
3. Can your $500 PC can playback SACD and BluRay?
4. Can even HT2.0 has faster bandwidth than Rambus FlexIO
5. $500 PC still use outdated DDR2, while PS3 use XDR
Then it'll be time to say PC is a crap deal.
"If you look at the last five years, if you look at what major innovations have occurred in computing technology, every single one of them came from AMD. Not a single innovation came from Intel." -- AMD CEO Hector Ruiz in 2007
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