backtop


Print 37 comment(s) - last by scrapsma54.. on Oct 30 at 4:35 PM

NVIDIA is ready to counter the Triple Play

With the release of the G80, NVIDIA will also release a new engine dubbed Quantum physics engine.  Quantum Effects Technology is similar (at least in spirit) to NVIDIA's PureVideo Technology -- a dedicated layer on the GPU for physics calculations.  A few documents alluding to this new engine appeared on public FTP mirrors late last week.

Quantum utilizes some of the shaders from NVIDIA's G80 processor specifically for physics calculations.  Physics calculations on GPUs are nothing new; ATI totes similar technology for its Stream Computing initiative and for the Triple Play physics

NVIDIA and Havok partnered up this year claiming that SLI systems would get massive performance gains by utilizing additional GeForce GPUs as physics processors.  Quantum may be the fruits of that partnership, though NVIDIA documentation clearly states that Quantum will work just fine without SLI.

NVIDIA's documentation claims Quantum will specifically compete with AGEIA's PhysX, yet does not mention who is providing the middleware.  Given that there are only two acts in town right now, it would be safe to say Havok has a hand in the Quantum engine.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

Havok?
By probedb on 10/5/2006 5:23:25 AM , Rating: 2
I hope they're using the Havok API/whatever. We certainly don't need a 3rd Physics API knocking around.




RE: Havok?
By 0blivious on 10/5/2006 5:52:42 AM , Rating: 2
Havok's good but when there's something there's always something better.

And we all want better, no?


RE: Havok?
By phusg on 10/6/2006 11:29:54 AM , Rating: 2
Yes we do, we just don't want a 3rd 3rd party Physx API. What I would love to see is an open source OpenPhysx API that is accelerated on any SM3.0 card. Havok is totally unaffordable for home programmers, they won't even give you a demo version unless you are a software house. And Ageia also requires you to enter into a contract if you actually want to publish anything based on their API, not to mention the need to install another ~200 dollar hardware card into your system.

Can anyone recommend a good open source physics API that scales well to 4+ cores? I think this is the way to go for me...


RE: Havok?
By exdeath on 10/10/2006 4:10:30 PM , Rating: 2
Yeah, considering the PhysX card allows for what, 20% faster than pure CPU under heavy physics load? So throw 3 more cores in there that aren't busy running the rest of the game or OS house keeping...


"This is from the DailyTech.com. It's a science website." -- Rush Limbaugh

Related Articles













botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki