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NVIDIA is ready to counter the Triple Play

With the release of the G80, NVIDIA will also release a new engine dubbed Quantum physics engine.  Quantum Effects Technology is similar (at least in spirit) to NVIDIA's PureVideo Technology -- a dedicated layer on the GPU for physics calculations.  A few documents alluding to this new engine appeared on public FTP mirrors late last week.

Quantum utilizes some of the shaders from NVIDIA's G80 processor specifically for physics calculations.  Physics calculations on GPUs are nothing new; ATI totes similar technology for its Stream Computing initiative and for the Triple Play physics

NVIDIA and Havok partnered up this year claiming that SLI systems would get massive performance gains by utilizing additional GeForce GPUs as physics processors.  Quantum may be the fruits of that partnership, though NVIDIA documentation clearly states that Quantum will work just fine without SLI.

NVIDIA's documentation claims Quantum will specifically compete with AGEIA's PhysX, yet does not mention who is providing the middleware.  Given that there are only two acts in town right now, it would be safe to say Havok has a hand in the Quantum engine.



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RE: typo
By lemonadesoda on 10/5/2006 5:53:59 PM , Rating: 2
With the G80X Heisenberg, you will be very uncertain about the cost of ownership... principally, whether you actually have one or two GPUs in a one-card SLI, and even more uncertain about the electricity bill at the end of the year!!!


RE: typo
By Clauzii on 10/9/2006 9:13:15 PM , Rating: 2
The problem with a Heisenberg card could be that You would never really know when it worked... :)


RE: typo
By exdeath on 10/10/2006 4:07:31 PM , Rating: 2
What is worse is not knowing that it probably worked just fine before you turned it on the first time and observed that it didn't work... you'd never know if you had a dud or not...

Wonder how the RMAs would work here...


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